Erratum: Remix : Model References
Model References
Unless specified otherwise, when a model’s rules reference another model by name, the model referenced is assumed to be a friendly model. For example, the Old Witch's Unseen Path states it "may target the Old Witch or Scrapjack." Only the Old Witch or Scrapjack models controlled by the Old Witch's controller can be targeted by Unseen Path. An enemy Old Witch or Scrapjack model would not be a legal target.
Erratum: Remix p.245 : Testament - The Omegus
Remove the Q/A on that states The Omegus causes destroyed warjacks to not leave wreck markers.
Q: A model is slammed out of a shield wall. Does it keep the +4 ARM?
A: Yes.
Q: What happens if I've allocated additional Strafe attacks to a model, but when I go to make the attack it is not in LOS/out of range/etc?
A: You can still make the attack. Once allocated, the only way to stop a Strafe attack from happening is to prevent the Strafing model from making ranged attacks, such as by putting it 'in melee'.
Q: When a model is 'placed', who chooses its facing?
A: Its controller, unless otherwise noted.
Q: Circular Strike says that the model "may make one melee attack...against every model in melee range." Does this mean I can pick and choose, avoiding friendly models?
A: No. It means that you "may [make one melee attack...against every model in melee range]." Its all or nothing.
Q: What exactly does 'enter' mean? If the High Reclaimer has Soul Storm up, and the High Reclaimer moves towards some enemy models, does that count as the enemy models entering Soul Storm?
A: A model 'enters' an area when its position in play changes such that its previous position was not within the area and its new position is within the area, or when it is put into play in the area.
So no, models do not enter an area when it is the area that moves over them.
However, there are some cases when 'enter' effects are not triggered.
Some abilities in the game cause one model (model A) to replace another model (model B). This replacement is considered 'entering' an area if model A was outside of the area (or not in play) and then changed its position such that it is then inside the area. For example, Goreshade uses Soul Gate to replace a model inside a Breath Of Corruption effect with a warjack. The warjack then suffers a point of damage for entering the AOE.
However, if the replacement effect states that "effects from model B are applied to model A", then 'enter' abilities do not trigger. Effects with this phrasing indicate that the new model retains the identity of the replaced model. For example, a mounted Dragoon suffers enough damage to become dismounted, so the dismounted model replaces the mounted model. Even though a different model is being used to represent the unmounted Dragoon, it retains the identity of the mounted Dragoon. Therefore if the mounted Dragoon was within a Breath of Corruption effect, the dismounted Dragoon would not suffer a point of damage when it replaced the mounted model. Similar replacements include troopers picking up a standard or equipping a special weapon (like the Winter Guard Rocketeer).
This identity goes beyond things that would typically be considered 'effects'; the new model is the replaced model. For example, Strafe attacks allocated to the mounted Dragoon would be applied to the dismounted Dragoon.
Q: If a model activates, and then uses a rule such as Cross Trained to change which unit it is part of, can it activate when the new unit activates?
A: No. That model has already activated that turn.
Q: Does an ability prefaced with "Tactic:" mean anything special?
A: Yes. Tactics are permanently granted to the affected models. When the model with the Tactic rule is removed from the unit, the unit does not lose the ability.
Erratum: Prime
p.31 : Victory Points
Replace first paragraph with the following:
Every model and unit is worth a set number of victory points. A player or team scores victory points for each of its opponents’ models that have been destroyed or removed from play. Players and teams only score victory points for the casualties they inflict. Victory points for models destroyed or removed from play are awarded when the models leave the table. All other victory points for eliminating models are awarded at the end of the game. Additionally, award victory points at the end of the game to a player or team for each enemy warjack that is disabled or inert. Award these victory points only to the player or team that last caused the warjack to become disabled or inert. Once a player has been awarded victory points for eliminating a model or unit, these points are never lost even if the model subsequently returns to play. If returned models are later eliminated, award victory points for them again. If a player eliminates a friendly model, be it his own or a teammate’s, award its full victory points to every opposing player or team.
Erratum: Prime
p.32 : Activation Phase
Add the following to the end of the section:
A model may not forfeit its activation unless required to do so by a special rule.
Erratum: Prime
p.33 : Line of Sight
Replace entire section with the following:
Many game situations such as charges, ranged attacks, and some magical attacks require a model to have line of sight (LOS) to its intended target. A model has line of sight to a target if you can draw a straight, unobstructed line from the center of its base at head height through its front arc to any part of the target model, including its base. Warrior models present a slight exception to this rule. Unlike warjack models, items held in the hands of warrior models - such as their weapons or banner poles - do not count as part of the model for determining line of sight. For example, a Khadoran Widowmaker does not have line of sight to a Protectorate Temple Flameguard if all he can see is the tip of the Flameguard’s spear poking over a wall.
Simply put, having line of sight means that the model can see its target. If a model’s line of sight is questionable, it may be easiest for a player to position himself to see the table from his model’s perspective. A laser pointer may also come in handy when determining line of sight.
Erratum: Prime
p.33 : Intervening Models
A model blocks line of sight to models that have equal or smaller-sized bases. If any line between the center of the attacking model’s base at head height and the target crosses another model’s base, that model is an
intervening model. You cannot draw a line of sight across an intervening model’s base to models that have equal or smaller-sized bases. However, you may still have a line of sight to the target if its base is not completely
obscured by the intervening model’s base.
An intervening model does not block line of sight to models that have larger bases. Ignore it when drawing line
of sight.
Erratum: Prime
p.33 : Screening
A screening model is an intervening model that has an equal or larger-sized base than the target model and is
within 1" of it. The target model is screened by a screening model and gains +2 DEF against ranged and magic
attacks. The target does not gain this bonus if the intervening model has a smaller base, if the attacker's line of
sight to the screening model is completely obstructed by terrain, or if the target’s base is more than 1” away from
the screening model’s base regardless of base size. The screening bonus is only applied once regardless of the
number of screening models.
Erratum: Prime
p.33 : Elevation and LOS
When drawing line of sight from a model on a higher elevation than its target, ignore all intervening models on lower elevations than the attacking model except those that would normally screen the target. Additionally, you
can draw line of sight through screening models that have equal or smaller-sized bases than the attacking model, but the target still gains +2 DEF for being screened.
When drawing line of sight to an elevated target, ignore all intervening models on lower elevation than the target. Models on lower elevations do not provide screening to models on higher elevations.
Erratum: Prime
p.34 : Movement
Delete the following sentence:
An advancing model that engages an opponent must end its movement directly facing the target of its first melee attack.
Erratum: Prime
p.34 : Movement
Add the following text to the end of the Movement section:
Leaving the Playing Area
A model that flees off the table is removed from play. A model that would leave the table for any other reason (such as being thrown or compulsory movement like Scramble) will stop at the table edge and remain in play. The table edge does not count as an obstacle; models do not take damage from stopping there.
Erratum: Prime
p.35 : Charging
Replace first two sentences of the second paragraph with the following:
A model may attempt to charge a model in line of sight at the beginning of its normal movement. Declare the charge and its target before moving the model.
Erratum: Prime
p.36 : Unit Formation
Replace fifth paragraph with the following:
Troopers that form up in ranks are in tight formation. A rank is a row of troopers in base-to-base contact, or as close as the actual models allow, all facing in the same direction perpendicular to the row of models. A tight formation may consist of any number of ranks, but each rank must be at least two troopers wide. Each rank after the front-most must be parallel to it and have at least one trooper in base-to-base contact with a trooper in the rank ahead of it, or as close as the actual models allow. Troopers in contact with the rank ahead must be lined up directly behind the trooper ahead of them.
Erratum: Prime
p.36 : Unit Formation
Add the following text:
A unit’s leader is always in formation. The status of other troopers is based on their proximity to him or other models in formation with him. If a unit is widely scattered, those troopers in skirmish formation with the leader
are in formation and others are not, even if other groupings have larger numbers. If the leader is no longer in play then the largest coherent grouping of troopers is in formation. If two or more coherent groupings have the
largest number of troopers, the controlling player chooses which is in formation. A lone survivor of a unit is always in formation.
Formations are not mutually exclusive. Models in tight formation also meet the criteria for being in open or skirmish formation. Likewise, models in open formation also meet the criteria for being in skirmish formation.
Erratum: Prime
p.47 : Deviation
Add the following line to the end of the section:
An area-of-effect attack's point of impact determines the origin of the damage and effects for models not directly hit by the attack. For instance, suppose an AOE ranged attack targets a trooper benefiting from a shield wall from the troopers front arc, but the attack misses and deviates long. Since the point of impact is now behind the model and thus the blast damage originates in its rear arc, it does not benefit from the shield wall.
Erratum: Prime
p.39 : Melee Range
Add the following text:
A model’s melee range is the longest melee range of its usable melee weapons.
Models with no melee weapons have no melee range.
Erratum: Prime
p.40 : Free Strikes
Replace first sentence with the following:
When a model moves out of an enemy’s melee range, the enemy model may immediately make a free strike against it just before it leaves melee range.
Erratum: Prime
p.40 : Shields
Replace second sentence with the following:
While its shield arm is functioning, a warjack uses the ARM stat indicated by the shield icon whenever the damage does not originate in the warjack’s back arc.
Erratum: Prime
p.41 : Head-butt
Replace the entire section with the following:
As its combat action, a warjack may spend a focus point to head-butt a model and drive it to the ground. The attacking model makes a melee attack roll which suffers a –2 penalty against a target with an equal or smaller-sized base and a –4 penalty against a target with a larger base. A hit causes a damage roll with a POW equal to the attacker’s current STR and knocks the target model down.
A warjack cannot make a head-butt if held in a headlock.
Erratum: Prime
p.41 : Slam
Replace the entire section with the following:
A warjack may spend a focus point to slam a model by ramming it with the full force of its body to send it flying backward and knock it to the ground. A slam combines a warjack’s movement and combat action. A warjack suffering a penalty to its SPD or movement for any reason, regardless of offsetting bonuses, or that is denied its movement or action cannot attempt a slam.
A warjack may attempt to slam any other model, friendly or enemy, in line of sight at the beginning of its normal movement. Declare the slam attempt and its target before moving the warjack. A knocked down model cannot be slammed. After declaring a slam, the warjack turns to face the center of its target’s base. The warjack then moves its full SPD plus 3” directly toward the center of its target’s base, stopping short at any point within 1/2” of its target. It must stop if it contacts another model, an obstacle, an obstruction, or rough terrain. The slamming model cannot change its facing during or after this movement.
A warjack attempting a slam that ends its movement within 1/2” of its intended target and moved at least 3” performs a slam attack as its combat action. The attacking model makes a melee attack roll which suffers a –2 penalty against a target with an equal or smaller-sized base and a –4 penalty against a target with a larger base. If the slam attack hits, the target is slammed directly away from its attacker and is knocked down, and then it suffers damage as detailed under Slam Damage.
If a warjack attempting a slam attack moved less than 3”, it has not moved fast enough to get its full weight and power into the blow. The attack roll suffers a –2 penalty regardless of the target’s base size. A hit does not move the target model, but it does cause the target to suffer damage as detailed under Slam Damage.
A slamming warjack’s activation ends if it contacts a terrain feature that obstructs or slows its movement or if it is not within 1/2” of its intended target after moving. It may not perform an action during this activation.
Erratum: Prime
p.42 : Being Slammed
Replace entire section with the following:
A slammed model is moved d6 inches directly away from its attacker and is then knocked down. Halve the slam distance if the target has a larger base than the attacker. A slammed model moves at half rate through rough terrain, suffers any damaging effects through which it passes, and stops if it contacts an obstacle, obstruction, or a model with an equal or larger-sized base. A slammed model cannot be targeted by free strikes during this movement.
A slammed model moves through a model with a smaller base. If its slam movement ends up on top of a smaller model, the smaller model’s controller pushes it back to make room for the slammed model.
A slammed model falls off elevated terrain if it ends its slam movement with less than 1” of ground under its base. See Falling (pg. 48) for detailed rules on determining damage from a fall. Resolve the falling damage, if any, before resolving slam damage.
Erratum: Prime
p.42 : Armlock/Headlock
Replace both sections with the following:
Arm lock/Headlock
As its combat action, a warjack with at least one usable Open Fist may spend a focus point to use it to seize another warjack’s arm system or head and prevent its use. Declare what the warjack is attempting to lock and which open fist it is using for the attempt before making a melee attack roll. Locks can be attempted and maintained against a disabled system. A knocked down model cannot be locked. A hit locks the named component, but it does not cause any damage. A locked system is treated as if it were disabled but does not count toward the number of disabled systems required to disable the warjack being held unless that system is also disabled by damage. In particular, none of the weapons located on the locked system may be used until the lock is broken. A warjack being held in an arm lock or headlock may not make bash attacks or special attacks.
Once involved in a lock, the attacker cannot use the Open Fist with which it made the lock attempt, nor can it use any other weapon in the same location. The attacker and the defender are free to attack with any of their other melee weapons.
For example, Rob’s Juggernaut successfully locks the head of Erik’s Slayer with its Open Fist. The Slayer cannot make head-butt attacks or tusk attacks, and the Juggernaut cannot make attacks with its Open Fist until the headlock is broken or released.
During its activation, a warjack suffering an arm lock or headlock must attempt to break the lock by performing a combat action. During this combat action, for each arm lock and headlock it suffers, both models involved in the lock roll a d6 and add their STR. If the locked model’s total exceeds that of the model holding it in the lock, the lock is broken. The locked warjack may also make
normal melee attacks with any usable melee weapons. After resolving these attacks and attempts to break free, a warjack may spend focus points to make more attempts to break a lock, one attempt per focus point spent, or to make additional attacks with usable weapons. Once a lock is broken, the warjack may use the weapons that were locked. It may not make initial attacks with those weapons during that combat action, but it may spend focus points to make additional melee attacks with them.
A warjack may release a lock it is holding at any time during its own activation. Neither model may move while involved in a lock. Any effect that causes either model to move, places either model, knocks down the defender, or causes the attacker to become stationary automatically breaks the lock. If the system on which the weapon being used to maintain the lock becomes disabled due to damage, the lock is automatically released. A lock is also broken once either model is disabled, destroyed, or removed from play. A successful lock against a warjack that is already locking another model does not break the existing lock.
Erratum: Prime
p.46 : Targeting a Model in Melee
Replace entire section with the following:
A model making a ranged or magic attack against a target in melee risks hitting another model participating in the combat, including friendly models. The standard targeting rules, including line of sight and screening, must
be observed in order to target a model that is in melee. Combined ranged attacks cannot target a model in melee; it is impossible to concentrate such firepower against a single target in a swirling fight.
In addition to any other attack modifiers, a ranged or magic attack against a target in melee also suffers a –4 penalty to the attack roll. All of the target’s special rules and effects still apply. For instance, an attack targeting
a model with the Stealth ability from greater than 5” away still automatically misses, and an attack targeting a model affected by the Death Sentence spell still automatically hits.
If the attack against the intended target misses, it may hit another combatant. The attacker must immediately re-roll his attack against another model in that combat. Randomly determine which other model in the combat (not including the intended target) becomes the new target. When determining the attack’s new target, only the models that are in melee with the attack’s original target and any other models in melee with those models are considered to be in the same combat. Every model meeting these criteria is eligible to become the new target, regardless of line of sight, with two exceptions: a model is ineligible to become the new target if it has a special rule that prevents it from being targeted or if the attacker’s line of sight to it is completely blocked by obstructing terrain. If multiple models in the combat are eligible targets, randomly determine which model
becomes the new target.
For example, using a d6, if there are three other models in the combat, the first model will become the new target on a 1 or 2, the second on a 3 or 4, and the third on a 5 or 6. However, if the attacker cannot draw a line of sight to one of those models due to an obstruction (e.g., it’s around a corner), ignore that model and randomize the attack between the other two: it targets the first on a 1 through 3 or the second on a 4 through 6. If one of those two models cannot be targeted for some reason (such as being under the protection of a Safe Passage battle hymn), then only one model is an eligible target and a random roll is unnecessary.
When re-rolling the attack against a new target, all modifiers affecting the attacker still apply, such as a boost die, aiming bonus, spell effects, and the –4 penalty for targeting a model in melee. All modifiers affecting the
newly targeted model also apply, but ignore those that only applied to the intended target. If the attack against the new target misses, it misses completely without targeting any more models.
For instance, Stryker is in melee with a Revenger affected by the Protection of Menoth spell. A Charger forfeits its movement, aims, and targets the Revenger with its dual cannon and spends a focus point to boost its attack roll. The Charger’s attack roll gains a boost die and the aiming bonus, and it suffers the penalty for targeting a model in melee. In addition, the Revenger’s DEF against this attack is enhanced due to the spell in play on it. If the attack misses, the Charger re-rolls the attack, this time targeting Stryker, and includes the boost die, aiming bonus, and the penalty for targeting a model in melee. If Stryker is affected by the Blur spell or if he is behind cover in relation to the Charger, then he gains those benefits against this attack. However, if Stryker were affected by the Death
Sentence spell, the attack would automatically hit him without having to be re-rolled.
As a second example, Stryker is now in melee with Deneghra and a Deathripper. A Trencher enters the fight
from the side and engages Deneghra but not the Deathripper. The Charger makes a ranged attack against the
Deathripper and misses. Since Stryker is in melee with the Deathripper and Deneghra is in melee with Stryker,
they are both in the same combat as the intended target. The Trencher is not included because he is not in melee
with the intended target (the Deathripper) or with another model in melee with the intended target (Stryker). He
is far enough from the intended target not to be attacked accidentally. A random die roll determines that
Deneghra is the new target. Unfortunately for the Cygnar player, since Deneghra is more than 5” away from the
Charger, her Stealth ability makes the attack automatically miss her without rolling. Even though Stealth
prevents her from being hit, she can still be targeted. Since the attack missed both its intended target and the
new target, it misses completely with no chance of hitting Stryker or the Trencher.
An area-of-effect attack that misses a target in melee deviates normally instead of following these rules.
Erratum: Prime
p.47 : Spray Attacks
Add the following to the end of the last paragraph:
Terrain that obstructs LOS blocks spray attacks. A model under the spray template cannot be hit by the attack if the attacker’s LOS to it is completely blocked by terrain. A model under the spray template does not benefit from being screened.
Erratum: Prime
p.48 : Back Strikes
Replace entire section with the following:
A back strike grants a +2 bonus to the attack roll of any melee, ranged, or magic attack made against a model from its back arc. To receive the back strike bonus, the attacking model must spend its entire activation up to the moment of its attack in the target's rear arc. If any portion of the attacking model’s base enters the target’s front arc, the attacker does not receive this bonus. A model only receives a back strike bonus during its activation.
Erratum: Prime
p.48 : Special Combat Situations
Add the following entries to the list of Special Combat Situations:
Effects with simultaneous timing
If multiple special rules with contradictory effects are triggered at the same time, the attacker’s special rule takes precedence. As an example, suppose Kreoss and Severius disagree on the best way to praise Menoth’s glory. If Kreoss hits Severius with Spellbreaker, it will dispel Severius’ Vision
without the spell providing its protection.
Attacks that hit or miss automatically
Some special rules cause attacks to hit automatically or miss automatically. In cases of conflicting special rules, one that causes an attack to hit automatically takes precedence over one that causes an attack to miss automatically. For instance, the Purge special attack hits automatically, which overrides special rules that normally cause an attack to miss automatically, such as the Stealth ability.
Erratum: Prime
p.49 : Stationary Targets
Add the following:
Models can never be in melee with stationary models. Stationary models do not engage other models nor does a model engage a stationary model. A stationary model does not have a melee range.
Erratum: Prime
p.49 : Knockdown
Replace entire entry with the following:
Some attacks and special rules cause a model to be knocked down. Mark a knocked down model with a token. A knocked down model is stationary and obeys those rules until it stands up. A knocked down model does not count as an intervening model and therefore it does not block LOS or provide screening. It may be ignored for targeting purposes. A knocked down model has no facing and no back arc; its front arc extends 360°. A knocked down model cannot be targeted by a slam, headlock, or weapon lock.
A knocked down model can stand up at the start of its next activation before doing anything else. However, if a model is knocked down during its controller’s turn, it may not stand up until that player’s next turn even if it has not been activated yet this turn.
To stand up, a model must forfeit either its movement or its action for that activation. A model may face any direction when it stands up. A model that forfeits its movement to stand can perform an action as if it had
advanced, but it cannot make attacks involving movement such as a slam. A model that forfeits its action to stand can advance but cannot run or charge.
Erratum: Prime
p.49 : Combined Ranged Attacks
Replace the first sentence with the following:
Two or more troopers with this ability may combine their ranged attacks against the same target.
Erratum: Prime
p.50 : Corpse and Soul Tokens
Add the following:
Only destroyed models generate corpse and soul tokens. Models removed from play do not generate corpse or soul tokens.
Erratum: Prime
p.50 : Recording Damage
Add the following text to the end of the section:
Destroyed versus Removed from Play
When a model suffers enough damage to eliminate it from play, it is destroyed. A model without damage capacity is destroyed as soon as it takes one damage point. More resilient models are destroyed after all their damage boxes are filled. Destroyed models are cleared from the play area and set aside. It is possible for destroyed models to return to the table during play.
Occasionally models will be outright removed from play. A model removed from play cannot return to the table for any reason.
Erratum: Prime
p.51 : Death of a Warcaster
Add the following to the end of the first paragraph:
An inert warjack has no facing, loses all special abilities, and does not gain an ARM bonus for functioning shields or bucklers.
