Erratum: Primal p.174 : Hog Wild
The Farrow Brigands may make ranged attacks before their normal movement this activation. After resolving these ranged attacks, the Farrow Brigands must advance and may make melee attacks during their combat action. '
Erratum: Primal p.174 : Shaman War Club
Only the Shaman has a Shaman War Club.
Q: When making a Fog Cloud special action, is the Fog Cloud centred within 3” of the Gunner, or can any part of the AOE be placed within 3” of the Gunner?
A: Any part of the AOE may be placed within 3” of the Gunner.
Erratum: Evolution p.121 : Craft Talisman
Replace the second sentence of Craft Talisman with the following:
Spells with a range of Self, Ctrl, or SP are not affected.
Erratum: Evolution p.122 : Blood Crazed
Replace Blood Crazed with the following:
"Models in this unit gain boosted attack and damage rolls against living enemy models that are damaged. If the target of its charge is a living enemy model that is damaged, an affected model charges at SPD +5"."
Erratum: Evolution p.122 : VPs
Gatormen Posse are 3VPs.
Erratum: Evolution p.122 : Amphibian
Erratum: Color Card : Amphibian
Replace Amphibian with the following:
A Gatorman can voluntarily enter deep water and does not suffer damage due to ending its activation in deep water. A Gatorman can move through deep and shallow water without penalty and can run or charge. While within deep water, a Gatorman cannot be targeted by ranged or magic attacks, its DEF is not reduced, it can give or receive orders, and can make melee attacks against other models in Deep Water.
Erratum: Color Card
: Amphibian
Replace Amphibian with the following:
Amphibian - A Bog Trog Ambusher can voluntarily enter deep water and does not suffer damage due to ending its activation in deep water. A Bog Trog Ambusher can move through deep and shallow water without penalty and can run or charge. While within deep water, a Bog Trog Ambusher cannot be targeted by ranged or magic attacks, its DEF is not reduced, it can give or receive orders, and can make melee attacks against other models in Deep Water.
Erratum: Primal p.171 : Pathfinder
Replace with the following: 'During his activation, Alten Ashley ignores movement penalties from, and may charge across, rough terrain and obstacles.'
Erratum: Primal p.173 : Pathfinder
Replace with the following: 'During its activation, the Totem Hunter ignores movement penalties from, and may charge across, rough terrain and obstacles.'
Erratum: Primal p.173 : Flying Steel
Flying Steel. Replace with the following: 'The Totem Hunter may make d3 initial attacks with Kelkax this activation.'
Q: Does the Totem Hunter suffer the effects from falling if it uses Vault to move off of an elevated surface?
A: Yes.
Q: When is the d3 for Flying Steel rolled?
A: Flying Steel is always rolled for at the start of the model's combat action. If the Totem Hunter has not decided by that time to use Flying Steel, choosing it will not give him the extra attacks as the time to roll already passed.
Erratum: Evolution p.123 : Spiritbind
Replace Spiritbind with the following:
When a living warbeast within 10" of the Feralgeist suffers sufficient damage to be destroyed, the Feralgeist may use Spiritbind. If more than one Feralgeist is eligible to use Spiritbind, closer models have priority. When the Feralgeist uses Spiritbind remove it from the table. Any effects, spells, or animi on it expire. The warbeast is not destroyed, has 1 wound remaining in each aspect and gains Spiritbound. If a warbeast gains Spiritbound during its activation, its activation immediately ends. The warbeast cannot activate this turn. While affected by Spiritbound, the Feralgeist's controller is the controller of the warbeast. While affected by Spiritbound the warbeast is not a living model, cannot be forced or healed, cannot Frenzy or Go Wild, and loses its FURY stat, its faction and its animus. While affected by Spiritbound the warbeast can power attack slam, run, or charge without being forced and its attack and damage rolls are boosted. If the warbeast is destroyed or removed from play, Spiritbound expires. During the affected warbeast's controller's Maintenance Phase, its controller may choose to have Spiritbound expire. When Spiritbound expires the warbeast is destroyed. When Spiritbound expires the Feralgeist's controller places the Feralgeist within 3" of the warbeast. Place the Feralgeist before removing the warbeast from the table. There must be room for the Feralgeist's base.