Erratum: Prime
p.55 : Offensive Spells
Add the following:
A magic attack does not suffer the “target in melee” attack roll penalty when the attack’s point of origin (warcaster or channeler, as the case may be) is in melee with the target. If such an attack (with a non-AOE spell) misses and there are multiple models in the melee, the attack may hit another random model in the melee, excluding the original target and the originating model. Resolve this per the randomization rules on p.46. An AOE spell that misses in this situation will deviate normally.
A model may not target itself with an offensive spell.
Erratum: Prime
p.56 : Channeling
Replace first sentence of second paragraph with the following:
A channeler may be used to channel spells if it engages an enemy model but is not itself engaged by another
model.
Erratum: Prime
p.35 : Charging
Replace third bullet point at the bottom of page 35 with the following:
A trooper must receive the charge order to charge. When a trooper receives the charge order, it must either run or charge. Troopers may charge the same target or multiple targets but must be in formation at the end of the unit’s movement.
Erratum: Prime
p.59 : Terrain Features
Delete the last sentence of the first paragraph which reads:
Terrain features are either obstacles or obstructions.
Erratum: Prime
p.62 : Damaging and Destroying Structures
Add the following to the end of the first paragraph:
A magic attack only does its normal damage to a structure. Ignore a spell's special rules when it targets a
structure.
Erratum: Prime
p.64 : Crossed Lines - Beginning
Replace first sentence of the second paragraph with:
Players then alternate placing one unit or battlegroup at a time anywhere completely within 6” of one of their
deployment points.
Erratum: Prime
p.177 : Elevated Target (1st print Prime)
Replace entry with the following:
Elevated Target - A model on higher ground than its attacker gains a +2 DEF bonus against ranged or magic
attacks from that opponent.
Erratum: Prime
p.178 : Inert Warjack
Add the following:
An inert warjack has no facing, loses al l special abilities, and does not gain an ARM bonus for functioning
shields or bucklers.
Erratum: Prime
p.183 : Tight Formation
Delete the last sentence which reads:
Troopers that begin their activation in tight formation cannot run or charge.
Erratum: Apotheosis
p.27 : Double-Hand Throw
Replace the third paragraph of Double-Hand Throw with the following:
Instead of throwing its target in a general direction after a successful double-hand throw attack, the attacker may throw it at another model within LOS. Ignore the model being thrown when selecting the target model. If this new target model is within the throw distance as described above, the attacker makes a ranged attack roll against it. On a hit, the thrown model is moved directly from its current location in a straight line toward the center of the base of the ranged attack roll’s target. It ends this movement in base-to-base contact with the target and collides with it unless the movement is stopped by an obstruction or another model. A double-hand throw at a specifi c target is not a ranged or melee attack, but it is still an attack.
Erratum: Apotheosis
p.27 : Trample
Replace the rules for Trample with the following:
Trample -
A heavy warjack may spend a focus point to trample over small-based models in its path. Trampling combines a warjack’s movement and combat action. A warjack that suffers a penalty to its SPD or movement for any reason, regardless of offsetting bonuses, or is denied its movement or action cannot make a trample power attack. Any effects that prevent charging also prevent a model from making a trample power attack.
Declare a trample attack at the beginning of the warjack’s movement. Choose a direction in which you wish to trample, and turn the model to face that direction. The warjack then moves up to its current SPD +3” in a straight line. It may move through any small-based model in its path, and there must be room for the trampling model’s base at the end of this movement. During trample movement, the warjack cannot move over terrain across which it could not also charge, and it cannot change its facing during or after. Do not resolve free strikes against the trampling warjack during this movement.
After the warjack has finished its movement, it makes a melee attack against each small-based model through which it moved during this movement in the order it moved through them. Resolve each trample attack as if it took place where the trampling model contacted the small-based model during its trample movement. Completely resolve each attack individually and apply the targets’ special rules immediately as each attack is resolved. Models hit cannot perform free strikes against the trampling warjack and suffer a damage roll with a POW equal to the current STR of the attacker. Resolve all free strikes against the trampling warjack after resolving trample attacks. Resolve each free strike as if it took place where the trampling model disengaged from the model making the free strike.
After making all of its trample attacks, a warjack may spend focus points to make additional melee attacks against any models in melee range.
Erratum: Apotheosis
p.141 : Protectorate Strategic Objective Scenario One - Special Rules
Replace final sentence of the second paragraph with the following:
The attacker must destroy all four necrotite mining rigs before Hammertime ends the battle.
Erratum: Apotheosis
p.141 : Protectorate Strategic Objective Scenario Two - Special Rules
Replace first line with the following:
This scenario utilizes Hammertime: adjacent eight (8), near six (6), and distant five (5).
Erratum: Prime
p.49 : Combined Melee Attacks
Add the following after the second paragraph under Combined Melee Attacks:
"If the target of a combined melee attack has a special rule or effect in play that affects its attackers, only the primary attacker--the model making the attack roll--suffers those effects."
Erratum: Prime
p.49 : Combined Ranged Attacks
Add the following after the first paragraph under Combined Ranged Attacks:
"Combined ranged attacks cannot target a model in melee.
If the target of a combined attack can claim concealment or cover in relation to any member of the attacking group, it gets the appropriate bonus against the attack. All other bonuses and penalties are based on the primary attacker.
After measuring range, any models found to be out of range of the target do not contribute to the attack and damage roll bonuses. Similarly, models found to be more than 5" away from a target with the Stealth ability do not contribute, and the entire combined attack automatically misses if the primary attacker is more than 5" away from the target."
Erratum: Prime
p.60 : Obstacles & Obstructions
Replaces the 6th paragraph with the following:
A linear obstacle is an obstacle up to 1" tall but less than 1" thick such as a wall or hedge. An advancing or running model can cross a linear obstacle at no penalty as long as the model has enough movement remaining to end its move with its base completely clear of the linear obstacle. A model cannot partially cross or stand atop a linear obstacle. A charging model cannot cross a linear obstacle.
Erratum: Prime
p.35 : Charging
Replace the third bullet under Charging with the following:
"A trooper must receive the charge order to charge. When a trooper receives a charge order, it must either run or charge. Troopers may charge the same target or multiple targets, but cannot end their movement out of formation."
Erratum: Prime
p.44 : Push
Replace the entire section with the following:
As its combat action, a warjack may spend a focus point to push another model. Both models roll a d6 and add their STR. If the defender’s total is greater, it resists being pushed. If the attacker’s total equals or exceeds the defender’s, the defending model suffers no damage but is moved one full inch directly away from the attacker.
A pushed model moves at half rate through rough terrain, suffers the effects of any hazards, and stops if it comes in contact with an obstacle, obstruction, or another model. A pushed model cannot be targeted by free strikes during this movement.
A pushed model falls off elevated terrain if it ends its push movement with less than 1” of ground under its base. See Falling (pg. 52) for detailed rules on determining damage from a fall. After a successful push, the attacker may immediately make a follow-up move directly toward the pushed model up to the distance the pushed model was moved.
Erratum: Superiority
p.17 : Magnus' Agenda
Replace the second bullet point with the following:
The army may also include Boomhowler & Co., Croe’s Cutthroats, Gorman di Wulfe, Kell Bailoch, and Steelhead Halberdiers.
Erratum: Superiority
p.12 : Cavalry Charge
Replace the fourth sentence of the second paragraph with the following: After resolving the impact attacks, the charging model continues moving if able until it contacts a model, an obstacle, an obstruction, or rough terrain.
Erratum: Prime
p.41 : Power Attacks
Replace both paragraphs with the following: Power attacks are special attacks that may be made by warjacks. A warjack must spend a focus point to make a power attack. Unlike other special attacks, a warjack cannot make a power attack after charging. A warjack may make additional melee attacks after a power attack, but it must spend focus points to do so. Power attacks are melee attacks with a 1/2” melee range.
Erratum: Prime
p.43 : Throw
Replace the paragraph with the following:
As its combat action, a warjack with a usable Open Fist may spend a focus point to pick up and throw a model with an equal or smaller-sized base. The attacking model makes a melee attack roll which suffers a –2 penalty. If the attack hits, both models roll a d6 and add their current STR. If the target’s total is greater, it breaks free without taking any damage and avoids being thrown. If the attacker’s total equals or exceeds the target’s, the target model gets thrown, is knocked down, and then suffers damage as detailed in Throw Damage.
Erratum: Prime
p.43 : Being Thrown
Replace the entire section with the following:
After a successful throw attack, the attacker throws the target. Measure a distance from the target equal to half the attacker’s current STR in inches in a direction chosen by the attacker’s controller away from the throwing model. A large-based model throwing a small-based model adds 1” to this distance. From that point, determine where the thrown model actually lands by rolling for deviation. Referencing the deviation rules (pg. 49), roll a d6 for direction and a d3 for distance in inches. The thrown model is moved directly from its current location in a straight line to the determined point of impact, ending centered on that point. The thrown model is then knocked down.
Rough terrain and obstacles do not affect this movement, but the thrown model stops if it contacts an obstruction, table edge, or a model with an equal or larger-sized base. A thrown model cannot be targeted by free strikes during this movement.
A thrown model moves over a model with a smaller base without contacting it. If its impact point ends up on top of a smaller model, the smaller model is contacted and its controller pushes it back to make room for the thrown model.
A thrown model falls off elevated terrain if it ends its throw movement with less than 1” of ground under its base. See Falling (pg. 52) for detailed rules on determining damage from a fall. Resolve the falling damage, if any, before resolving throw damage. Thrown models travel over wrecks.
Erratum: Prime
p.43 : Throw Damage
Replace the paragraph with the following:
Determine throw damage after moving the thrown model. A thrown model suffers a damage roll with a POW equal to the attacker’s current STR. Add an additional die to the damage roll if the thrown model contacts an obstruction or a model with an equal or larger-sized base. Throw damage may be boosted.
Erratum: Prime
p.43 : Collateral Damage
Replace the paragraph with the following:
If a thrown model contacts a model with an equal or smaller-sized base, that model is knocked down and suffers collateral damage. A model taking collateral damage suffers a damage roll with a POW equal to the attacker’s current STR. Collateral damage cannot be boosted. A model with a larger-sized base than the thrown model does not suffer collateral damage. Collateral damage is simultaneous with throw damage.
Erratum: Prime
p.21 : Rule Priority
Add the following to Rule Priority:
Unless otherwise specified, multiple instances of the same effect are not cumulative. However, different effects are cumulative with each other, even if they have the same net effect on a model. For example, a warjack only suffers
–2 MAT and RAT due to being in a Burning Ash cloud regardless of the number of clouds affecting it. The warjack does, however, suffer a further –2 to both MAT and RAT if it is also affected by Fell Call. Multiple instances of the same effect are not cumulative even when the effect comes from different sources. For example, a Dark Shroud spell would not be cumulative with the Dark Shroud ability of Bane Thralls.
Erratum: Prime
p.21 : General Guidelines
Add the following section to General Guidelines:
Measuring Distances -
When measuring the distance from a model, measure from the edge of the model’s base. Similarly, when measuring the distance to a model, measure to the edge of that model's base. Thus, a model is within a given distance when the nearest edge of its base is within that distance, or equivalently, when any part of its base is within the given distance.
A model is completely within a given distance when its entire base is within that distance. Equivalently, a model is completely within a given distance when the farthest edge of its base is within that distance.
When determining the effects of a spell or ability that affects other models within a specified number of inches of a model, unless the spell or ability says otherwise, that model is not considered to be within the distance. For example, when an Ironclad uses its Tremor special attack, it affects all models within two inches of itself, but Tremor does not affect the Ironclad.
Erratum: Prime
p.28 : Creating an Army
Add the following to the end of Creating an Army:
Generally at least one warcaster must be included in every army.
Erratum: Prime
p.31 : Victory Points
Replace the first paragraph of Victory Points with the following:
Every model and unit is worth a set number of victory points. A player or team scores victory points for each of its opponents’ models that have been destroyed or removed from play regardless of which player controls the model at
the time it leaves the table.
Award victory points for models destroyed or removed from play when the models leave the table. All other victory points for eliminating models are awarded at the end of the game. In particular, victory points for disabled and inert enemy warjacks are not awarded until the end of the game. If a player accidentally or intentionally eliminates a friendly model or unit, award its victory points to his opponent. Once a player has been awarded victory points for eliminating a model or unit, these points are never lost even if the model subsequently returns to play. If returned models are later eliminated, award victory points for them again.
In a team game, victory points for eliminating models are awarded to an entire team instead of its individual players. When there are more than two opposing sides, be they teams or individual players, only the side that was responsible for the elimination of a model or unit is awarded the victory points for it. However, should a player eliminate a friendly model, whether his own
or a teammate’s, award its victory points to all of his opponents. In the case of a disabled or inert warjack, the side that last caused the warjack to become disabled or inert will receive the victory points for it unless that was the side which controls the warjack, in which case all opponents receive the victory points.
Erratum: Prime
p.32 : Activation Phase
Add the following to the end of the first paragraph of Activation Phase:
A model must be on the table to activate.
Erratum: Prime
p.33 : Activating Units
Add the following to the end of the first paragraph of Activating Units:
However, when part of a unit is fleeing, the fleeing troopers activate during the maintenance phase and the rest of the unit activates during the activation phase.
Erratum: Prime
p.34 : Movement
Replace third and fourth paragraphs of Movement with the following:
A model can voluntarily forfeit its movement by not changing its position or facing. If it does so, the model can perform one action and gains an aiming bonus for any ranged attack rolls made during that activation.
A model unable to move cannot change its position or facing. It may or may not be able to perform an action depending on the effect preventing its movement. A model that cannot move cannot forfeit its movement and therefore does not receive the aiming bonus for doing so. Sometimes models are placed in a new location as a result of an ability or spell. When a model is placed it is not considered to have moved and cannot be targeted by free strikes.
Erratum: Prime
p.35 : Advancing
Replace first sentence of Advancing with the following:
An advancing model may move up to its current speed (SPD) in inches.
Erratum: Prime
p.35 : Running
Add the following to the first paragraph of Running:
A model that was knocked down but forfeited its action to stand this activation cannot run. Though a model cannot perform an action if it runs, it does not have to be able to perform an action in order to run.
Erratum: Prime
p.35 : Charging
Add the following to the end of the first paragraph of Charging:
A model without a melee range cannot charge.
Erratum: Prime
p.35 : Charging
Replace fourth sentence of the second paragraph of Charging with the following:
The charging model then moves its current SPD plus 3" in that direction in a straight line and must stop while its target is in melee range, but it may end this movement at any point while its target is in its melee range.
Erratum: Prime
p.35 : Charging
Replace third sentence of the second paragraph of Charging with the following:
After declaring a charge, the charging model turns to face in any direction which, ignoring terrain and other models, will bring the charging model to within its melee range of its target.
Erratum: Prime
p.35 : Charging
Replace third paragraph of Charging with the following:
Some effects require a model to charge. A model required to charge must charge a model in line of sight. If there are no models in line of sight, the model activates but must forfeit its movement and action.
Erratum: Prime
p.35 : Charging
Replace second sentence of the fourth paragraph of Charging with the following: If the charging model moved at least 3", its first attack must target the model charged and is a charge attack.
Erratum: Prime
p.35 : Charging
Add the following to the end of Charging:
When the charging model performs its combat action, if the intended target of the charge is no longer in melee range, as is the case when another model in a charging unit destroys the intended target, the charging model may make melee attacks against other eligible targets but does not make a charge attack.
Erratum: Prime
p.36 : Unit Formation
Add the following to the first paragraph of Unit Formation:
A unit’s controller may measure the distance between the models in a unit anytime during that unit’s activation.
Erratum: Prime
p.37 : Out of Formation
Replace second sentence of the fourth paragraph of Out of Formation with the following:
Unlike most other command checks made by troopers, an out-of-formation trooper makes this command check individually. If he fails the check, he does not cause the entire unit to flee.
Erratum: Prime
p.36 : Moving Units
Replace second sentence of Moving Units with the following:
A unit required to make a command check as a result of its movement, other than from Massive Casualties (pg. 57), does not do so until after every trooper has completed its movement.
Erratum: Prime
p.38 : Combat Actions
Add the following to the first bullet point of Combat Actions:
These attacks are called initial attacks.
Erratum: Prime
p.38 : Combat Actions
Replace second bullet point of Combat Actions with the following:
A model can make one special attack (*Attack) allowed by its special rules instead of making initial attacks.
Erratum: Prime
p.38 : Combat Actions
Add the following to the fourth bullet point of Combat Actions:
These attacks are called initial attacks.
Erratum: Prime
p.39 : Melee Combat
Replace first sentence of the first paragraph of Melee Combat with the following:
A model using its combat action for melee attacks can make one initial attack with each of its melee weapons.
Erratum: Prime
p.39 : Melee Range
Add the following to the end of Melee Range:
A model cannot target another model with a melee attack if the attacking model's LOS to the target is completely obstructed by terrain.
Erratum: Prime
p.40 : Melee Attack Rolls
Replace third paragraph of Melee Attack Rolls with the following:
A target is directly hit by an attack if the attack roll equals or exceeds the target's defense (DEF). If the attack roll is less than the target's DEF, the attack misses. A roll of all 1's on the dice is a miss. A roll of all 6's is a direct hit unless you are rolling only one die, regardless of the attacker's MAT or his target's DEF. Sometimes a special rule causes an attack to hit automatically. Such automatic hits are also direct hits.
Erratum: Prime
p.40 : Melee Attack Rolls
Delete fourth paragraph of Melee Attack Rolls.
Erratum: Prime
p.41 : Power Attacks
Add the following to the end of the first paragraph of Power Attacks:
Power Attacks are melee attacks with a 1/2" melee range.
Erratum: Prime
p.42 : Armlock/Headlock
Add the following after the second sentence of the first paragraph of Armlock/Headlock:
A knocked down model cannot be locked.
Erratum: Prime
p.43 : Armlock/Headlock
Replace the fifth paragraph of Armlock/Headlock with the following:
A warjack may release a lock it is holding at any time during its own activation. Neither model may move while involved in a lock. Any effect that causes either model to move, places either model, knocks down the defender, or
causes the attacker to become stationary automatically breaks the lock. If the system on which the weapon being used to maintain the lock becomes disabled due
to damage, the lock is automatically released. A lock is also broken once either model is disabled, destroyed, or removed from play. A successful lock against a warjack that is already locking another model does not break the existing lock.
Erratum: Prime
p.44 : Push
Replace second paragraph of Push with the following:
A pushed model moves at half rate through rough terrain, suffers the effects of any hazards, and stops if it comes in contact with an obstacle, obstruction, or another model. A pushed model cannot be targeted by free strikes during this movement.
Erratum: Prime
p.41 : Slam
Replace third sentence of the second paragraph of Slam with the following:
A knocked down model cannot be slammed.
Erratum: Prime
p.42 : Collateral Damage
Add the following to Collateral Damage:
Collateral damage is simultaneous with slam damage.
Erratum: Prime
p.43 : Throw
Replace first paragraph of Being Thrown with the following:
After a successful throw attack, the attacker throws the target. Measure a distance from the target equal to half the attacker’s current STR in inches in a direction chosen by the attacker's controller away from the throwing model. A large-based model throwing a small-based model adds 1" to this distance. From that point, determine where the thrown model actually lands by rolling for deviation. Referencing the deviation rules (pg. 47), roll a d6 for direction and a d3 for distance in inches. The thrown model is moved directly from its current location in a straight line to the determined point of impact, ending centered on that point. The thrown model is then knocked down.
Erratum: Prime
p.43 : Being Thrown
Replace fourth paragraph of Being Thrown with the following:
A thrown model moves over a model with a smaller base without contacting it. If its impact point ends up on top of a smaller model, the smaller model is contacted and its controller pushes it back to make room for the thrown model.
A thrown model falls off elevated terrain if it ends its throw movement with less than 1" of ground under its base. See Falling (pg. 48) for detailed rules on determining damage from a fall. Resolve falling damage, if any, before resolving throw damage. Thrown models travel over wrecks.
Erratum: Prime
p.43 : Collateral Damage
Add the following to Collateral Damage:
Collateral damage is simultaneous with throw damage.
Erratum: Prime
p.44 : Ranged Combat
Replace first sentence of the second paragraph of Ranged Combat with the following:
A model using its combat action for ranged attacks makes one initial attack with each of its ranged weapons.
Erratum: Prime
p.45 : Ranged Attack Rolls
Replace third paragraph of Ranged Attack Rolls with the following:
A target is directly hit by an attack if the attack roll equals or exceeds the target's defense (DEF). If the attack roll is less than the target's DEF, the attack misses. A roll of all 1's on the dice is a miss. A roll of all 6's is a direct hit unless you are rolling only one die, regardless of the attacker's RAT or his target's DEF.
Sometimes a special rule causes an attack to hit automatically. Such automatic hits are also direct hits.
Erratum: Prime
p.45 : Ranged Attack Rolls
Delete fourth paragraph of Ranged Attack Rolls.
Erratum: Prime
p.47 : Area-of-Effect
Add the following to the first paragraph of Area-of-Effect Attacks:
A ranged attack with an AOE is a ranged attack. A magic attack with an AOE is a magic attack. A melee attack with an AOE is a melee attack.
Erratum: Prime
p.47 : Area-of-Effect Attacks
Replace second paragraph of Area-of-Effect Attacks with the following:
An AOE attack follows all normal targeting restrictions. A successful attack roll indicates a direct hit on the intended target, which suffers a direct hit damage roll of 2d6+POW. Center the AOE template over the point of impact—in the case of a direct hit, the center of the targeted model's base. Every other model with any part of its base covered by the AOE template is hit by the attack and suffers a blast damage roll of 2d6+1/2 POW. Make separate damage rolls against each model in the AOE; each roll must be boosted individually. Every model caught in an attack's area-of-effect is subject to its special effects.
Erratum: Prime
p.48 : Spray Attacks
Replace fifth paragraph of Spray Attacks with the following:
Every model hit by a spray attack suffers a direct hit and is subject to its special effects. Make separate damage rolls against each model hit; each roll must be boosted individually.
Erratum: Prime
p.48 : Special Combat Situations
Add the following section to Special Combat Situations:
Origin of Damage
Damage that is the direct result of an attack originates from the origin of the attack, typically the attacking model. This is also the origin of the damage for a spray attack or a Strafe attack. In the case of a special ability that allows a model to damage another directly without making an attack, the origin of the damage is again the effect’s origin. The origin of damage for a direct hit with an AOE attack is the attack's origin, but the origin of damage for any other damage caused by an AOE attack is the attack's point of impact. Finally, some non-AOE attacks, such as Forked Lightning, have special rules that allow it to damage other models besides the attack's target. The origin of damage in those cases is the model or point from which you measure the range to other affected models. When Forked Lightning arcs to another model, the previous model hit by the spell is the origin of that damage.
Erratum: Prime
p.48 : Replacing Models
Add the following to Special Combat Situations:
Replacing Models
When replacing one model with another, place the new model so that the area covered by the smaller of the bases is completely within the area covered by the larger. If the two bases are the same size, place the new model in the same location as the one being replaced.
Erratum: Prime
p.41 : Special combat situations - Attacks that hit or miss automatically
Add the following section to Special Combat Situations:
Attacks that Hit or Miss automatically
Some special rules cause attacks to hit automatically or miss automatically. If a special rule will cause an attack to hit automatically, you do not have to make an attack roll. If you do make a roll (for example, because you want to try
for a critical hit), the attack will no longer hit automatically. If the attack roll fails, the attack misses. Similarly, if a special rule will cause an attack to miss automatically, you do not have to make an attack roll unless there’s a possibility that the attacker will suffer a detrimental effect because of the die roll. If you do make an attack roll, the attack will miss regardless of the result of the roll. For example, a ranged attack against Deneghra from over 5” away does not usually require a die roll because her Stealth ability causes the attack to miss automatically. However, a Deliverer making a Skyhammer attack against her from the same distance must make an attack roll because the Skyhammer's Misfire rule causes an explosion on a roll of all 1s. In cases of conflicting special rules, one causing an attack to hit automatically takes precedence over one causing an attack to miss automatically. For instance, Severius' Death Sentence spell allows attacks to hit automatically, which overrides special rules such as Stealth that would otherwise cause an attack to miss automatically. In such a case, you do not have to make an attack roll even if there is a possible detriment to the attacker because of the roll. The rules for automatic hits take precedence over the rules for automatic misses.
Erratum: Prime
p.48 : Falling
Add the following after the second paragraph of Falling:
If a falling model lands on top of a smaller model, the smaller model’s controller pushes it back to make room for the falling model.
If a falling model contacts a model with an equal or smaller-sized base, that model is knocked down and suffers the same damage roll as the falling model. A model with a larger-sized base than the falling model, however, does not suffer damage and is not knocked down. All damage resulting from the fall is simultaneous.
Erratum: Prime
p.50 : Souls
Replace last sentence of Souls with the following:
Models removed from play but not also destroyed do not generate soul tokens.
Erratum: Prime
p.50 : Souls
Replace last sentence of Souls with the following:
Models removed from play but not also destroyed do not generate soul tokens.
Erratum: Prime
p.50 : Damage Rolls
Delete fourth paragraph of Damage Rolls.
Erratum: Prime
p.50 : Damage Rolls
Replace last paragraph of Damage Rolls with the following:
Attacks that generate multiple attack and/or damage rolls do so simultaneously. Completely resolve all of the attack and damage rolls before applying any of the target’s special rules that are triggered by suffering damage, being destroyed, or being removed from play. For example, suppose a Repenter makes a Flame Thrower spray attack against some Scrap Thralls. Scrap Thralls destroyed by the attack do not explode due to their Thrall Bomb ability until after all of the attack and damage rolls generated by the spray attack have been resolved.
As a second example, Captain Haley targets a member of a unit of Knights Exemplar with her Chain Lightning spell and hits three additional Knights. Haley’s controller resolves the damage rolls for the 4 Knights Exemplar hit by Chain Lightning before any of the Knights Exemplar gain their benefits from Bond of Brotherhood.
Some attacks, such as the Sentinel’s Strafe and the Vanquisher’s Circular Strike abilities, are not resolved simultaneously. Attacks that are not simultaneous will state, “Completely resolve each attack individually and apply the targets’ special rules immediately as each attack is resolved.”
Erratum: Prime
p.51 : Damage - Destroyed vs. Removed from Play
Add the following section to Damage:
Destroyed vs. Removed From Play
When a model suffers sufficient damage to be eliminated from play, it is destroyed. A model without damage capacity is destroyed as soon as it takes one damage point. Models with damage boxes are destroyed when all their damage boxes have been filled. Destroyed models are cleared from the play area and set aside. It is possible for destroyed models to return to play. Occasionally models will be outright removed from play, sometimes instead of being destroyed, at other times in addition to being destroyed. A model removed from play cannot return to the table for any reason. When a model is both destroyed and removed from play, effects triggered by its destruction still occur.
Erratum: Prime
p.53 : Feats
Add the following to Feats:
A warcaster may use his feat before or after moving but not in the middle of his movement. Likewise, he may use his feat before and after each attack, but he cannot interrupt an unresolved attack, nor can he use his feat between the movement and attack portions of a charge. Feats may be used prior to initiating an attack or after completely resolving an attack, including determining hits, damage, and special effects.
Erratum: Prime
p.53 : Spellcaster
Replace Spellcaster with the following:
A warcaster may cast a spell before or after moving, but not in the middle of his movement. Likewise, he may cast a spell before and after each attack, but he cannot interrupt an unresolved attack, nor can he cast a spell between the movement and attack portions of a charge. Spells may be cast prior to initiating an attack or after completely resolving an attack, including determining
hits, damage, and special effects. A warcaster cannot cast spells if he runs.
Erratum: Prime
p.53 : Control Area - Measuring Control Area
Add the following section to Control Area:
Measuring Control Area
A player may measure his warcaster’s control area at any time for any reason. While measuring a warcaster’s control area, the controller may determine the proximity of other models to his warcaster. Specifically, a player may measure the distance from his warcaster to any point within the warcaster’s control area at any time.
For control area effects against opposing models, a player does not have to measure his warcaster's control area until after the enemy model commits to its movement or action. For example, say a warcaster casts a spell that turns his control area into rough terrain. That warcaster's controller does not have to measure his control area prior to an enemy model entering it. The opposing player will have to adjust his model’s position after completing its movement if it entered the warcaster's control area and had its movement reduced by the spell's effect.
Erratum: Prime
p.54 : Casting Spells - Spell Targeting
Add the following section to Casting Spells:
Spell Targeting
Many spells can only be cast on certain types of models such as warjacks or enemy troopers. Such restrictions are noted in a spell’s description. A shorthand is commonly used to denote these targeting restrictions. When a spell’s description mentions an effect against a “target something,” the spell may only be cast on that type of model. Some spells mention two or more target types. These spells may be cast on models that match any of the designated types. For example, Skarre’s Fly’s Kiss spell states that a “target living model destroyed by Fly’s Kiss explodes in a 3” AOE,” therefore, this spell may only target a living model. When attacking a structure with an offensive spell, ignore the spell’s targeting restrictions.
Note that this shorthand for targeting restrictions only applies to spells. Even if a weapon’s special rules describe an effect that affects only certain types of models, attacks with that weapon may target any type of model. So for instance, a Defender is free to attack any model with its Shock Hammer, but only warjacks will be affected by Critical Cortex Damage.
When an offensive spell targeting a model in melee misses, ignore its targeting restrictions when determining which model in the combat might be hit instead. If the new target is an invalid one for the spell, the magic attack has no further effect. (See Targeting a Model in Melee, pg. 46, and Offensive Spells & Magic Attacks, above, for details on resolving a magic attack against a model in melee.) An area-of-effect spell that misses will deviate normally instead.
For example, Skarre attempts to cast Fly’s Kiss on a Protectorate Temple Flameguard trooper in melee with one of her Deathrippers, itself in melee with two other Flameguard troopers. Thus, there are four models in the combat. If she misses, determine which of the other three models might be hit by the spell instead as usual. If one of the other Flameguard troopers is chosen, make another attack roll and resolve the attack normally. If, on the other hand, the Deathripper is chosen, do not make another attack roll. The spell simply fizzles with no effect at all.
Erratum: Prime
: Casting Spells - Multiple Spell Effects
Add the following section to Casting Spells:
Multiple Spell Effects
Although it is not possible to have more than one upkeep spell on a model or unit, it is possible for a model or unit to be affected by more than one spell or animus at a time. For example, Haley casts Deadeye on a unit of Arcane Tempest Gun Mages already under the effects of Arcane Shield. Arcane Shield does not expire when Deadeye is cast because Deadeye is not an upkeep spell. As long as a model or unit is under the effects of no more than one friendly and one enemy upkeep spell, it can be affected by any number of non-upkeep spells and up to one animus effect at the same time.
Erratum: Prime
p.54 : Casting Spells
Replace the text of Casting Spells with the following:
Warcasters have the ability to cast spells. A warcaster may cast spells during his activation by spending a number of focus points equal to the spell’s focus cost. Resolve the spell’s effects immediately. Unless noted otherwise, spells that target a model other than where the spell originates require line of sight to their targets. Warcasters cannot target themselves with offensive spells. Any spell, including offensive spells, may be cast while the warcaster is in melee. Resolve the spell’s effects immediately. A warcaster may cast as many spells during his activation for which he can pay the focus cost. The same spell may be cast multiple times during the warcaster’s activation. A warcaster may cast spells before or after moving, but not in the middle of his movement. Likewise, he may cast spells before and after each attack, but he cannot interrupt an unresolved attack, nor can he cast spells between the movement and attack portions of a charge. Spells may be cast prior to initiating an attack or after completely resolving an attack, including determining hits, damage, and special effects. A warcaster cannot cast any spells if he runs during his activation. For example, a warcaster could cast a spell, move, use his combat action to make a melee attack, cast two more spells and then spend another focus point to make an additional melee attack.
Erratum: Prime
p.55 : Offensive Spells
Replace third paragraph of Magic Attacks with the following:
A target is directly hit by a magic attack if the attack roll equals or exceeds the target’s DEF. If the attack roll is less than the target’s DEF, the attack misses. A roll of all 1's on the dice causes an automatic miss. A roll of all 6's causes an automatic hit regardless of the attacker’s FOC or his target’s DEF, unless you are rolling only one die. Sometimes a special rule causes an attack to hit automatically. Such automatic hits are also direct hits.
Erratum: Prime
p.57 : Massive Casualties
Add the following to Massive Casualties:
A unit will only make up to one command check per turn due to massive casualties.
Erratum: Prime
p.57 : Terrifying Entity
Replace first paragraph of Terrifying Entity with the following:
A terrifying entity is one with either the Terror or Abomination special ability. A model/unit in melee range of an enemy model with Terror, a model/unit with an enemy model with Terror in its melee range, or a model/unit within 3” of an abomination—friendly or enemy—must pass a command check or flee. Make this command check after the active model or unit completes its movement but before it performs any actions. If a model or unit encounters a terrifying entity at some other time, such as when an enemy model gains the Terror ability or a terrifying entity is placed near the model or unit, make the command check immediately after resolving the attack or effect that caused the encounter.
Erratum: Prime
p.58 : Fleeing
Add the following to the first paragraph of Fleeing:
A fleeing model will not flee again, nor does it make command checks against fleeing.
Erratum: Prime
p.58 : Fleeing
Replace the text of Fleeing after the first paragraph with the following:
A fleeing model activates during its controller’s Maintenance Phase. All fleeing models in a unit activate at the same time. If there are also models in the unit that are not fleeing, those other models will activate normally during the Activation Phase. A fleeing model automatically runs its maximum possible distance away from its nearest threat toward its deployment edge using the most direct route that does not take it through a damaging effect or allows enemies to engage it. When playing games without defined deployment edges, fleeing models run toward the nearest table edge. Fleeing troopers are not required to remain in formation. A fleeing model cannot perform any actions. A fleeing model that leaves the battlefield is removed from play. A fleeing model with no escape route will cower in its current position and forfeit its activation. Engaged models cannot cower to avoid free strikes. Models engaged at the time they flee will incur free strikes normally when they disengage.
At the end of its activation, a fleeing model may have an opportunity to rally (see Rallying, below).
Erratum: Prime
p.58 : Rallying
Replace the text of Rallying with the following:
A fleeing model can make a command check at the end of its activation in the Maintenance Phase if it is in formation with its unit leader or if it is within the command range of a friendly faction model with the Commander ability. If all of the troopers in a unit are fleeing and either the unit’s leader is still on the table or a model in the unit is within the command range of a friendly faction model with the Commander ability, make a single unit-level command check instead of individual checks for each of the troopers. Each trooper in the unit will be affected by the result of this command check regardless of his in-formation status.
If it passes the command check, the model or unit rallies and turns to face its nearest enemies. This ends its activation and the model cannot activate again this turn, but it may function normally next turn. If the fleeing model or unit fails the command check, it continues to flee and will activate again during its controller’s next Maintenance Phase.
Erratum: Prime
p.58 : Fearless Models
Add the following to Fearless Models:
Fleeing models that become Fearless immediately rally.
Erratum: Prime
p.58 : Issuing Orders
Replace third sentence of Issuing Orders with the following:
At any time during its activation, a model with the Commander ability can give a run, charge, or ride-by attack order to one friendly unit in its command range, but if the unit has already activated, the order expires at the end of the turn.
Erratum: Remix p.45 : Aiming
Replace Aiming with the following:
A model that voluntarily forfeits its movement by not changing its position or facing gains a +2 bonus to every ranged attack roll it makes that activation. A magic attack does not gain the aiming bonus.
Q: In the Treasure Hunt scenario, if a model holding the treasure goes incorporeal, can that model run towards its deployment zone with the treasure?
A: No. The model drops the treasure when it goes incorporeal.
Q: What if a model makes a Bayonet Charge, but after moving it is not in melee range of its target?
A: The charge fails, but the model still makes its ranged attack before ending its activation.
Q: Can a model beginning its activation in melee with an enemy model make an Assault or Bayonet Charge against the same model?
A: It may, but it will not be able to make the ranged attack portion of its charge. Otherwise it follows all rules and restrictions of a charge attack.
Q: What can I target with a spell?
A: Usually a specific type of model is listed in the spell’s description. Note that terrain and open space cannot be targeted. If the text says ‘target model/unit’, you must still target a particular model with the spell, but it affects the model’s entire unit (if applicable).
Q: Can I affect the same model/unit with several spells?
A: Absolutely, with the restriction that a model may only have one friendly and one enemy upkeep spell active on it at the same time. The previous upkeep spell immediately expires, and then the new upkeep spell takes effect. Pay attention to this when casting upkeep spells with a target of ‘Caster’. If Severius has Eye of Menoth active, casting Vision would cause Eye of Menoth to expire.
Q: Do spells stack?
A: Yes. Generally spell effects do stack. However, most spells and effects are not cumulative with themselves. Those that are will say so in their special rules. For example, two Deadeye spells cast on a single unit only grant one extra attack die. This applies even when the effect comes from different sources. For example, Goreshade’s Dark Shroud spell is not cumulative with a Bane Thrall’s Dark Shroud ability.
Q: What else can a model that runs do?
A: A model that runs cannot perform an action, cast spells, or use feats during that activation. Anything else is fair game.
Q: What if I am both in the front and back arc of another model?
A: A model’s base must be entirely with another’s back arc to be considered in its back arc. If any part of the model’s base is in the front arc, that model is in the front arc.
Q: What orders can a warcaster issue?
A: A warcaster (or other model with the Commander ability) may issue the run, charge and ride by attack orders.
Q: If my warcaster ordered a unit to run, could the unit’s leader order a Shield Wall instead?
A: No. A unit may only receive one order per activation.
Q: When a model with a shield is knocked down, does it still get the shield bonus?
A: Yes. A knocked down model has a 360 degree front arc.
Q: Can an attack target a specific location or segment of a structure?
A: Yes. In fact, an attack must target a specific location of a structure.
Q: What can a warcaster measure to within his or her Control Area?
A: A player may measure his warcaster's control area at any time. While measuring his control area, a player may determine the proximity of other things to his warcaster. Specifically, a player may measure the distance from his warcaster to any other model or any point within the warcaster's control area, at any time. He is not limited to only determining if a model is within his control area or not. The rule is open-ended because a player may make the measurement at any time for any reason. However, this does not mean a player can measure the distance between any two models within the control area.
Some spells, like Fog of War, make it virtually impossible not to be able to measure your control area frequently, thus it is necessary to allow such measuring at all times.
Keep in mind, if you make a measurement the information must be shared with your opponent as well, so he will know how close you are as well. Experienced players will keep in mind that overly using this ability may telegraph your intentions to your opponent.
Q: In Steamroller tournaments, can the Bokur be reassigned? How about the Skarlock or epic warcasters' warjack bonds?
A: Anything that is determined at the beginning of the game may be changed unless expressly restricted.
Erratum: Escalation
p.170 : Dirty Deeds Scenario - Special Rules and set up
Add the following line at the end of the section:
Cygnar models never flee in this scenario.
Erratum: Escalation
p.141 : Battle for Riversmet
Add the following to Special Rules and Set Up:
The river running through the table is deep water.
Erratum: Escalation
p.179 : Dirty Deeds Scenario
Add the following to Special Rules and Set Up:
Cygnar models never flee in this scenario.
Erratum: Apotheosis
p.141 : Protectorate Strategic Objective Scenario One
Replace the last sentence of second paragraph of Special Rules and Set Up with the following:
The attacker must destroy all four necrotite mining rigs
before Hammertime ends the battle.
Erratum: Apotheosis
p.141 : Protectorate Strategic Objective Scenario Two
Replace the first sentence of Special Rules and Set Up with the following:
This scenario utilizes Hammertime: adjacent eight (8),
near six (6), and distant five (5).
Q: In a Theater of War campaign, can I take a warcaster from list 1 and a warjack of list 2 and include them in the same battlegroup?
A: No.
Q: During a Theater of War campaign, I have a 10-man unit in my detachment. If I only take 7 of them to battle and 4 of them are destroyed, is the entire unit lost to attrition?
A: Yes.
Q: In a Theater of War campaign, if the Scrapjack is destroyed during a game, is the Old Witch lost to Attrition?
A: No. She may be played in the next game normally.
Erratum: Remix p.61 : Weapon Crews
Add the following to Weapon Crews:
The gunner cannot make a ranged attack with the gunner-only weapon if the gunner moves during its activation.
Erratum: Remix p.59 : Cavalry Charge
Replace the third sentence of the second paragraph of Cavalry Charge with the following:
"Abilities that modify charge attack rolls or a model's DEF when targeted by a charge attack also affect impact attacks."
Erratum: Remix p.61 : Unique Warjacks
Replace the last sentence of Unique Warjacks with:
Unique warjacks cannot be controlled by a 'jack marshal, but they can be reactivated and made autonomous.
Q: Will an ability that grants additional melee attacks give extra Mount attacks to Cavalry models?
A: No.
Erratum: Remix p.41 : Slam
Add the following to the end of the first paragraph of Slam:
"A model cannot Power Attack Slam a model that cannot be targeted with a melee attack."
Erratum: Remix p.54 : Stationary Models
Replace the second sentence with the following:
A stationary model cannot move, perform actions, make attacks, cast spells, use animi, be forced, use feats, or give orders.
Erratum: Remix p.57 : Cloud Effects
Remove the third paragraph of Cloud Effects.
Erratum: Remix p.51 : Combined Melee Attacks
Add the following to the second paragraph of Combined Melee Attacks:
Units with Combined Melee Attack ignore the standard restriction that each model in a unit must complete its attacks before the next model makes an attack.
Erratum: Remix p.52 : Combined Ranged Attacks
Add the following to the second paragraph of Combined Ranged Attacks:
Units with Combined Ranged Attack ignore the standard restriction that each model in a unit must complete its attacks before the next model makes an attack.
Erratum: Remix p.48 : Area-of-Effect Attacks
Add the following after the fourth sentence of the second paragraph of Area-of-Effect Attacks:
Models under the AOE other than the target do not suffer direct hits.
Q: When do you check for melee range?
A: You may measure a friendly model’s melee range at any time during its activation, including any point during its movement. You can also measure melee range any time it is necessary to know (such as finding out if an enemy model leaves your melee range).
Q: What is an "eligible target" for a charge? What about when the attacker is in a forest, or he sees a target but has no way to reach it?
A: A model may charge any model in its LOS unless the intended target has a special rule prohibiting the charge. It does not matter if the target is 12 feet away. If the charging model were in a forest and did not have an ability that allowed it to ignore terrain effects, it could still declare a charge to another model within LOS, but the charge would immediately fail.
Q: When resolving a Bayonet Charge or assault, does a model complete both its ranged and melee attacks before moving onto the next model in the unit?
A: No. All models in the unit move first, resolve all of their ranged attacks second, and then resolve their melee attacks last.
Q: During a Bayonet Charge, do you test for abomination/dread/terror before or after the ranged attacks?
A: Before. Make the command check as soon as the last model in the unit finishes moving.
Q: Can you perform a Combined Ranged Attack when performing a Bayonet Charge?
A: Yes, but the models in the CRA group must have charged the same target.
Q: When making Combined Ranged Attacks (CRAs), do all models in a unit have to target the same model?
A: No. You may group the models however you like (as long as each group is legal for a CRA, of course). For example, a full unit of ten Long Gunners could split into two groups of four and one group of two.
Q: What if the primary attacker of a CRA forfeited his movement to gain an aiming bonus, but some of the other participants moved?
A: Most bonuses and penalties to a CRA are based on the model making the attack—the primary attacker. The primary attacker still receives the +2 aiming bonus even if other models in the group moved.
Q: What if some participants in a CRA are further than 5” away from a model with Stealth, but the primary attacker is not?
A: When a combined ranged attack targets a model with the Stealth ability, any models found to be more than 5“ away from the target do not contribute to the attack and damage roll bonus. They are still considered to have made their attacks, however. If the primary attacker is more than 5” away from the target, the entire combined attack automatically misses.
Q: How exactly do special attacks and power attacks interact with component locking? Can a ‘jack with a locked component perform a special attack
A: A model must attempt to break free of a lock. This requirement means that the model must perform a combat action during its activation and may only make normal attacks during that action. It may neither perform special actions nor make special attacks while locked. Should it break the lock, it still cannot make a special attack during that combat action.
Q: Does a warjack's activation end if its trample fails?
A: No. There is no such term as a failed trample.
Q: Can you change your facing at the end of a trample power attack?
A: No.
Q: Do you still need to spend focus for a trample that cannot be completed?
A: Yes.
Q: What happens if one of my models is knocked down on my opponent's turn, then on my turn it is again affected by an effect that causes knockdown?
A: The new knockdown does not replace the old one. Your model may stand up this turn.
Q: What happens if somehow the leader of a Combined Attack is destroyed before the attack or damage rolls are made?
A: The entire attack is lost, same as if the leader was out of range.
Q: Can a model charge if it starts the charge affected by a "move at half rate" effect? Does a charging model's charge fail if it suffers a "move at half rate" effect during the charge?
A: "Move at half rate" effects are movement penalties, but they are not penalizing the model until it is actually moving, so they do not prevent a model from charging, so Yes to the first question. Movement penalties encountered after a model is charging do not cause the charge to fail, which is a No to the second question.
Q: Can you deal collateral damage to a disabled wreck?
A: Yes.
Q: If something causes a warjack to be removed from play without being destroyed, does it produce a wreck marker? What if it is destroyed and removed from play?
A: No and yes, respectively.
Q: Can Warjacks perform Locks on Warbeasts?
A: Yes. Follow the rules for Warjacks locking Warjacks with the following modifications:
- Make the appropriate substitutions for warbeasts and forcing instead of warjacks and spending focus
- Declare a weapon or head to lock instead of an arm system or head
- A warbeast cannot use its locked weapon or any weapons in the same location (except if the locked weapon has a '-' for location)
Erratum: Remix p.76 : Rallying
Add the following to Rallying:
A fleeing solo model does not need to be within the command range of a friendly faction model with the Commander ability to make the command check to rally.
Q: Does a unit/model need to pass a command check to follow an order?
A: No.
Q: If a unit fails a command check and flees before its activation, does it activate at all that turn?
A: No.
Erratum: Remix p.34 : Charging
Add the following to the end of the first paragraph of Charging:
"A model cannot charge a model that cannot be targeted with a melee attack."
Erratum: Remix p.34 : Charging
Replace the last paragraph of Charging with the following:
When the charging model performs its combat action, it may not be able to make a melee attack against the intended target. For example, another model in a charging unit may have already destroyed the intended target, or a model may have moved between the charging model and the intended target, becoming an intervening model and preventing melee attacks. In this case, the charging model may make melee attacks against other eligible targets but does not make a charge attack.
Q: Does a model need LOS to attack another model in melee?
A: No. The rules for this are similar to the LOS rules but with an important difference. Any intervening model will block the attack regardless of its base size. To make a melee attack you must be able to draw a line from any portion of the attacking model’s base through its front arc to any portion of the target's base that is in melee range of the weapon being used. This line may not cross an obstruction or another model’s base.
Q: If I cause one of my own models to Leave Play, do I get the VPs for it?
A: No. You can never gain VP's for your own models leaving play.
Q: When are models able to forfeit their movement and action?
A: A model can forfeit its movement at any time during its activation up until when its normal movement would begin. A model can forfeit its action at any time during its activation up until when its action would begin.
Q: How does the timing between multiple continuous effects of the same type or different types work?
A: First, you roll one die for each continuous effect to see if it expires. Then, the effects of all those that did not expire take place simultaneously.
Q: Is a model with both the Minion and Mercenary rules, but only with Mercenary listed in its model type, both a "mercenary model" and a "minion model"?
A: Yes, it is.
Erratum: Remix p.71 : Bellicose
Replace Bellicose with the following:
When the warjack makes an attack targeting a warjack or warbeast, it gains +2 to attack and damage rolls.
Erratum: Remix p.67 : Offensive Spells and Magic Attacks
Replace the first sentence of the fourth paragraph of Offensive Spells and Magic Attacks with the following:
"A magic attack does not suffer the "target in melee" attack roll penalty when the attack's point of origin (warcaster or channeler, as the case may be) is in melee with the target."
Q: Can I cast the same spell twice in the same turn?
A: Yes, unless the spell says otherwise. In the case of upkeep spells, any instance of that spell previously cast by the same model would immediately end.
Q: If my warcaster gets more focus points from a special ability or spell, such as Sacrificial Lamb or Reclaim, does his control area expand too?
A: No, your warcaster’s control area is still twice his FOC stat which has not changed.
Q: Is LOS required for non-offensive spells?
A: Yes.
Q: If a model with the Needy bond spends a focus to boost the attack and damage roll of an AOE attack, which damage roll under the AOE gets boosted?
A: The attacker chooses which damage roll to boost.
Q: If I cast an upkeep 'target friendly warjack...' spell on one of my warjacks, and that warjack later gets controlled by my opponent, does that spell immediately expire as it is no longer friendly?
A: No. Targeting restrictions apply only at the time of casting.
Erratum: Legends p.23 : Warcaster Attachements
Add the following to the first paragraph of Warcaster Attachments:
A Faction warcaster may have a Faction or Mercenary warcaster attachment. A Mercenary warcaster may only have a Mercenary warcaster attachment.
Erratum: Prime
p.77 : Set Defense
Replace text of Set Defense with the following:
Haley gains +2 DEF against charge and slam attacks originating from her front arc.
Erratum: Prime
p.77 : Temporal Barrier
Replace text of Temporal Barrier with the following:
Enemy models currently in Haley’s control area move at half rate and suffer –3 DEF for one round. Affected models cannot charge or slam.
Erratum: Remix p.95 : Arcane Vortex
Replace the second sentence with the following:
The negated spell does not take effect, but its focus or fury cost is still spent.
Erratum: Remix p.95 : Scramble
Replace the first sentence of Scramble with the following:
"During its controller’s next Maintenance Phase, target warjack activates and runs its maximum possible distance in a random direction, moving through warrior models in its path if it has enough movement to move completely past their bases."
Q: Can a warjack's controller choose its facing after it moving due to Scramble?
A: Yes.
Q: What can be negated by Haley's spear’s Arcane Vortex ability?
A: As the ability's description says, only spells that target a model within 3” of Haley can be negated. If a unit affected by a spell is within 3”, but the trooper who was actually targeted is further away, she cannot negate it. If a spell deviates to within 3” but was targeted at a model further away, she cannot negate it (it would be too late to do so). Effects with a target of ‘self’ that affect his entire control area could only be negated if Haley was within 3” of that caster when the spell was cast. Arcane Vortex has no effect on upkeep spells that have already been cast.
Q: When can Haley use her spear’s Arcane Vortex ability?
A: Always, even when stationary (frozen/knocked down/etc.), as long as she has a focus point to spend.
Q: What movement does Temporal Barrier affect?
A: Any movement inside the temporal barrier is reduced. Place effects and effects that move a model to a specific location instead of a measured distance are unaffected.
Q: When affected by Blitz, Haley’s feat, if a model uses Bayonet Charge and kills its target, can it make an extra attack against a different model in melee?
A: There are two points to keep in mind when using Bayonet Charge with Blitz. First, if a model fails the charge portion of a Bayonet Charge by not making it into melee range with its target, its activation ends (but it still gets to make the Bayonet Charge ranged attack). Secondly, Blitz does not grant an extra ranged attack after a Bayonet Charge. Therefore, if a model uses Bayonet Charge, makes it into melee range of its target, and kills its target, then yes, it may use Blitz to make an extra melee attack against a different model in melee.
Q: What does a knocked down scrambled warjack do?
A: It activates but then does nothing.
Q: If a warjack is affected by Blind and Scramble, what happens?
A: The warjack activates and then immediately ends its activation.
Q: Will a warjack under the effects of Scramble enter deep water, or does it stop at the edge of the water?
A: It stops just before entering the deep water.
Q: Can models use Combined Ranged Attack or Combined Melee Attack with attacks from Blitz?
A: Yes. Models can use CRA and CMA at any time they are able to make attacks together.
Erratum: Prime
p.75 : Maelstrom
Replace text of Maelstrom with the following:
Caine makes a Spellstorm Pistol attack against every enemy model currently in his control area. Caine must have LOS to a model to target it. When using Maelstrom, Caine’s front arc extends 360°. These attack and damage rolls may be boosted normally. If Caine forfeited his movement to gain an aiming bonus this activation, he gains +2 to Maelstrom attack rolls. Caine cannot use Maelstrom if he is in melee.
Erratum: Prime
p.75 : Crack Shot
Replace text with:
Caine's targets do not benefit from being screened.
Erratum: Prime
p.75 : Flash
Replace the text of flash with the following:
Caine is placed at any location within his control area with no greater than a 5” change in elevation from his current location, then his activation ends. There must be room for his base at the new location.
Erratum: Prime
p.75 : Thunder Strike
Replace text of Thunder Strike with the following:
Target model hit by Thunder Strike is slammed d6” directly away from the spell’s point of origin and suffers a POW 14 damage roll. If the slammed model collides with another model, that model suffers a POW 14 collateral damage roll.
Q: Is collateral damage resulting from a model slammed by Thunder Strike considered a magic attack?
A: No.
Q: When using Maelstrom, Caine’s feat, if LOS to a target is blocked by another model, can he shoot the blocking model and then, if he destroys it, also shoot the previously blocked model?
A: Yes. Determine each target’s eligibility at the time you declare the attack.
Q: Does Snipe affect Caine’s feat?
A: Not directly. Caine gets to make a ranged attack against models in his Control Area(12"), not his weapons’ RNG. If Caine's Control Area was increased for some reason then Snipe would allow him to potentially make attacks against more models.
Q: Can Caine flash to a place that could never be reached by normal movement?
A: Provided that the elevation change is no greater than 5”, yes.
Q: Does crack shot allow Caine to ignore screening models when he is casting offensive spells or channeling offensive spells through an arc node?
A: Yes.
Q: An enemy weapon crew is in Caine’s control area when he uses his Maelstrom feat. While resolving the feat, Caine shoots and destroys the Gunner but has not yet attacked the Crewman. The Gunner is then replaced by a Crewman. Can Caine shoot the new Gunner?
A: Yes he can. The new Gunner is a new model.
Q: Can Caine target a knocked down model with Thunderstrike? Will anything happen?
A: Yes, he can target it. But, nothing will happen since knocked down models cannot be slammed.
Q: Based on Caine's feat being pulse-like, if he had snipe on himself, and one of the tagged enemy models exited his control area (Shadowshift, etc), then he could still attack that model if it was within the range of his guns but (at that time) outside his control area? Does Phantasm (Shae) affect Caine's feat?
A: Yes and Yes
Q: When does Nemo receive focus from his power tokens?
A: Power tokens are converted to focus during Nemo’s next Control Phase, i.e. at the start of his controlling player’s next turn after the Maintenance Phase.
Q: Does Nemo gain power tokens from a Greylord or a Skarlock Thrall casting a spell? What about Stormsmiths?
A: Both the Greylords and Skarlock Thralls cast spells, so Nemo will receive power tokens. Stormcall, however, will not grant a power token since it is not a spell.
Q: Does Nemo gain power tokens from spells channeled in his control area?
A: Only if the caster is within Nemo’s control area.
Q: Does Voltaic Snare affect a warjack that moves within 3” of the targeted model, or only if it was within 3” at the time of casting?
A: Any time a warjack finds itself within 3" of the target, it is affected.
Q: Does a warjack benefit from a shield when it suffers damage from Electrical Storm?
A: Yes, unless Nemo is in the model’s back arc. The point of origin of Electrical Storm is Nemo.
Q: Does Nemo take damage if he uses his feat and one of the damaged warjacks has Retribution active?
A: Retribution is only triggered by damage from an attack. Nemo’s feat is not an attack.
Q: When a model is forced to move directly towards another model by the effects of Voltaic Snare, does the affected model have to end its movement facing the model toward which it moved?
A: No.
Q: When Voltaic Snare affects a model under the effects of Scramble, does the affected model run toward the snared warjack?
A: Yes.
Q: Could I declare a charge along a path that would not originally bring me into melee with my target, but that passes by a model with Voltaic Snare in such a way that would alter my path so that the charge would be successful?
A: No. The path you declare must be one capable to taking you into melee with your target ignoring everything else.
Erratum: Superiority
p.27 : Gunfighter
Add the following to the end of Gunfighter: Caine may charge and make his initial attacks but does not make a charge attack. After a charge, he may spend focus to make additional Spellstorm Pistol attacks.
Q: Does Magic Bullet grant an additional Electric Discharge to Stormguards?
A: Yes.
Q: Does True Shot allow epic Caine to damage/affect Incorporeal models?
A: Yes.
Q: Do you apply modifiers such as Concealment to the attack roll for Reflection?
A: Yes.
Q: For the purpose of shields, what direction does the Magic Bullet ranged attack come from?
A: It comes from Caine's first target.
Erratum: Apotheosis
p.33 : Fortify
Replace the text of Fortify with the following:
"Target warjack in Darius’ battlegroup gains +2 ARM. The affected model and any friendly model in base-to-base contact with it cannot be knocked down and can
only move or be moved during its activation."
Erratum: Color Card
: Fortify
Replace the text of Fortify with the following:
"Target warjack in Darius’ battlegroup gains +2 ARM. The affected model and any friendly model in base-to- base contact with it cannot be knocked down and can
only move or be moved during its activation."
Erratum: Apotheosis
p.33 : Jack Hammer
Add the following text to the end of Jack Hammer:
"While making a special attack, a warjack only benefits from Jack Hammer once regardless of the number of attacks generated or the number of models damaged
by the special attack. Jack Hammer is not triggered by power attacks."
Erratum: Color Card
: Jack Hammer
Add the following text to the end of Jack Hammer:
"While making a special attack, a warjack only benefits from Jack Hammer once regardless of the number of attacks generated or the number of models damaged
by the special attack. Jack Hammer is not triggered by power attacks."
Erratum: Apotheosis
p.33 : Tremor
Replace the text of Tremor with the following:
Roll 2d6 and add the weapon’s POW. This roll cannot be boosted. Compare the result to the DEF of every model within 2”. These models are knocked down if the total equals or exceeds their DEF. This effect causes no damage. A Tremor special attack cannot be made after a charge. A Tremor special attack does not need a target.
Q: When Meltdown causes a model to explode, can it damage Incorporeal models?
A: Yes, the damage is caused by a spell.
Q: A warjack is stationary, then disabled, then repaired by Darius’ feat. Is it still stationary?
A: Yes. Effects, spells, and animi on a warjack remain on it when it becomes a disabled wreck. However, since such effects expire upon destruction, if the warjack were stationary, then destroyed, then repaired by Darius’ feat, the warjack would no longer be stationary.
Q: Is there a maximum amount of models that Darius can help up from knockdown?
A: No.
Q: The rules say that a knocked down model cannot be slammed. Why does Dead Lift say it slams a knocked down model?
A: Since Dead Lift specifi cally says it can target knocked down models with a slam effect, it becomes an exception to the normal restriction.
Q: Darius' Halfjack uses Patch to turn a disabled wreck marker into a functional warjack again. Can that warjack immediately activate?
A: Yes it can.
Q: Darius or his halfjacks need to be in base to base contact with a warjack or wreck marker to repair it. If Darius or his halfjack is on top of a wreck marker, partially or completely, is it in base to base contact with the wreck?
A: No. On top of or overlapping is not base-to-base.
Q: Can Darius use his Crane to pick up a model that is Pinned?
A: Yes.
Q: Is Jackhammer triggered by the automatic point of cortex damage you get when you hit a warjack with your Lancer's shockshield?
A: Yes.
Q: What happens if a model that cannot be moved (Vilmon for example) stands on a wreck when Darius' feat is used?
A: Move the model which was standing on the wreck marker.
Q: Can Darius use Crane to stand up models that were knocked down the same turn?
A: Yes.
Q: If Stryker hits a Guardian with Quicksilver, would the Guardian still be able to use Ward of Retribution, or would the Disruption ability remove any unspent focus points from the Guardian before it could activate its ability?
A: The attacker’s special rules are resolved before a defender’s special rules, so the Guardian would lose its focus points before it could activate Ward of Retribution.
Erratum: Apotheosis
p.40 : Rolling Thunder
Add the following to the end of Rolling Thunder:
"Affected models may spend focus points to boost attack and damage rolls when resolving these additional attacks."
Erratum: Color Card
: Rolling Thunder
Add the following to the end of Rolling Thunder:
"Affected models may spend focus points to boost attack and damage rolls when resolving these additional attacks."
Erratum: Apotheosis
p.40 : Arcane Storm
Replace the text of Arcane Storm with the following:
Models in the AOE suffer a POW 10 damage roll. Stryker may only upkeep Arcane Storm if the AOE is completely within his control area. During his controller's Control Phase, after upkeeping Arcane Storm, Stryker may move the AOE up to 5" in a straight line ignoring movement penalties. The AOE must ends this movement completely within Stryker's control area. Models entering the AOE, ending their activation in the AOE, or touched by the moving AOE suffer an unboostable POW 10 damage roll.
Q: Can epic Stryker freely choose his facing at the end of his Velocity movement?
A: Yes.
Q: Arcane Storm moves through a unit of Knights Exemplar. Does Bond of Brotherhood take effect as each model is destroyed or only after the template has finished its movement?
A: Bond of Brotherhood takes effect after each model is destroyed.
Q: Two models under the effects of Positive Charge are within 3" of each other. Will the effects stack?
A: No. The same effect never stacks unless otherwise specified.
Q: When resolving the movement and attacks granted by Rolling Thunder, do units still do all their movement then all their attacks?
A: All move and then all attack just like a normal unit activation.
Erratum: Apotheosis
p.36 : Breach
Add the following to the text of breach:
"Breach is not cumulative with other effects that halve a model’s ARM."
Erratum: Color Card
: Breach
Add the following to the text of breach:
"Breach is not cumulative with other effects that halve a model’s ARM."
Erratum: Apotheosis
p.37 : Higher Ground
Replace the last sentence with:
"Ignore the effects of Higher Ground when a model in the spell's AOE targets another model in the spell's AOE with a ranged or magic attack."
Erratum: Apotheosis
p.37 : Illumination
Replace the text of Illumination with the following:
"Target friendly model gains Illumination for 1 round. While within 6" of a model with Illumination, models lose all benefits from Camouflage, cloud effects, concealment, cover, Invisibility, and Stealth. While within 6" of a model with Illumination, Cloud effects do not block LOS."
Q: How does Explosivo affect special attacks such as Energy Pulse, Strafe, or Ground Pounder that generate extra attacks?
A: Only the first attack benefits from Explosivo.
Q: How do Explosivo and Darius’ Pressure Cooker interact?
A: Damage caused by Pressure Cooker is not caused by a ranged attack, so Explosivo has no effect on it.
Q: Can Siege use his Command Authority ability to issue an Arcane Inferno order to a unit of Gun Mages if the unit’s lieutenant is not available?
A: Yes he can. However, the unit cannot follow the order because the order requires the unit’s lieutenant to be a participant.
Q: Are the effects of Fox Hole and Higher Ground cumulative?
A: Yes.
Q: Can the range of Brisbane’s Ground Pounder special attack be increased by Snipe?
A: No.
Q: Are the ranged attacks granted by Ground Pounder simultaneous attacks?
A: Yes.
Q: Goreshade is under the effect of Cloak of Shadows. Can Brisbane target him with attacks generated by Ground Pounder?
A: No. Cloak of Shadows prevents Goreshade from being targeted by ranged attacks, and the attacks generated by Ground Pounder are ranged attacks.
Q: Can the additional movements and collisions from Shockwave affect and damage Incorporeal models?
A: Yes.
Q: In a battle of Brisbane vs Brisbane, both have Higher Ground in play. Models in one Higher Ground are trying to shoot models in the other one. Who gets Elevation?
A: The attacker.
Q: Is the ability to damage models that can only be damaged by magic attacks an 'effect' of Arcane Reinforcement that would be negated on models not directly hit by a ranged attack with Explosivo?
A: Yes, Explosivo negates Arcane Reinforcement on models not directly hit.
Erratum: Apotheosis
p.38 : Domination
Replace the second sentence of Domination with the following:
During this movement and attack, the model is a friendly Cygnar model.
Q: How does Replication work with a spell that names a specific model?
A: Make the appropriate substitutions to the spell’s text. For example, if Major Haley replicates Vladimir Tzepesci's spell Ruination, treat the fi rst sentence of the spell's description as if it said "If target model is hit, Major Haley may make magic attack rolls against the nearest d6 enemy models within 3” of the original target."
Q: Can Major Haley replicate a spell cast by a Greylord?
A: No. Major Haley may only replicate spells that required the expenditure of focus points to be cast.
Q: Can Major Haley use an arc node when replicating the Harbinger's spells? If Major Haley replicates Cataclysm through an arc node, how do you determine the spell’s POW?
A: Yes, Major Haley can channel spells she copies from the Harbinger. Measure the distance to Major Haley to determine Cataclysm’s POW even if the spell is channeled.
Q: Can Major Haley use a Faulty Arc Node or Arcantrik Relay with Backfire?
A: No. She can only use Arc Nodes as the spell specifies.
Q: Can Major Haley gain soul tokens when replicating Terminus' Annihilation?
A: Yes.
Q: Can Epic Haley boost or make power attacks with a warjack affected by Domination?
A: No. It is not the warjack's activation.
Q: Can Major Haley use Backfire to channel a spell through a Protectorate player’s arc node inside the effect of Castigate?
A: Yes she can. Backfire does not make the channeler an enemy model to the Protectorate player. The model itself is still under the Protectorate player’s control.
Q: Major Haley uses her feat Temporal Shift. If one trooper of an enemy unit is affected, does the whole unit have to activate at the same time?
A: Yes.
Q: Can Major Haley replicate a non-offensive spell that was cast offensively?
A: Yes, and she may cast it non-offensively.
Q: Can Major Haley use Telekenesis to put a model into Deep Water? Where does the model stop?
A: Yes she can. The models stops when it is finished being moved by the spell.
Q: The second part of Major Haley's feat is that Major Haley's controller gets to choose the order of activation. Does that mean that he gets to choose in which order the warbeasts that might frenzy make their checks?
A: No. Threshold checks are not activations. The fact that they might result in an activation occurring is irrelevant.
Q: Can the Charger’s gun always fire twice? It has ROF 2.
A: No. ROF is the maximum number of attacks possible. The Charger still needs to pay a focus point per ranged attack beyond the first one.
Erratum: Prime
p.90 : Tremor
Add the following to the end of Tremor:
A Tremor special attack does not need a target.
Q: Does the Ironclad affect itself with Tremor?
A: No.
Erratum: Prime
p.87 : Shock Field
Replace text of Shock Field with the following:
If the Lancer hits a warjack with the Shock Shield, or if the Lancer is hit by a warjack with a melee weapon and
its Shock Shield remains intact, its opponent takes one damage point to its first available Cortex system box.
When the Lancer attacks with the Shock Shield, mark this damage before making the damage roll.
Erratum: Prime
p.87 : Set Defense
Replace text of Set Defense with the following:
The Lancer gains +2 DEF against charge and slam attacks originating from its front arc.
Q: If I hit the Lancer and destroy its shield arm, do I still take a point of cortex damage?
A: No. Only resolve the defender’s special rules if they are still applicable after an attack.
Q: If I armlock the Lancer’s shield arm, do I still take a point of cortex damage?
A: No. The armlock disables the shield before the effect triggers.
Erratum: Prime
p.88 : Strafe
Replace the third sentence with the following:
"If the initial attack hits, roll a d6 to determine the number of additional attacks the initial attack generates, then allocate those attacks among the original target and any models within 2" of it, ignoring intervening models when determining line of sight."
Erratum: Prime
p.88 : Automatic Fire
Add the following ability to the Chain Gun:
Automatic Fire - The Sentinel gains +2 on additional Strafe attack rolls.
Q: Can I target models beyond the Sentinel’s maximum range with the attacks generated by a Strafe?
A: Yes. Targets within 2” of the original target may be attacked regardless of the weapon’s maximum range.
Erratum: Escalation
p.32 : Polarity Field
Replace the text for Polarity Field with the following:
The Centurion cannot be targeted by charges and slam power attacks by a model that began the charge or slam in the Centurion’s front arc.
Erratum: Color Card
: Polarity Field
Replace the text for Polarity Field with the following:
The Centurion cannot be targeted by charges and slam power attacks by a model that began the charge or slam in the Centurion’s front arc.
Q: Does Electro-Lock require the expenditure of a focus point?
A: No.
Q: Can a Devastator be targeted by an Electro-Lock attack?
A: Yes. However, since the Devastator’s arms cannot be locked, the Centurion would have to use Electro-Lock to lock the Devastator’s head.
Q: Does Polarity Field prevent a Marauder’s Combo Slam?
A: No. Polarity Field only affects slam power attacks. The Marauder’s Combo Slam is not a power attack.
Q: Can a Centurion be slammed from non-power attack effects like Thunder Strike, a Seneschal's Smite or a Kovnik or Bokur's special attack?
A: Yes to all. The Centurion’s shield only stops power attack slams.
Erratum: Escalation
p.31 : Hunter
Replace the second sentence under Pressurized Reserve Tank with the following:
After completing its normal activation, the Hunter may move a number of inches equal to its current SPD. The Hunter ignores movement penalties from rough terrain and obstacles during this movement. The Hunter cannot be targeted by free strikes during this movement.
Erratum: Escalation
p.31 : All Terrain
Replace the text of All Terrain with the following:
During its activation, the Hunter ignores movement penalties from, and may charge and slam across, rough terrain and obstacles.
Q: Can a Hunter with disabled movement use its Pressurized Reserve Tank? If yes, how far can it move?
A: Yes. The Pressurized Reserve Tank allows the Hunter to move its current SPD, so it would move 1".
Q: Can a Hunter use its Pressurized Reserve tank after running?
A: Yes.
Q: When my Hunter shoots a target with a medium-sized or larger base with the Long Arm, do I round ARM up or down?
A: Always round up in WARMACHINE.
Q: How is Armor Piercing resolved when damaging a model in Shield Wall?
A: First halve the ARM value of model, rounding up, and then add its Shield Wall ARM bonus.
Q: How is Armor Piercing resolved when damaging a warjack with a shield?
A: Remember that a warjack’s shield does not provide a bonus to its ARM. It provides an alternate ARM stat. Assuming the warjack was not hit by an attack from its
back arc, halve the ARM value with the shield.
Q: How does the Hunter’s Extended Control Range interact with Nemo’s Overpower?
A: First double the control range and then add the extra range from Overpower.
Q: If a Stormblade is positioned within 3" of more than one Stormclad, will the closest non-Stormblade model within 4" suffer a POW 10 chain reaction damage roll from every Stormclad, or just one?
A: The extra attack does not come from the Stormclad. Rather, if a Stormblade is close enough to a friendly Stormclad, the Stormblade’s ranged attack arcs to another target. Therefore an attacking Stormblade only benefits from Chain Reaction once regardless of the number of Stormclads in the vicinity.
Erratum: Apotheosis
p.43 : Chain Attack- Scramble
Replace the third sentence of Chain Attack - Scramble with the following:
"At the beginning of its controller’s next Maintenance Phase, the scrambled warjack activates and runs its maximum possible distance in a random direction and knocks down warrior models in its path."
Erratum: Apotheosis
p.43 : Disruptor Field
Replace text of Disruptor Field with the following:
A warjack hitting the Thunderhead with a melee attack suffers Disruption. A warjack suffering Disruption loses
any unused focus points and cannot be allocated focus points or channel spells for one round.
Erratum: Apotheosis
p.43 : Energy Pulse
Replace the first sentence of Energy Pulse with the following:
The Thunderhead makes a ranged attack against each model in its front arc within 8" ignoring intervening models, cloud effects, Camouflage, concealment, cover, elevation, Invisibility, and Stealth.
Erratum: Apotheosis
p.43 : Sustained Attack
Replace the text of Sustained Attack with the following:
Once the Thunderhead hits a target with the Lightning Coil, additional attacks with it against the same target within the attack’s range automatically hit this turn. No additional attack rolls are necessary.
Q: Do you need LOS to at least 1 legal target to use Energy Pulse? Can you draw LOS through clouds for this initial target?
A: Yes you do, and yes you can.
Q: Do the additional attacks against all the other models in the area for Energy Pulse target those models?
A: Yes.
Erratum: Superiority
p.28 : Dig In
Replace the second sentence of Dig In with the following:
The Grenadier remains dug in until it moves, is moved, is engaged, or is placed.
Erratum: Superiority
p.29 : Chain Attack- Clobber
Replace the text of Chain Attack-Clobber with the following:
"If the Hammersmith has both arms systems functional and hits with both of its initial Hammer attacks against the same target during the same activation, after resolving the attacks it may immediately make an additional melee attack against the target. If the attack succeeds, the target suffers no damage but is immediately pushed d3" directly away from the Hammersmith. Immediately after the pushed model is moved, the Hammersmith may move up to the distance the pushed model was moved directly toward the center of the pushed model."
Erratum: Superiority
p.29 : Beat Back
Replace the text of Beat Back with the following:
"When the Hammersmith hits a model with a Hammer attack, the model hit may be pushed 1” directly away from the Hammersmith immediately after the attack is resolved. Immediately after the model is moved, the Hammersmith may move up to the distance the pushed model was moved."
Erratum: Remix p.103 : Arcane Inferno
Replace text of Arcane Inferno with the following:
When issued this order, every Gun Mage in open formation with the unit leader may combine his fire at the same target as the unit leader. Make one attack roll using the unit leader’s RAT, adding +1 to the attack roll for each Gun Mage participating in the attack, including the unit leader. The Arcane Inferno attack is POW 14 with a 3” AOE and may not include an Arcane Effect. Arcane Inferno requires at least three Gun Mages.
Erratum: Prime
p.80 : Thunderbolt
Replace the first sentence of Thunderbolt with the following:
An enemy model hit by this attack is pushed directly back d3".
Erratum: Remix p.103 : Arcane Inferno
Replace all instances of 'Lieutenant' in Arcane Inferno with 'Leader'.
Q: Do all members of the unit have to choose the same arcane effect?
A: No.
Q: What happens when a Thunderbolt bullet pushes a model into another model?
A: Resolve it as a push power attack without the followup move. If the pushed model comes in contact with another model, the pushed model stops.
Q: Can the Arcane Inferno order target a model in melee?
A: Yes. It is not a Combined Ranged Attack, so it is not subject to the same restrictions.
Q: If I get a critical hit with Detonator and roll high enough to destroy the model with both the regular damage roll and the bonus damage roll, how many Tough rolls would the target need to make?
A: One.
Erratum: Prime
p.83 : Profile Block for Crew Chief
Profile block for the Crew Chief - Monkey Wrench P+S: 6.
Erratum: Prime
p.83 : Repair
Replace the text of Repair with the following:
A Field Mechanik may attempt repairs on any friendly Cygnar warjack that has
been damaged or disabled. To attempt repairs, the Field Mechanik must be in base-to-base contact with the damaged warjack or disabled wreck marker and make a skill check. If successful, roll a d6 and remove that number of damage points from anywhere on the warjack’s damage grid.
Erratum: Prime
p.83 : 'Jack Marshall
Add the following ability to the Crew Chief:
'Jack Marshall(1) - The Crew Chief may start the game controlling one Cygnar warjack. The Crew Chief has a marshalling range equal to his CMD in inches. If a controlled warjack is in the Crew Chief ’s marshalling range, it can run, charge, or boost an attack or damage roll once per activation. If the Crew Chief is destroyed or removed from play, warjacks under his control do not become inert. The Crew Chief may reactivate one friendly inert Cygnar warjack per turn in the same manner as a warcaster. The reactivated warjack comes under his control unless he already controls 1 other warjack.
Q: Can I make additional Combined Range Attacks with the Dual Shot ability?
A: Yes.
Erratum: Prime
p.85 : Trencher
Trencher Trooper stat bar - CMD 7, not 6.
Erratum: Prime
p.85 : Smoke Bombs
Replace the text of Smoke Bombs with the following:
A Trencher may place a 3" AOE cloud effect anywhere within 3” of himself. The cloud effect remains on the table for one round.
Erratum: Prime
p.85 : Bayonet Charge
Replace the text of Bayonet Charge with the following:
Every Trencher who received this order must either charge or run. As part of a charge, after moving but before performing his combat action, each Trencher who received this order must, if possible, make a single ranged attack targeting the model charged. Trenchers are not considered to be in melee when resolving the Bayonet Charge ranged attacks, nor are the targets of those attacks considered to be in melee with them. If the target is not in melee range after moving, the Bayonet Charge’s ranged attack must still be made before the Trencher’s activation ends. A Trencher cannot target a model with which he was in melee at the start of his activation with the Bayonet Charge’s ranged attack.
Erratum: Prime
p.85 : Smoke Bombs
Replace the first sentence of Smoke Bombs with the following:
"A Trencher may place a 3" AOE cloud effect anywhere within 3" of himself."
Erratum: Remix p.107 : Dig In
Replace the second sentence of Dig In with the following:
The Trencher remains dug in until it moves, is moved, is engaged, or is placed.
Q: If Trenchers who dug in become knocked down, do they still retain the bonus?
A: Yes.
Q: Can Trenchers Dig In into shallow water?
A: Yes.
Erratum: Escalation
p.30 : Ammo Feeder
Replace the first sentence with the following:
"The Gunner may make a second initial attack with the Chain Gun during his current activation."
Erratum: Escalation
p.30 : Automatic Fire
Add the following ability to the Trencher Chain Gun:
Automatic Fire - The Gunner gains +2 on additional Strafe attack rolls.
Erratum: Escalation
p.30 : Weapon Crew
Replace the fifth sentence of Weapon Crew with the following:
If the gunner is destroyed or removed from play, a crewman in this unit within 1” can take the destroyed gunner’s place immediately and become the new gunner. Remove the crewman from the table instead of the gunner.
Erratum: Remix p.30 : Dig In
Replace the second sentence of Dig In with the following:
The Chain Gunners remains dug in until they move, are moved, are engaged, or are placed.
Erratum: Superiority
p.30 : Pathfinder
Replace the text of Pathfinder with the following:
During his activation, a Ranger ignores movement penalties from, and may charge across, rough terrain and obstacles.
Q: A Storm Lance charges a model with The Butcher's Retaliation on itself. Retaliation destroys the charging model. Is the Frontal Assault damage roll resolved?
A: Yes.
Q: If a charge order is issued and the leader runs or fails its charge, can he still make an Electrical Discharge?
A: Yes.
Q: How do you calculate the blast damage for Electric Discharge?
A: Add to determine the POW of the attack, then halve the total POW.
Q: What happens if the closest model is incorporeal when Electro-leap triggers?
A: It gets hit and suffers no damage.
Q: Do you add one to the POW of Electric Discharge for each model that participated in a successful Combined Melee Attack?
A: You only increase the POW for each model that actually attacked. In a Combined Melee Attack, only one model actually makes an attack.
Erratum: Remix p.106 : Electrical Arc
Replace Electrical Arc with the following:
Stormblades in an open formation group with the Sergeant gain +2" RNG and +2 POW to their Storm Glaive Blast weapons, and +2 POW to their Storm Glaive weapons.
Erratum: Legends p.37 : Chain Attack - Mage Storm
Replace the third sentence of Chain Attack - Mage Storm with the following:
Models in the AOE when it is placed suffer a POW 14 ranged attack damage roll.
Erratum: Prime
p.81 : Battlegroup Commander
Replace text of Battlegroup Commander with the following:
A Journeyman Warcaster may control a battlegroup of warjacks just like a warcaster, and he counts as their
‘controlling warcaster.’
Erratum: Color Card
: Battlegroup Commander
Replace text of Battlegroup Commander with the following:
A Journeyman Warcaster may control a battlegroup of warjacks just like a warcaster, and he counts as their
‘controlling warcaster.’
Q: Is the Journeyman Warcaster affected by Kreoss’ Lamentation?
A: Yes. Lamentation affects any model that pays focus points to cast spells.
Q: Is the Journeyman Warcaster affected by abilities like Skarre’s Backlash or a Satyxis Raider’s Feedback?
A: Yes. The Journeyman’s Battlegroup Commander ability counts him as a ‘controlling warcaster.’
Erratum: Escalation
p.26 : Long Shot
Replace text of Long Shot with the following:
The Magelock Pistol gains +6” RNG for this ranged attack.
Erratum: Escalation
p.26 : Thunderbolt
Replace the first sentence of Thunderbolt with the following:
An enemy model hit by this attack is pushed directly back d3".
Q: Does Snipe affect Long Shot?
A: Yes. The range bonuses from Long Shot and Snipe
are cumulative. For example, a Gun Mage Captain Adept
has a range of 24” when making a Long Shot while
under the effects of a 6” Snipe spell.
Q: Does a Stormcall targeting a model with Stealth or Invisibility automatically miss?
A: No. Stormcall is not an attack. It is a skill check and therefore can hit models with Stealth or Invisibility.
Q: Does Stormcall affect incorporeal models?
A: No. It is not a magic attack or feat.
Q: Can a Stormsmith use Stormcall while in melee?
A: Yes.
Q: Does a model targeted by a Stormcall benefit from a shield?
A: Yes, as long as the Stormsmith is in the model’s front arc. The point of origin of Stormcall is the Stormsmith.
Q: If three Stormsmiths use the Triangulation ability, how many lightning strikes occur?
A: Each Stormsmith would generate three lightning strikes for a total of nine. Each one requires a separate skill check to hit.
Q: Can you target structures with Stormcall?
A: No.
Q: What happens if I use Stormcall on a model and then see that it is out of range?
A: The only models Stormcall can legally be used on are those within the specified range/area. If attempted against an illegal model, rewind and try again.
Erratum: Superiority
p.37 : Dig In
Replace the second sentence of Dig In with the following:
Finn remains dug in until he moves, is moved, is engaged, or is placed.
Erratum: Legends p.43 : Arcane Reinforcement
Replace Arcane Reinforcement with the following:
Attacks made by the affected warjack can damage models only affected by magic attacks. The affected warjack may charge incorporeal models. The affected warjack's ranged attacks may be considered magic attacks for targeting and damaging purposes. For all other purposes, the attack is considered a ranged attack. Arcane Reinforcement lasts for one turn.
Q: Can a model with Lurynsar's Touch or Arcane Reinforcement make ranged attacks while in melee?
A: No. Declaration while in melee is not a 'targeting' or 'damaging' purpose.
Erratum: Escalation
p.27 : Conduit
Replace text of Conduit with the following:
Stormblades in an open formation group with the Standard Bearer gain +1" RNG and +1 POW to their Storm Glaive Blast and Storm Rod Blast weapons, and +1 POW to their Storm Glaive and Storm Rod weapons.
Erratum: Color Card
: Conduit
Replace text of Conduit with the following:
Stormblades in an open formation group with the Standard Bearer gain +1" RNG and +1 POW to their Storm Glaive Blast and Storm Rod Blast weapons, and +1 POW to their Storm Glaive and Storm Rod weapons.
Erratum: Color Card
: Controlled Fire
Add the following text to the end of Controlled Fire:
"Controlled Fire cannot target a model in melee."
Erratum: Escalation
p.27 : Lightning Strike
Replace text of Lightning Strike with the following:
Once per game, the Standard Bearer may use Lightning Strike during his activation. As part of a charge, after moving but before performing his combat action, each Stormblade who received this order must, if possible, make a single ranged attack targeting the model charged. Stormblades are not considered to be in melee when resolving the Lightning Strike ranged attacks, nor are the targets of those attacks considered to be in melee with them. If the target is not in melee range after moving, the Lightning Strike’s ranged attack must still be made before the Stormblade’s activation ends. A Stormblade cannot target a model with which he was in melee at the start of his activation with the Lightning Strike’s ranged attack.
Erratum: Escalation
p.27 : Unit Standard
Replace the first sentence of Unit Standard with the following:
If the Standard Bearer is destroyed or removed from play, a Knight in this unit within 1” can take the Standard Bearer’s place immediately and become the new Standard Bearer.
Q: Do all models in the Stormblade unit have to participate in the Controlled Fire order?
A: No. The order does not require Stormblades to combine their attacks.
Q: Does fielding one Stormblade unit attachment mean that any unit of Stormblades in open formation can benefit from the Conduit ability of the Standard Bearer?
A: No. A Stormblade must be in open formation with the Standard Bearer to benefit from Conduit, so other Stormblade units will not benefit.
Q: Does Brisbane' Explosivo work with Controlled Fire?
A: Yes.
Q: Can you target Amon with Controlled Fire attacks?
A: Yes. Controlled Fire is not a Combined Ranged Attack.
Q: Can a Stormblade unit with the Officer and Standard bearer using the Controlled Fire order split and combine their attacks against multiple targets?
A: Yes.
Erratum: Superiority
p.33 : Suppressing Fire
Replace the second to last sentence with the following:
When an enemy model enters or ends its activation within the AOE, it suffers a POW 10 damage roll.
Erratum: Superiority
p.33 : Unit Standard
Replace the second sentence of Unit Standard with the following:
If the Standard Bearer is destroyed or removed from play, a Gunner in this unit within 1” can take the Standard Bearer’s place immediately and become the new Standard Bearer.
Erratum: Superiority
p.33 : Suppressing Fire
Replace the second sentence of Suppressing Fire with the following:
"After the unit's normal movement, place an AOE completely within 14" and LOS of the Long Gunner Lieutenant."
Q: When you use Suppressive Fire, do you place the template and determine who can participate (thus changing the size of the template), or do you declare the size of the template and then place it legally based on who is participating?
A: Declare the size of the template, then place it legally.
Q: When a jack with a shield ends it's activation completely in a Suppressing Fire template, from where does the damage originate?
A: Damage from Suppressing Fire does not come from any arc, so effects that modify ARM against damage dealt to a particular arc do not apply.
Q: Is it possible for a Bayonet Charging model to end its movement in base-to-base contact with the Porter in order to gain AOE 3 on its ranged attack?
A: Yes.
Erratum: Superiority
p.34 : Damage
Change "Damage" to "Lieutenant's Damage" below the stat bar. The sharpshooter has 1 damage point.
Erratum: Superiority
p.34 : Bayonet Charge
Replace the text of Bayonet Charge with the following:
Every Trencher who received this order must either charge or run. As part of a charge, after moving but before performing his combat action, each Trencher who received this order must, if possible, make a single ranged attack targeting the model charged. Trenchers are not considered to be in melee when resolving the
Bayonet Charge ranged attacks, nor are the targets of those attacks considered to be in melee with them. If the target is not in melee range after moving, the Bayonet Charge’s ranged attack must still be made before the Trencher’s activation ends. A Trencher cannot target a model with which he was in melee at the start of his activation with the Bayonet Charge’s ranged attack.
Erratum: Legends p.39 : Ricochet
Add the following to Ricochet:
The point of origin of this additional attack is the model hit by the original attack, but the attacking model is still the attacker.
Erratum: Legends p.41 : Pronto (Drive)
Replace the first sentence of Pronto (Drive) with the following:
The Major may attempt to Drive the warjack under his control in his marshaling range once per activation.
Erratum: Prime
p.123 : The Withering
Replace second paragraph of The Withering with the following:
Enemy models currently in Deneghra’s control area suffer –2 to their stats (SPD, STR, MAT, RAT, DEF, ARM,
CMD, and FOC) for one round. Affected models cannot run, charge, or make special attacks or power attacks.
Erratum: Prime
p.123 : Death Rage
Replace text of Death Rage with the following:
When target warrior model suffers sufficient damage to be destroyed, Death Rage expires. Target model is not destroyed and for one round cannot be destroyed or targeted by Death Rage. After one round, the model is destroyed.
Erratum: Prime
p.123 : Stealth
Replace second sentence of Stealth with the following:
If Deneghra is greater than 5” away from an attacker, she does not count as an intervening model.
Erratum: Prime
p.123 : Dark Seduction
Replace text of Dark Seduction with the following:
Target living warrior model/unit must make a command check. If it fails, Deneghra's controller takes control of the target. Pay upkeep of one focus point per model, or the spell expires. Cannot be cast on characters, character
units, or solos.
Erratum: Prime
p.123 : Shadow Bind
Replace first sentence of Shadow Bind with the following:
For one round, model hit suffers –3 DEF and can only move to change its facing.
Erratum: Prime
p.123 : Ghost Walk
Replace text of Ghost Walk with the following:
During its activation this turn target model/unit may move through any terrain without penalty. While ghost walking, a model cannot charge or slam and cannot be targeted by free strikes.
Q: How does the Withering affect an opposing model’s FOC?
A: A warcaster affected by the Withering receives two fewer focus points during his controller’s next Control Phase and has his control area immediately reduced by 4”.
Q: Does the Withering affect THR or FURY?
A: No.
Q: If a knocked down model is hit with Sliver and is therefore shadow bound, can it still forfeit its movement to stand up?
A: Yes.
Q: If I cast Dark Seduction on a unit that includes a ‘jack marshal, do I gain control of the marshaled warjack as well?
A: No.
Q: If I take control of a 10-man unit with Dark Seduction, can I choose to upkeep control of 7 of them the next turn?
A: No. You must pay the upkeep cost for the entire unit, or the spell expires.
Q: Can I activate a unit the turn I cast Dark Seduction on it?
A: Yes. Not only can you, you must activate it.
Q: If a model under the effects of Death Rage suffers an effect that removes it from play, what happens?
A: The model is removed from play. Death Rage only prevents destruction.
Q: If a model has both Tough and Death Rage, which one is resolved first?
A: Make the Tough roll first. If it fails then Death Rage activates.
Q: What if a model being kept in play by Death Rage was hit with Anti-Magic Pulse?
A: Nothing. The spell already expired when the model suffered enough damage to be destroyed.
Q: Can a model move through other models when benefiting from a Ghost Walk spell?
A: No.
Q: Can a model affected by Ghost Walk end its movement on top of an obstruction if it does not have the movement to move completely through it?
A: No.
Erratum: Prime
p.119 : Shadow Wings
Replace text of Shadow Wings with the following:
Asphyxious moves up to 10" ignoring terrain penalties and effects then ends his activation. Asphyxious cannot
be targeted by free strikes during this movement.
Erratum: Prime
p.119 : Breath of Corruption
Replace the second sentence of Breath of Corruption with the following:
Breath of Corruption is a cloud effect that stays on the table as long as upkeep is paid. Models entering or ending their activation in the cloud suffer one damage point.
Q: Consuming Blight states that it cannot be used while casting spells. What does that mean?
A: Asphyxious cannot interrupt the casting of a spell to use his feat. For instance, if he had two focus points left, he could not spend them to cast Hellfire, use his feat, and then spend the last point. Nor could he cast an offensive spell, use his feat, and then use the newly-gained focus to pay to boost an attack or damage roll.
Q: Can damage from Iron Blight be boosted?
A: No. It is not a damage roll.
Q: If Iron Lich Asphyxious uses Consuming Blight within 14” of a Satyxis Raider, does it suffer a POW 5 damage roll?
A: Yes. The feat affects all living models, enemy and friendly alike.
Q: Where is the point of origin of Breath of Corruption's lingering effect?
A: There is none.
Erratum: Prime
p.121 : Blood Magic
Replace second paragraph of Blood magic with the following:
Give Skarre 1-5 damage points. Friendly Cryxian models currently in her control area gain +1 STR and ARM for each damage point she takes. Blood Magic lasts for one round.
Erratum: Prime
p.121 : Life Drinker
Replace text of Life Drinker with the following:
For each living model destroyed with Bloodwyrm, Skarre removes one damage point.
Erratum: Prime
p.121 : Dark Guidance
Replace text of Dark Guidance with the following:
Friendly Cryxian models currently in Skarre’s control area roll an additional die for melee attacks. This spell lasts for one round.
Erratum: Prime
p.121 : Sacrificial Strike
Replace text of Sacrificial Strike with the following:
Remove a friendly Cryxian trooper model within 1” of Skarre from play. Target model in Skarre’s control area suffers a damage roll with POW equal to the current ARM of the model sacrificed. This damage roll may be boosted.
Q: Does Sacrificial Strike trigger Retribution or Vision?
A: No. Sacrificial Strike is not an attack, so it does not trigger Retribution. It does not “hit” its target, thus it does not trigger Vision.
Q: Can Skarre spend focus points to boost a Takkaryx damage roll in addition to the additional die she gains from Life Trader?
A: Yes.
Q: When do you roll to see how many focus points Skarre receives from Sacrificial Lamb?
A: When the spell is cast.
Q: Can you boost the damage from the Fly's Kiss explosion?
A: No.
Erratum: Escalation
p.67 : Cloak of Shadows
Add the following line to the text:
If Goreshade is greater than 5" away from an attacker, he does not count as an intervening model this round.
Erratum: Color Card
: Mage Blight
Mage blight is not an upkeep spell.
Erratum: Escalation
p.67 : Death Walk
Add the following text to Death Walk:
A living model destroyed by Bloodcleaver does not generate a soul or corpse token.
Q: When creating my army, do I have to pay the points for Bane Thralls summoned by Dark Summons?
A: No. Additionally, Bane Thralls put in play by this feat do not count against the Bane Thralls’ Field Allowance.
Q: Can Goreshade use Dark Summons if there is not enough room for all 6 models?
A: Yes, but any models that cannot be placed are lost.
Q: What happens when a model recasts an upkeep spell affected by The Claiming?
A: The first version expires and the caster suffers no damage.
Q: Can damage from Consumption be boosted?
A: No. It is not a damage roll.
Q: Can a living warcaster channel a spell through a warjack in Goreshade’s control area during a round in which he cast Mage Blight?
A: Yes, provided the warcaster is outside Goreshade’s control area.
Q: If a warjack is placed in another model’s back arc using Soul Gate and the warjack activates later during the same turn, does it get the back strike bonus?
A: Yes.
Q: Goreshade casts The Claiming on a unit under the effects of Dark Seduction. Does the new target of the spell have to make a command check?
A: Yes. If the unit passes its command check, Dark Seduction expires. If the unit fails its command check, Deneghra takes control of the unit.
Q: If Deathwalker has been kept from destruction
by Death Rage and Goreshade then suffers suffi cient
damage to be destroyed, can she use Dark Restoration?
A: No. A model affected by Death Rage cannot be
destroyed for the turn after Death Rage takes effect,
but the Deathwalker must be destroyed to make Dark
Restoration work.
Q: If Goreshade Claims Iron Curtain and moves it to another warjack in Karchev's battlegroup, does he choose a second warjack, or does he only move the first end of the Curtain?
A: He only moves the first end.
Erratum: Apotheosis
p.91 : Excarnate
Replace the text of Excarnate with the following:
Target living non-warcaster, non-warlock warrior model suffering sufficient damage to be destroyed by Excarnate is removed from play. Replace the model with an independent undead Cryx model with one wound under your control. The Cryx player may choose the Excarnate model’s facing when it is put in play. The model has the stats, abilities, weapons, and base size of the model removed from play by this spell. If Excarnate leaves play or if the model is destroyed, the model is immediately removed from play.
Erratum: Color Card
: Excarnate
Replace the text of Excarnate with the following:
Target living non-warcaster, non-warlock warrior model suffering sufficient damage to be destroyed by Excarnate is removed from play. Replace the model with an independent undead Cryx model with one wound under your control. The Cryx player may choose the Excarnate model’s facing when it is put in play. The model has the stats, abilities, weapons, and base size of the model removed from play by this spell. If Excarnate leaves play or if the model is destroyed, the model is immediately removed from play.
Erratum: Apotheosis
p.90 : Death Knell
Replace text of Death Knell with the following: Before dealing damage, count the number of models in the AOE. Subtract one. Add the result to each Death Knell damage roll.
Erratum: Prime
p.119 : Terror
Replace the text of Terror with the following:
Enemy model/units in melee range of Asphyxious and enemy models/units with Asphyxious in their melee range must pass a command check or flee.
Erratum: Apotheosis
p.91 : Caustic Mist
Replace the second sentence of Caustic Mist with the following:
A model entering or ending its activation in the cloud suffers one damage point.
Q: When using Spectral Legion, what can a returned model do if it cannot charge? What if it can charge but does not have any targets?
A: A returned model that cannot charge at all does nothing. If it can charge but has no target, the model activates but does nothing (Remix pg. 34).
Q: Can Lich Lord Asphyxious use Convocation to cast Puppet Strings or Demoniac offensively?
A: Yes.
Q: How does Excarnate and abilities like Seneschal's Restoration, Croe's Nine Lives, The Harbinger's Martyrdom, and artillery Weapon Crew interact?
A: Excarnate takes effect first and prevents these abilities from taking effect.
Q: If a Bokur is Excarnated by epic Asphyxious, can it have a client? Does it still have its original client?
A: No to both. Excarnate creates a new, but identical version of the destroyed model, so the original client no longer works. It also cannot have a new client because this new Bokur model was not around at the start of the game to choose a client.
Q: A spell cast by means of Convocation cannot be cast by the original caster that turn. Does this also mean that if a caster has already cast the spell this turn before Asphyxious' activation, then Asphyxious cannot use it?
A: Yes.
Q: If a model destroyed by Excarnate is knocked down, stationary, has a continuous effect on it, etc., does the Excarnate model inherit these effects?
A: No. It is a new model replacing the one that was destroyed. All spells, effects, and animi on the replaced model expired when it was destroyed by Excarnate.
Q: Asphyxious Excarnates a solo. It later leaves play. Does Asphyxious' opponent get a VP?
A: The new Excarnate model is not worth VPs.
Q: Does Asphyxious get a VP for the Excarnated solo?
A: Yes, when the solo is initially Excarnated.
Q: Aspyxious casts Excarnate on a Dismounted Dragoon, dealing sufficient damage to destroy it. Does this produce a mounted or dismounted Dragoon?
A: Dismounted.
Erratum: Apotheosis
p.84 : Annihilation
Replace the second sentence of Annihilation with the following:
Terminus gains a soul token for each living model destroyed by Annihilation regardless of his or any other model's location in relation to the model destroyed.
Erratum: Apotheosis
p.84 : Sacrificial Pawn
Replace the first sentence of Sacrificial Pawn with the following:
Whenever Terminus is directly hit by an enemy ranged attack, his controller may choose to have a friendly nonincorporeal undead model within 3" of Terminus and in his front arc directly hit instead.
Q: Does Terminus get soul tokens for models destroyed during a turn he uses Dragon’s Call but before he uses the feat?
A: No.
Q: Can Terminus use Dying Breath after a free strike?
A: Yes.
Q: What happens if Terminus is directly hit by an AOE and uses Sacrificial Pawn?
A: Center the AOE over the model that is hit instead of Terminus.
Q: Terminus and a friendly non-incorporeal undead model are both hit by a spray attack. Can Terminus use Sacrificial Pawn to have the other model hit twice to avoid being hit himself?
A: Yes.
Q: Does Tattered Wings allow Terminus to charge a target, move past it, and then turn around to face it?
A: No. A charging model must end its charge movement while it engages the target of the charge. In order for Terminus to fly over his charge target, he would have to engage and then disengage it.
Q: How does Demoniac interact with cavalry impact attacks?
A: After destroying a model with an impact attack, an affected cavalry model must make an additional melee attack for Demoniac. This additional melee attack cannot be an impact attack. Once all impact and Demoniac attacks have been resolved, the cavalry model continues its charge movement.
Q: If a model under the effect of Demoniac attacks an enemy model affected by Black Spot, do Demoniac attacks generate additional Black spot attacks? Would the Black spot attacks generate more Demoniac attacks?
A: Yes to both.
Q: Does Annihilation create a second soul token, or is the soul token gathered by Annihilation the destroyed model's original soul?
A: Only one soul token (the original) is generated.
Q: Does Teminus gain tokens for Protectorate models destroyed by Annihilation in spite of the Omegus?
A: No. The spell itself does not generate the soul tokens.
Erratum: Apotheosis
p.86 : Ghost Walk
Replace the first sentence of Ghost Walk with the following:
During its activation this turn target model/unit may move through any terrain without penalty.
Q: Which Witch suffers the damage if a warjack in the Witch Coven's battlegroup is affected by Backlash (Skarre) or Feedback (Satyxis Raiders)?
A: The Witch Coven’s controller chooses which of the three Witches will suffer the damage. A different Witch may be chosen for each attack.
Q: Can each Witch issue an order per activation?
A: Yes.
Q: Each Witch is a warcaster. Does that mean each witch can perform Nightfall once a game?
A: No, the Witch Coven’s feat can only be used once per game.
Q: A witch in the Witch Coven of Garlghast targets a model with Stealth with a spell. Which of the models in the Coven has to be within the 5” of the target in order to ignore Stealth?
A: The Witch casting the spell. According to Arcane Nexus, "all modifiers are based on the Witch."
Q: Two models are in base-to-base contact. Is it possible to cast Imprison so that only one of those two is in the perimeter?
A: No.
Q: Can you leave the area of Imprison using a "placing" effect (Flash, Unseen path)?
A: Yes.
Q: A unit under the effects of Necrophage is hit by an AOE or other attack that damages the models simultaneously. How do you determine the fi rst model destroyed in order to resolve the explosion from Necrophage?
A: The attacker chooses which model explodes.
Q: Does the explosion from Necrophage affect Incorporeal models?
A: Yes.
Q: In a Theater of War campaign, if you lose a single Witch in a campaign game, would she be removed from the detachment as a solo, or would she come back as a warcaster would?
A: She would come back in the same manner as a damaged warcaster.
Q: A warjack affected by Infernal Machine is in melee with a model. The model makes a command check against Terror. Infernal Machine is then cast on another warjack and cast again on the original warjack. Does the model have to make a command check against Terror again?
A: Yes.
Q: Can you affect the perimeter of Imprison with a spray that does not target it directly? What about Unearthly Rage and Wraith Bane? What about deviating AOEs (either ranged or magic)?
A: Yes to all.
Q: Suppose a model with Stealth crosses the line connecting two Witches and is more than 5" away from both. Can the witches benefit from Perfect Conjunction?
A: Yes.
Erratum: Apotheosis
p.92 : Dark Banishment
Replace text of Dark Banishment with the following:
After damaging an enemy model with Eclipse, Deneghra's controller may immediately place the model completely within d6 inches of Deneghra plus 1" for each unspent focus point on Deneghra. During this movement the model cannot be targeted by free strikes. There must be enough space to place the model's base. Deneghra's controller chooses the model's new location and facing. If a model is affected by Dark Banishment during its activation, its activation ends immediately after it is placed.
Erratum: Apotheosis
p.92 : Harrowing
Replace the first sentence of Harrowing with the following:
Models in the target model's unit must move directly toward it during their activation unless they are fleeing.
Erratum: Apotheosis
p.92 : Incorporeal
Replace the sixth sentence of Incorporeal with the following:
An Incorporeal model only suffers damage and effects from magic attacks, animi, spells, and feats and is not affected by continuous effects.
Erratum: Apotheosis
p.92 : Marked for Death
Replace the first sentence of Marked for Death with the following:
Target non-warcaster, non-warlock model loses Incorporeal, Invisible, and Stealth and cannot be affected by effects that prevent it from being targeted.
Erratum: Apotheosis
p.92 : Tenebrous Exile
Replace the first sentence of Tenebrous Exile with the following:
Target enemy non-warcaster, non-warlock model/unit becomes Incorporeal and cannot charge, slam, or make melee or ranged attacks for one round.
Erratum: Apotheosis
p.93 : Dark Seduction
Replace text of Dark Seduction with the following:
Target living warrior model/unit must make a command check. If it fails, Deneghra's controller takes control of the target. Pay upkeep of one focus point per model, or the spell expires. Cannot be cast on characters, character
units, or solos.
Q: Can a model be placed in deep water by Dark Banishment?
A: Yes.
Q: Can Dark Banishment move a model under the effects of Fortify?
A: Yes. Fortify does not offer protection against being placed.
Q: If Deneghra is Incorporeal due to Wraith Walker, do continuous effects on her expire before she loses Incorporeal?
A: No. She loses Incorporeal in step 1 of the Maintenance Phase, and continuous effects are resolved in step 4.
Q: Wraith Witch Deneghra casts Marked for Death on a Khador model within 7" of a Winter Guard Mortar Crew. The Mortar has a minimum Range and cannot target within 8". When the Gunner fires the Mortar, what happens?
A: The Gunner must target the marked model when making a ranged attack, so he cannot fire the Mortar at all.
Q: If a model charges or slams a model but a model affected by Marked for Death is also within melee range, what happens?
A: Resolve the attack normally against the original target. Any additional attacks must target the marked model, however.
Q: What happens if Lieutenant Allister Caine uses Maelstrom and there is a model affected by Marked for Death in his control area?
A: Each time Caine makes a Maelstrom attack against a model, the attack is resolved against the marked model instead. Caine must continue to redirect his Maelstrom attacks until the marked model is destroyed.
Q: Tenebrous Exile is on a model. This model cannot be targeted with the spell if they were affected by it in the previous round. Now, I cast Marked for Death on it. The spell reads "cannot be affected by effects that keep it from being targeted". Does this mean that Tenebrous Exile is completely dispelled?
A: Both spells may coexist on the same model.
Q: If I cast Marked for Death, then Tenebrous Exile, does the model become Incorporeal?
A: No, it does not.
Q: Harrowing says the troopers have to move towards the targeted model. How far do they have to move? Can I just move a tiny bit and be legal?
A: The troopers must move as far as possible towards the targeted model.
Erratum: Superiority
p.135 : Black Spot
Add the following text to the end of Black Spot:
Attacks gained from this spell cannot generate further additional attacks. While making a special attack, a model only benefits from Black Spot once regardless of the number of attacks generated or the number of models destroyed by the special attack.
Erratum: Superiority
p.135 : Life Trader
Replace the text of Life Trader with the following:
After a successful attack with Takkaryx, Skarre may take one damage point to roll an additional damage die.
Erratum: Superiority
p.135 : Blood Ritual
Replace the last sentence with the following:
If the attack hits, the target suffers a damage roll equal to the current ARM of the model destroyed.
Q: If a model under the effect of Demoniac attacks an enemy model affected by Black Spot, do Demoniac attacks generate additional Black spot attacks? Would the Black spot attacks generate more Demoniac attacks?
A: Yes to both, but remember that Black Spot only grants attacks during a model's combat action.
Q: How many times can Skarre use Precognition during her activation?
A: There is no restriction to the number of times Skarre can use Precognition during a single activation.
Q: Do you get a ranged or a melee attack after hitting and Dragging a model affected by Black Spot?
A: If the melee attack destroys the Black Spotted model, it gains an additional melee attack.
Q: A Skarlock casts Blood Ritual. How are secondary effects resolved?
A: Skarre resolves them.
Q: Can you charge a model that is protected by Epic Skarre's feat just to get the +3" movement? If yes, what happens then? Can a Devastator charge such a model and then use its special attack (it requires no target)?
A: No, you cannot charge a model you cannot target with a melee attack.
Q: How does Black Spot interact with cavalry impact attacks?
A: Impact attacks are not part of a cavalry model's combat action, and therefore cannot gain additional attacks.
Erratum: Legends p.111 : Sudden Death
Replace Sudden Death with the following:
When an enemy model ends its normal movement within 6" and LOS of one or more unengaged models in target friendly Cryx unit, one of those models may immediately charge the enemy model. If a model makes a charge as a result of Sudden Death, it is removed from play immediately after the charge has been resolved. A model charging due to Sudden Death ignores formation.
Erratum: Color Card
: Void Gate
Replace the second sentence of Void Gate with the following:
While in the AOE, enemy models cannot be used to channel spells, be allocated focus, or be forced.
Erratum: Legends p.113 : Spectral Steel
Replace the second sentence of Spectral Steel with the following:
A model with Ghostly may move, charge, and slam through any terrain and obstacles without penalty during its activation.
Q: If I take Master *Necrotech* Mortenebra, does that allow me to field Scrap Thralls without their normal Necrotech?
A: No. The "Necrotech & Scrap Thralls" are one 'model entry', and that Necrotech is the one that Scrap Thralls require.
Erratum: Prime
p.130 : Profile Block
A Deathripper has a medium-sized base.
Erratum: Prime
p.132 : Damage Grid
Add an additional row of hull boxes to the top of the Nightwretch’s damage grid. Its damage grid should be the
same as that of the Deathripper and Defiler.
Erratum: Prime
p.133 : Profile Block
A Reaper has a large base.
Erratum: Prime
p.133 : Drag
Replace text of Drag with the following:
If the Harpoon causes damage, its target is reeled into base-to-base contact with the Reaper, stopping short only
if it contacts another model or a terrain feature. During this movement the model cannot be targeted by free
strikes. The Reaper may only drag medium or smaller based models. After a successful drag, the Reaper
may immediately make one melee attack with any melee weapon. Focus points may be spent for additional
melee attacks.
Q: Can I drag a knocked down model?
A: Yes.
Q: Can I drag a model I just disabled (or destroyed) with the harpoon?
A: No. A disabled or destroyed warjack becomes a wreck marker which cannot be moved.
Erratum: Escalation
p.78 : Amphibious
Replace Amphibious with the following:
Amphibious - The Leviathan can voluntarily enter deep water. The Leviathan's furnace is not extinguished by deep or shallow water. The Leviathan can move through deep and shallow water without penalty and can run or charge. While within deep water, the Leviathan cannot be targeted by ranged or magic attacks, its DEF is not reduced, and can make melee attacks against other models in Deep Water.
Erratum: Color Card
: Amphibious
Replace Amphibious with the following:
Amphibious - The Leviathan can voluntarily enter deep water. The Leviathan's furnace is not extinguished by deep or shallow water. The Leviathan can move through deep and shallow water without penalty and can run or charge. While within deep water, the Leviathan cannot be targeted by ranged or magic attacks, its DEF is not reduced, and can make melee attacks against other models in Deep Water.
Erratum: Escalation
p.78 : All Terrain
Replace the text of All Terrain with the following:
During its activation, the Leviathan ignores movement penalties from, and may charge and slam across, rough terrain and obstacles.
Erratum: Escalation
p.70 : Soul Drive
Replace text of Soul Drive with the following:
The Seether automatically receives one focus point during its controller’s Control Phase and it may be allocated
up to two additional focus points by its controlling warcaster. The Seether still receives one focus point from the
Soul Drive even if it suffers Disruption, but it does not receive the focus point if its cortex is destroyed. If the
Seether’s controlling warcaster is destroyed or removed from play, the helljack remains active and does not
become inert.
Erratum: Color Card
: Soul Drive
Replace text of Soul Drive with the following:
The Seether automatically receives one focus point during its controller’s Control Phase and it may be allocated
up to two additional focus points by its controlling warcaster. The Seether still receives one focus point from the
Soul Drive even if it suffers Disruption, but it does not receive the focus point if its cortex is destroyed. If the
Seether’s controlling warcaster is destroyed or removed from play, the helljack remains active and does not
become inert.
Erratum: Escalation
p.70 : Uncontrolled Rage
Replace the text of Uncontrolled Rage with the following:
The Seether’s controlling warcaster must pass a command check at the start of the Seether’s activation to maintain control over the Seether and may spend a focus point to re-roll a failed test. This command check may be repeatedly re-rolled until the controlling warcaster runs out of focus points. If the test fails or if the Seether is outside its controlling warcaster’s command range, the Seether suffers Raging. A Raging Seether charges without spending a focus point at the nearest non-incorporeal model in LOS, friendly or enemy, unless it is already engaged. If a Raging Seether charges a friendly model, its controlling player cannot choose a path that would cause the Seether to contact another model or an obstacle so that the charge fails if there is a clear path. If the Raging Seether cannot charge the nearest non-incorporeal model, or there are no non-incorporeal models within LOS, or it is engaged, it advances toward and attempts to attack the nearest non-incorporeal model. Raging Seethers always make Combo Strike special attacks if possible and must spend all their focus points for additional attacks.
Erratum: Color Card
: Uncontrolled Rage
Replace the text of Uncontrolled Rage with the following:
The Seether’s controlling warcaster must pass a command check at the start of the Seether’s activation to maintain control over the Seether and may spend a focus point to re-roll a failed test. This command check may be repeatedly re-rolled until the controlling warcaster runs out of focus points. If the test fails or if the Seether is outside its controlling warcaster’s command range, the Seether suffers Raging. A Raging Seether charges without spending a focus point at the nearest non-incorporeal model in LOS, friendly or enemy, unless it is already engaged. If a Raging Seether charges a friendly model, its controlling player cannot choose a path that would cause the Seether to contact another model or an obstacle so that the charge fails if there is a clear path. If the Raging Seether cannot charge the nearest non-incorporeal model, or there are no non-incorporeal models within LOS, or it is engaged, it advances toward and attempts to attack the nearest non-incorporeal model. Raging Seethers always make Combo Strike special attacks if possible and must spend all their focus points for additional attacks.
Q: Can a warcaster keep spending focus points until he makes a successful command check for Uncontrolled Rage, or is only one retry allowed?
A: Yes. A warcaster can spend focus points until he runs out of focus.
Q: A Seether is assigned to the Witch Coven of Garlghast’s battlegroup. When the Coven makes a command check for Uncontrolled Rage to maintain control over the Seether, is it a single check for the Coven or one check per witch?
A: One check for the entire Coven. You may use any witch’s CMD for the check.
Q: Can a Warcaster use a Field Commander's CMD when making the check to control the Seether?
A: Yes.
Erratum: Escalation
p.77 : All Terrain
Replace the text of All Terrain with the following:
During its activation, the Stalker ignores movement penalties from, and may charge and slam across, rough terrain and obstacles.
Q: Does the Power Sink ability mean the Stalker can have more than 3 focus points on it?
A: Yes. Only 3 focus points may be allocated to it by a warcaster, but this is in addition to the focus generated by Power Sink (unlike the focus generated by a Seether, for example).
Q: Is the number of power tokens gained limited by the amount of focus a warcaster has to lose? (For example when attacking with several Stalkers)
A: No. There is no upper limit.
Q: Can a Stalker still leap after being Soul Gated by Goreshade?
A: No. Leap counts as additional movement, and Soul Gate forbids movement that turn.
Q: Is Leap considered to be part of the Stalker’s normal movement?
A: No. It counts as additional movement, separate from the Stalker’s normal movement.
Q: What happens when a Stalker leaps over a Wall of Fire?
A: It takes damage as it moved into the Wall of Fire.
Erratum: Apotheosis
p.95 : Dark Sight
Replace the text of Dark Sight with the following:
While the Deathjack has at least one functional Skull of Hate, the Deathjack has no back arc, and its front arc extends 360°.
Erratum: Color Card
: Dark Sight
Replace the text of Dark Sight with the following:
While the Deathjack has at least one functional Skull of Hate, the Deathjack has no back arc, and its front arc extends 360°.
Erratum: Apotheosis
p.94 : Necrovent
Replace the text of Necrovent with the following:
Deathjack vents a necrotic ash cloud effect with a 5" AOE centered on itself that remains in play for one round. The cloud remains on the spot placed even if Deathjack moves. Models in the AOE when the cloud is put in play suffer a POW 12 damage roll. Damage rolls must be boosted separately. Necrovent is not a melee attack but may be made after a charge. Deathjack does not roll an additional damage die when it charges and makes a Necrovent attack, but the damage may be boosted normally. The Deathjack may spend focus points to make additional melee attacks after a Necrovent attack. A model entering or ending its activation in the cloud suffers one damage point. Deathjack never suffers damage from Necrovent. A Necrovent special attack does not need a target.
Erratum: Apotheosis
p.94 : Unbound
Replace the first sentence of Unbound with the following:
At the start of its activation, without spending a focus point Deathjack immediately charges its controlling warcaster unless it has at least three focus points or a friendly warrior model within 3" of Deathjack is sacrificed and removed from play. If there is a clear path to its controlling warcaster, Deathjack cannot choose a path that would cause it to contact another model or an
obstacle so that the charge fails.
Q: Will Disruption prevent the focus gained by the Soul Furnace?
A: No.
Q: Do the Deathjack’s Horns add to the power of head-butt attacks?
A: No.
Q: What happens when Unbound causes the Deathjack to advance or charge toward its controlling warcaster but it fails to get into melee with the warcaster?
A: Its activation ends.
Q: If the Deathjack is part of the Coven's battlegroup and it becomes Unbound, which of the witches does it charge?
A: It charges the closest Witch within its LOS. Do not forget that the Deathjack has 360° LOS if it has at least one functional Skull of Hate.
Q: Can the Deathjack use Soulgate on itself?
A: Yes. Remember that you still use Goreshade's control area.
Erratum: Color Card
: Amphibious
Replace Amphibious with the following:
Amphibious - The Leviathan can voluntarily enter deep water. The Leviathan's furnace is not extinguished by deep or shallow water. The Leviathan can move through deep and shallow water without penalty and can run or charge. While within deep water, the Leviathan cannot be targeted by ranged or magic attacks, its DEF is not reduced, and can make melee attacks against other models in Deep Water.
Erratum: Superiority
p.137 : All Terrain
Replace the text of All Terrain with the following:
During its activation, the Harrower ignores movement penalties from, and may charge and slam across, rough terrain and obstacles.
Erratum: Superiority
p.137 : Amphibious
Replace Amphibious with the following:
Amphibious - The Leviathan can voluntarily enter deep water. The Leviathan's furnace is not extinguished by deep or shallow water. The Leviathan can move through deep and shallow water without penalty and can run or charge. While within deep water, the Leviathan cannot be targeted by ranged or magic attacks, its DEF is not reduced, and can make melee attacks against other models in Deep Water.
Q: What happens to focus on the Helldiver when it uses Burrow?
A: The focus is removed.
Erratum: Prime
p.124 : Stealth
Replace second sentence of Stealth with the following:
If a Bane Thrall is greater than 5” away from an attacker, it does not count as an intervening model.
Erratum: Prime
p.125 : Purge
Replace text of Purge with the following:
The Bile Thrall sprays out the entire contents of its guts, deflating and automatically hitting all models within 6”
of the Bile Thrall’s front arc. Terrain that obstructs LOS blocks the Purge attack. A model in range of the Purge
attack cannot be hit by the attack if the attacker’s LOS to it is completely blocked by terrain. Models hit take a
POW 12 damage roll and suffer Corrosion, then remove the Bile Thrall from play. Purge is a ranged attack.
Q: Can an engaged Bile Thrall make a Purge special attack?
A: No. Purge is a ranged attack.
Q: Can a Bile Thrall Purge through a Trencher smoke screen?
A: Purge will penetrate a cloud effect, but the Bile Thrall can only perform a Purge if it has a target within LOS.
Q: What if a model with Stealth is within the area of a Purge?
A: It is automatically hit even if it is further than 5" away from the Bile Thrall. Special rules that cause attacks automatically to hit override special rules that cause them automatically to miss.
Q: Does Purge trigger Retribution?
A: Yes; however, the Bile Thrall is gone when the damage roll is returned by Retribution. Retribution then expires as normal.
Erratum: Prime
p.128 : Profile Block
The correct point cost for a Satyxis Raider Leader and 5 troops is 64 points.
Q: Does Feedback damage a ‘jack marshal?
A: No. A ‘jack marshal is not a controlling warcaster and is therefore not affected by Feedback.
Q: If the Revenant Crew has Death Rage cast on it and the Quartermaster suffers enough damage to be destroyed, is Death Rage triggered or does he roll for Tough first?
A: Roll for Tough first. If Tough fails, Death Rage is triggered.
Q: The Quartermaster is under the effect of Death Rage and suffers sufficient damage to be destroyed. Which comes first next turn, the expiration of Death Rage (and the subsequent destruction of the Quartermaster) or the return of the pirates?
A: Death Rage expires first. The Quartermaster is destroyed before any pirates can return to play.
Q: A pirate uses Death Stroke while under the effects of Skarre's feat Blood Magic. Do you double the model’s STR and then add the modifier for Blood Magic?
A: Yes.
Q: Do revenant crew return to play before or after continuous effects are resolved in the Maintenance Phase?
A: Before.
Erratum: Superiority
p.138 : Shadow Shift
Replace Shadowshift with the following:
"When a Bane Knight is directly hit by an enemy model, after the attack has been resolved a model in the Bane Knight's unit may move up to 3" and may make one attack. During this movement the Bane Knight may move through any terrain without penalty. The Bane Knight may move through obstructions if it has enough movement to move completely past the obstruction. A Bane Knight cannot end this movement such that it is out of formation or it causes other models in this unit to no longer be in formation. The Bane Knight cannot be targeted by free strikes during this movement."
Erratum: Superiority
p.138 : Ghostly
Replace the first sentence of Ghostly with the following:
A Bane Knight may move and charge through any terrain and obstacles without penalty.
Erratum: Legends p.125 : Deathbringers
Replace the third sentence of Deathbringers with the following:
When an affected model destroys a living enemy warrior model with a charge attack during this activation, add a Pirate to this unit.
Erratum: Legends : Crossed Wires
Replace the first sentence of Crossed Wires with the following:
Target living enemy model within 10” of the Cephalyx Overlord must make a command check.
Erratum: Legends : Sap Will
Replace Sap Will with the following:
Target living enemy model/unit within 10" of the Cephalyx Overlord suffers a cumulative -2 CMD for one round
Erratum: Legends : Sleep Walker
Replace the first sentence of Sleep Walker with the following:
Target living enemy model within 10" of the Cephalyx Overlord must make a command check.
Q: Can Sleepwalker make a model move into deep water or off a cliff?
A: Off a cliff, yes. Models are able to move down drops of more than 1", although moving up such terrain would be Impassable and not allowed. Deep Water is impassable terrain and cannot be entered even with Sleepwalker.
Q: What exactly does "regardless of its or any other model's location" mean in Dark Fire?
A: It means ignore the 'closest model gets the soul' rule or 'treat the combine model as being the closest model for purposes of gathering souls'.
Erratum: Prime
p.127 : Immobilize
Replace last sentence of Immobilize with the following:
An immobilized model is released from the Vise Claw if the Necrotech moves, makes an attack against another
model, is destroyed, or is removed from play.
Erratum: Prime
p.127 : Independent Model
Add the following line to the text of Independent Model:
An army must include a Necrotech at the beginning of the game to field Scrap Thralls.
Erratum: Prime
p.127 : Thrall Bomb
Replace text of Thrall Bomb with the following:
When the Scrap Thrall suffers sufficient damage to be destroyed, it explodes with a 4” AOE. Models in the AOE
suffer a POW 8 damage roll. When the Scrap Thrall explodes, remove it from play.
Q: Is the Necrotech's repair ability in an Exhumation Special Force the same as the revised Repair rule in Remix (the repaired warjack does not need to forfeit activation)?
A: Yes. Like any rule, there is only 1 version of Repair: the most recently printed one.
Q: Can a Scrap Thrall making a Death Burst special action move across rough terrain?
A: Yes, at half rate as usual.
Q: If I pick up a Scrap Thrall with a warjack and throw it, when would it explode?
A: It takes damage after the throw movement, so it would explode at its destination.
Q: If I immobilize a knocked down model, what can it do?
A: It can forfeit its action to stand up.
Q: What if I Immobilize a Revenger with the Vise Claw?
A: The Necrotech will be pushed back 1", and its hold will be broken.
Erratum: Prime
p.129 : Bound
Replace text of Bound with the following:
A Skarlock Thrall is bound to a specific Cryxian warcaster who controls it. Each warcaster may only have one
bound Skarlock Thrall.
Erratum: Prime
p.129 : Undead
Replace text of Undead with the following:
A Skarlock is not a living model and never flees.
Erratum: Remix p.156 : Bound
Replace the first sentence of Bound with the following:
Before the start of the game, the Skarlock Thrall's controller assigns it to a single Cryxian warcaster.
Erratum: Remix p.156 : Spell Slave
Replace the fifth sentence of Spell Slave with the following:
Its controlling warcaster may spend focus points to upkeep spells cast by the Skarlock and spells cast by the Skarlock are considered to have been cast by the warcaster.
Q: If a Skarlock casts an upkeep spell but then dies, does the spell immediately expire?
A: No.
Q: Is a Skarlock affected by Lamentation?
A: The Skarlock is not affected by Lamentation because it does not spend focus points to cast spells.
Q: Can the Skarlock Thrall cast spells with a range of "Self?"
A: No. Spells with a range of "Self" are the same as range of "Caster," so the Skarlock may not cast them.
Q: Can a Skarlock cast Skarre's Sacrificial Lamb on itself?
A: Yes.
Q: If a Despoiler attack destroys half or more of a unit, does it have to make two command checks?
A: Yes.
Q: Do models hit by a Despoiler attack that fail their command checks fl ee from the point of impact of the attack or from the Bloat Thrall?
A: They flee from the Bloat Thrall.
Erratum: Escalation
p.73 : Machine Meld
Replace the sixth sentence of Machine Meld with the following:
Any effects, spells, and animi on the Machine Wraith expire when it is removed.
Erratum: Escalation
p.73 : Incorporeal
Replace the sixth sentence of Incorporeal with the following:
The Machine Wraith only suffers damage and effects from magic attacks, animi, spells, and feats and is not affected by continuous effects.
Erratum: Escalation
p.67 : Machine Meld
Replace the first two sentences of Machine Meld with the following:
The Machine Wraith may possess an inert or enemy warjack with a functional cortex.
Q: Does anything happen if a warjack inhabited by a Machine Wraith loses its cortex?
A: No. A functioning cortex is only a requirement for the Machine Wraith to enter, not to stay.
Q: If a Machine Wraith is expelled from a warjack, when can the warjack be activated?
A: Any time during the warjack’s controlling player’s turn.
Q: If the game ends with a warjack under the control of a Machine Wraith, does the controlling Cryx player score victory points for it?
A: No.
Q: How many times can a warcaster try to eject a Machine Wraith from his warjack?
A: As many times as the warcaster has focus to spend.
Q: The rules for Machine Meld say a warcaster may spend one focus point to make a magic attack roll to eject the wraith. Black Oil’s effects (Gorman di Wulfe) state that it prevents magic attacks. Does Black Oil prevent a warcaster from spending a focus point to attempt to eject the wraith?
A: No. Although they use magic attack rolls, attempts to eject a Machine Wraith are not magic attacks and are therefore not prevented by Black Oil
Q: A Machine Wraith possesses a warjack. During the Cryx player’s next turn, the warjack activates. Is this also the Machine Wraith’s activation?
A: No. The Machine Wraith is not on the table and therefore does not get an activation.
Q: Can a Machine Wraith use Machine Meld on the Avatar of Menoth?
A: No.
Erratum: Color Card
: Chain Attack - Death Chill
Replace text of Chain Attack-Death Chill with the following:
If the Pistol Wraith hits the same target with both of its initial Wraithlock Pistol attacks during the same activation, after resolving the attacks it may immediately make an additional ranged attack against the target. If the attack succeeds, the target must forfeit either its movement or action on its next turn. This attack does not inflict any damage, nor is it cumulative with itself.
Erratum: Escalation
p.75 : Chain Attack - Death Chill
Replace the first sentence of Chain Attack - Death Chill with the following:
If the Pistol Wraith hits the same target with both of its initial Wraithlock Pistol attacks during the same activation, after resolving the attacks it may immediately make an additional ranged attack against the target.
Erratum: Escalation
p.75 : Incorporeal
Replace the sixth sentence of Incorporeal with the following:
The Wraith only suffers damage and effects from magic attacks, animi, spells, and feats and is not affected by continuous effects.
Q: If the Pistol Wraith is in melee range of an enemy model while Incorporeal, can it fire its Wraithlock Pistols?
A: It can fire once. After it fires the first pistol, it loses Incorporeal, becomes engaged, and can no longer make ranged attacks.
Q: What happens when the Pistol Wraith shoots at targets in melee and misses with both attacks but happens to hit another model with both of them?
A: It may make its chain attack against the model that was hit by both of its initial attacks even if that model was not the declared target of those attacks.
Q: What happens if the chain attack misses a model in melee?
A: Nothing. The attack cannot target a model that was not hit by both initial attacks.
Erratum: Apotheosis
p.88 : Pathfinder
Replace the text of Pathfinder with the following:
During its activation, the Egregore ignores movement penalties from, and may charge across, rough terrain and obstacles.
Erratum: Superiority
p.145 : Thresher
Add the following to the end of Thresher:
A model is ineligible to be hit if it has a special rule preventing it from being targeted or if the attacker's line of sight is completely blocked by terrain.
Q: Do models brought into play by Tartarus have to be in formation or within 3 inches of another Bane?
A: They must be in formation.
Q: What happens if I use Curse on a model and then see that it is out of range?
A: The only models Curse can legally be used on are those within Tartarus' CMD Range. If attempted against an illegal model, rewind and try again.
Q: A unit of Revenant Crew is on fire. The Quarter Master and a few of the Pirates die to the Fire. Then Rengrave promotes one of the remaining crew members. Will the Pirates come back during my next Maintenance phase even if they were not destroyed near the new Quarter Master?
A: No. Pirates returning are dependent on a specific Quarter Master.
Erratum: Legends : Spell Slave
Replace the fourth sentence of Spell Slave with the following:
Mortenebra may spend focus points to upkeep spells cast by Deryliss, and spells cast by Deryliss are considered to have been cast by Mortenebra.
Q: Does the Necrosurgeon lose its corpse tokens if it fails a Reanimate skill check?
A: No.
Erratum: Superiority
p.142 : Brume
Replace the text of Brume with the following:
For one round, models in the Sea Witch’s unit gain Pathfinder and Camouflage. During its activation, a model with Pathfinder ignores movement penalties from, and may charge across, rough terrain and obstacles. Models with Camouflage gain an additional +2 DEF when benefiting from concealment or cover.
Erratum: Prime
p.143 : Wind Rush
Replace text of Wind Rush with the following:
Sorscha may immediately move up to her current SPD in inches and gains +4 DEF for one round. This spell may
be cast once per activation.
Erratum: Prime
p.143 : Icy Gaze
Replace the text of Icy Gaze with the following:
Enemy models currently in Sorscha's LOS and control area become stationary for one round.
Erratum: Prime
p.143 : Boundless Charge
Replace text of Boundless Charge with the following:
Target model’s next activation is a charge at SPD +5” that crosses rough terrain and obstacles without penalty. When this spell targets an enemy model, it is an offensive spell and requires a magic attack roll.
Q: When do models made stationary by Icy Gaze cease being stationary?
A: They cease being stationary at the start of Sorscha’s controller’s next turn.
Q: What if a model under the effects of Boundless Charge is affected by a rule preventing it from charging?
A: The model activates and immediately forfeits its movement and action.
Q: Does the Tempest spell do blast damage?
A: No. All models in the AOE suffer a POW 12 damage roll.
Q: Can Sorscha use Wind Rush before declaring a charge to gain line of sight to a target?
A: Yes
Erratum: Prime
p.141 : Blood Frenzy
Replace the text of Blood Frenzy with the following:
Friendly Khador models currently in the Butcher’s control area roll an additional die on attack damage rolls this turn.
Erratum: Prime
p.141 : Terror
Replace the text of Terror with the following:
Enemy models/units within melee range of the Butcher and enemy models/units with the Butcher in their melee range must pass a command check or flee.
Erratum: Prime
p.141 : Fury
Replace the text of Fury with the following:
Target model/unit suffers –1 DEF but gains +3 to melee damage rolls. When this spell targets an enemy model, it is an offensive spell and requires a magic attack roll.
Erratum: Prime
p.141 : Iron Flesh
Replace the text of Iron Flesh with the following:
Target warrior model/unit gains +3 DEF and suffers –1 SPD. When this spell targets an enemy model, it is an offensive spell and requires a magic attack roll.
Q: What happens when a knocked down model with the Retaliation spell is hit by a melee attack?
A: Nothing. The spell remains in play because the model is stationary and cannot make an attack.
Q: When a model targeted by Retaliation is hit by a free strike, is Retaliation triggered?
A: No.
Q: A model affected by Retaliation is slammed. Retaliation is resolved before taking damage. The movement part of a slam is not "damage". Is Retaliation resolved anyway?
A: The slam movement is resolved before Retaliation is triggered.
Q: What happens if Retaliation is triggered and the Retaliating model Critically Freezes its attacker?
A: The attacker is made stationary, but you must still resolve the attack that triggered Retaliation.
Erratum: Prime
p.145 : Forced March
Replace second paragraph of Forced March with the following:
Friendly Khadoran warjacks currently in Vladimir’s control area double their SPD for this turn.
Erratum: Prime
p.145 : Mimic
Replace text of Mimic with the following:
When making a melee attack with Skirmisher, Vladimir may duplicate one special rule from any melee weapon
of a target warcaster in his control area, but he may not duplicate special attacks or special actions. Replace
references to the target warcaster and weapon with references to Vladimir and Skirmisher respectively. The
special rule is duplicated for the duration of the attack only.
Erratum: Color Card
: Mimic
Replace text of Mimic with the following:
When making a melee attack with Skirmisher, Vladimir may duplicate one special rule from any melee weapon
of a target warcaster in his control area, but he may not duplicate special attacks or special actions. Replace
references to the target warcaster and weapon with references to Vladimir and Skirmisher respectively. The
special rule is duplicated for the duration of the attack only.
Erratum: Prime
p.145 : Parry
Replace text of Parry with the following:
Vladimir cannot be targeted by free strikes.
Erratum: Prime
p.145 : Blood of Kings
Add the following sentence to text for Blood of Kings:
This spell may be cast once per activation.
Erratum: Prime
p.145 : Signs and Portents
Replace text of Signs and Portents with the following:
Friendly Khadoran models currently in Vladimir’s control area, including himself, roll an additional die for
attack and damage rolls this turn. Discard the lowest die in each roll.
Erratum: Prime
p.145 : Wind Wall
Replace text of Wind Wall with the following:
Ranged attacks against Vladimir automatically miss. Ranged attacks automatically miss models while they are completely within 3" of Vladimir. While completely within 3" of Vladimir, models cannot make ranged attacks. Wind Wall lasts for one round.
Erratum: Prime
p.145 : Boundless Charge
Replace text of Boundless Charge with the following:
Target model’s next activation is a charge at SPD +5” that crosses rough terrain and obstacles without penalty. When this spell targets an enemy model, it is an offensive spell and requires a magic attack roll.
Q: Can Vladimir use Mimic to duplicate Severius’ Sacred Ward so that he cannot be targeted by spells?
A: Yes, but only for the duration of a single attack. In other words, doing so would be useless.
Q: Can Vladimir use Mimic to duplicate Sustained Attack?
A: Yes, but it needs to be duplicated each time an attack is made which benefits from Sustained Attack.
Q: Can Vladimir Mimic Goreshade’s Death Walk and create a Deathwalker?
A: No.
Q: Can Vladimir cast Blood of Kings and Boundless Charge and make a 14” charge?
A: Yes, though he would have had to cast Boundless Charge on the previous turn.
Q: Can Vladimir mimic the Old Witch's Cull Soul ability?
A: Yes. He will receive the focus from the Soul Tokens on his next turn.
Q: Can Vladimir use Mimic on Epic Magnus's Foecleaver X abilities? If so, how exactly does it work?
A: Yes, he can. He mimics the general 'Foecleaver X' rule and then, per its rules, he can spend a focus to activate one of the three abilities.
Q: What happens when Vladimir makes multiple successful melee attacks with Skirmisher while duplicating Deneghra’s Shadow Bind ability?
A: Shadow Bind follows all of its normal rules. If Vladimir hits any model with Ruin Shadow Bind will expire. If Vladimir hits any model with Skirmisher while not Mimicing Shadow Bind, Shadow Bind will expire. If Vladimir hits any model other than the Shadow Bound model with Skirmisher while Mimicing Shadow Bind, Shadow Bind will expire from the first model and be applied to the model just hit.
Erratum: Escalation
p.52 : Undying Loyalty
Replace the text of Undying Loyalty with the following:
For one round, friendly Khadoran warrior models/units currently in Irusk’s control area become Fearless, gain +2 on attack rolls, and if they suffer sufficient damage to be destroyed, their controller rolls a d6. On a 4–6, the model remains in play but is reduced to one wound.
Erratum: Escalation
p.52 : Assault
Replace the text of Assault with the following:
As part of a charge, after moving but before performing his combat action, Irusk may assault. When making an Assault, Irusk makes a single ranged attack targeting the model charged. Irusk is not considered to be in melee when making the Assault ranged attack, nor is the target considered to be in melee with Irusk. If the target is not in melee range after moving, Irusk must still make the Assault ranged attack before his activation ends. Irusk cannot target a model with which he was in melee at the start of his activation with an Assault ranged attack.
Q: When a model or unit is hit by Confusion and uses another model’s CMD for the command check, is the check resolved with the –2 penalty?
A: Yes.
Q: Does Irusk benefit from Undying Loyalty?
A: Yes. A warcaster is a warrior model and is within his own control area.
Q: Does a model affected by Undying Loyalty make a roll to avoid being destroyed each time it takes sufficient damage to be destroyed?
A: Yes.
Q: When making Slaughter special attacks, does the second damage roll benefit from spells such as Fury or Battle Lust?
A: No. The second damage roll is not a melee damage roll.
Q: Are shields effective against Airburst?
A: Yes, unless the origin of the damage is entirely within the rear arc of the target. For a model directly hit by Airburst, the origin of the spell is the origin of the damage. For other models damaged by Airburst, the spell’s point of impact is the origin of the damage.
Q: If a warjack is under the effects of Superiority and Vladimir’s Forced March feat, what is its SPD?
A: Double the SPD for Forced March then add two for Superiority.
Erratum: Apotheosis
p.73 : Cyclone
Add the following to Cyclone:
Resolve each attack as if it took place where the model first entered Sorscha's melee range during her movement.
Q: Can Forward Kommander Sorscha Kratikoff use Reinholdt’s Reload ability to add an additional Multi Fire special attack?
A: No. Reload does not allow a model to make an additional special attack.
Q: Do Desperate Pace and Elite Cadre affect Winter Guard Mortar Crews?
A: Yes. Desperate Pace and Elite Cadre affect any unit with "Winter Guard" in its name or subtitle.
Q: Does the -2 DEF penalty from Desperate Pace only affect my Winterguard if I choose the extra blunderbuss attack?
A: No. The -2 DEF penalty applies to both the extra attack and the additional 3" movement.
Q: Sorscha casts Shatter Storm on a unit of Greylords. Does each attack roll from the Frost Bite spray count as a direct hit?
A: Yes.
Q: Does the explosion caused by Shatter Storm affect Incorporeal models?
A: Yes.
Q: When Desperate Pace affects a unit, do all models gain the same benefit or can the unit's controller choose to affect each model with either benefit?
A: Either all models in the unit gain +3" of movement or all models in the unit may make an additional blunderbuss attack. Either way, all models in the unit will suffer the –2 DEF penalty.
Q: While benefiting from Shatter Storm, do models with the Sniper ability choose where to deal AOE damage to warjacks and warbeasts caused by their attacks?
A: No. Models with the Sniper ability only choose where to apply the damage they deal directly. The damage from Shatter Storm is dealt by the spell's effect.
Q: What happens if I cast Freezing Grip on a model that is already stationary due to Deep Freeze?
A: The 1 round timer resets.
Erratum: Apotheosis
p.67 : Iron Curtain
Replace last sentence of Iron Curtain with the following:
A model may only suffer the effects of Iron Curtain once per round. These damage rolls cannot be boosted.
Erratum: Color Card
: Iron Curtain
Replace last sentence of Iron Curtain with the following:
A model may only suffer the effects of Iron Curtain once per round. These damage rolls cannot be boosted.
Erratum: Apotheosis
p.66 : Eruption
Replace the second sentence of Eruption with the following:
A model entering or ending its activation in the cloud suffers an unboostable POW 14 damage roll.
Erratum: Apotheosis
p.66 : Man in the Machine
Add the following to Man in the Machine:
Karchev may make bash attacks. When in deep water, treat Karchev as a warrior model. Apply damage he suffers from deep water to his Body system only.
Erratum: Apotheosis
p.67 : Unearthly Rage
Add the following to Unearthly Rage:
Affected models may charge incorporeal models.
Erratum: Superiority
p.77 : Man In The Machine
Remove the following sentence from Man In The Machine:
Karchev does not forfeit his activation when repaired.
Q: Does the Iron Curtain area extend under the bases of the warjacks?
A: No. The shape of Iron Curtain is essentially a rectangle with a half circle cut out of each end.
Q: When Karchev is hit by an attack that allows the attacker to choose a column to apply the damage to when damaging a warjack, how is it resolved?
A: The attacker deals damage to the column of his choice just as with a warjack.
Q: What happens when Karchev enters deep water?
A: While in deep water Karchev can advance at half rate but cannot run or charge. Karchev cannot perform actions, cast spells, use feats, or give orders until he is completely out of deep water. While in deep water Karchev cannot engage other models or make melee attacks. He may allocate focus points and use them to upkeep spells. While in deep water Karchev has a base DEF of 7 against all attacks. If he ends his activation while in deep water he takes one damage point.
Q: What exactly does "cross" mean in Iron Curtain?
A: A model is subject to Iron Curtain's effect if any portion of its base touches any line between the two warjacks’ bases.
Q: Does Fissure require a target?
A: No.
Q: Does Darius' Dismantle or Swordknight's Penetrating Strike apply against Karchev? What is the interaction of the Leviathan Critical Crushing Grip and Karchev ? What about the Driller's Critical System Failure, or the chain attacks Throat Ripper and Spinecrusher from the Warpwolf and Kodiak?
A: Dismantle and Penetrating Strike work as if Karchev were a warjack. Critical Crushing Grip will deal its extra damage, but will not lock a system. Critical System Failure will deal its extra damage. The chain attacks work as if Karchev were a warjack.
Q: Does Eiryss' activation end because of her Technological Intolerance if she ends her movement within 5” of Karchev?
A: No.
Q: Can a Sword Knight that hits Karchev with an attack use Penetrating Strike to inflict an automatic damage point instead of making a damage roll?
A: Yes.
Q: Can you draw LOS to Karchev's weapons?
A: Yes. The general rules for LOS allow all parts of a model to be used. The exception is specifically for warrior models, which Karchev is not.
Q: If Iron Curtain destroys models with Epic Kreoss' Sacrosanct on them, does Karchev forfeit his action?
A: No. Iron Curtain is not an attack.
Q: When does a model thrown through the Iron Curtain effect suffer the damage and knock down?
A: The model suffers the effects of Iron Curtain as soon as its enters the area. Once that is resolved, resume the effects of the throw.
Q: Since you can be affected by Iron Curtain once a round and since upkeep spells expire during control phase, it seems that I can affect an enemy model during my Maintenance Phase and then decide not to upkeep the spell. Is that how it works?
A: Yes.
Q: When Karchev uses his feat, Total War, can affected models change their facing even if they forfeit their movement?
A: Yes. That effect of Total War takes place before movement.
Q: What happens if a model is immune to one of the effects of Iron Curtain? Does it ignore Iron Curtain for 1 round or not?
A: The model has suffered the effects of Iron Curtain even though it was able to ignore some of them. Therefore the model is protected for 1 round.
Q: When Epic Haley takes control of a warjack in Karchev's battlegroup does the warjack keep the +1 MAT from Martial Instinct or does it lose it while under her control?
A: It loses it. It cannot be a friendly Cygnar model and be in an enemies battlegroup at the same time.
Q: When Karchev makes a Fissure attack, does a model benefit from Stealth?
A: No.
Erratum: Apotheosis
p.74 : Martial Paragon
Add the following to Martial Paragon:
Martial Paragon lasts for one turn.
Erratum: Apotheosis
p.74 : Martial Paragon
Replace the second sentence of Martial Paragon with the following:
When Vladimir makes a melee attack during his activation, he may make a melee attack against each model in his front arc within melee range.
Erratum: Apotheosis
p.74 : Ruination
Replace the text of Ruination with the following:
If target model is hit, Vladimir may make magic attack rolls against the nearest d6 enemy models within 3" of the original target, regardless of LOS. Each model hit suffers a POW 12 damage roll. When making these additional attacks, Vladimir ignores Camouflage, concealment, cover, elevation, Invisibility, screening, and Stealth.
Erratum: Apotheosis
p.75 : Blood Legacy
Replace the first sentence of Blood Legacy with the following:
Vladimir awakens the blood of d3+3 friendly Khadoran non-warcaster, non-character warrior models currently in his control area.
Q: Does a Marauder under the effects of Assail gain +2" of distance on Combo Slam attacks?
A: Yes.
Q: Can you choose not to affect the maximum number of models with the feat?
A: You must affect as many models as you are able.
Q: An attack from a Khador model is retargetted to Epic Vladimir by Epic Caine's Reflection. Will it shut down Might of Kings?
A: Yes.
Q: Can a model that has special rules preventing it from being targeted by spells be hit by additional Ruination rolls?
A: Yes. The additional Ruination rolls do not target the nearest d6 models.
Q: Do Feedback and Backlash trigger Blood Trials?
A: No.
Erratum: Apotheosis
p.68 : Field of Talons
Replace the second sentence of Field of Talons with the following:
Enemy models currently within twice the Old Witch’s current FOC stat in inches of the target model cannot run, charge, or make special attacks.
Erratum: Apotheosis
p.68 : Field of Talons
Add the following before the last sentence of Field of Talons:
Apply the damage as each model moves.
Erratum: Apotheosis
p.68 : Murder of Crows
Replace the last two sentences of Murder of Crows with the following:
Any model except the Old Witch or Scrapjack entering or ending its activation in the AOE suffers an unboostable POW 8 damage roll. Models/units entering or ending their activations in the AOE must also pass a command check or flee.
Erratum: Apotheosis
p.68 : Pathfinder
Replace the text of Pathfinder with the following:
During her activation, the Old Witch ignores movement penalties from, and may charge across, rough terrain and obstacles.
Erratum: Apotheosis
p.68 : Weald Secrets
Replace the text of Weald Secrets with the following:
Target model/unit gains Camoufl age and Pathfinder. A model with camouflage gains an additional +2 DEF when benefiting from concealment or cover. During its activation, a model with Pathfinder ignores movement penalties from, and may charge across, rough terrain and obstacles.
Q: In the text of Field of Talons, does "…moving within the area for any reason…" include involuntary movement such as Gorten using Landslide or the Old Witch using Strangling Chains?
A: Yes. If the model moves in any way it suffers damage. Models “placed” do not move, so they are not affected (e.g. Unseen Path and Soul Gate).
Q: Can a model affected by Unseen Path be placed in a different part of the same forest or cloud effect it is currently in?
A: No. The model must be placed in a different forest or cloud effect.
Q: If the Old Witch casts Unseen Path and is in a cloud effect or forest that is overlapped by Fog of War, can she move to another location within the Fog of War AOE?
A: Yes.
Q: If a unit of Knights Exemplar moves through the Field of Talons, does Bond of Brotherhood trigger as each knight is destroyed?
A: Yes.
Q: What is the point of origin of Fields of Talons?
A: The model that it is centered on.
Q: Can the Old Witch use Unseen Path to be placed in the Woldwarden's animus area of effect if it is cast by a warlock? It is a spell effect that provides concealment, but not to enemies.
A: It is a spell effect that provides concealment. That is all that matters.
Q: Can you target and place a disabled Scrapjack with Unseen path?
A: Yes.
Q: How does the Withered Staff rule work if the Old Witch's upkeep spells do not cost one focus, such as when she is under the affect of Kreoss' Lamentation?
A: The Withered Staff still allows it to be upkept for free.
Erratum: Superiority
p.99 : Feel the Hate
Replace text of Feel the Hate with the following: This turn, Zoktavir gains a rage token for each enemy model destroyed in his control area after using Feel the Hate. After all friendly models have completed their activations, Zoktavir may allocate up to 3 rage tokens to each friendly friendly non-warcaster Khador model in his control area. Rage tokens that are not allocated are removed from Zoktavir. Zoktavir gains no additional rage tokens after this. A model may spend one rage token to move up to its current SPD in inches immediately and make one melee attack. Additional rage tokens may be spent to make additional melee attacks or to boost melee attack or damage rolls. Remove unspent rage tokens at the end of the turn.
Erratum: Color Card
: Feel the Hate
Replace text of Feel the Hate with the following:
This turn, Zoktavir gains a rage token for each enemy model destroyed in his control area after using Feel the Hate. After all friendly models have completed their activations, Zoktavir may allocate up to 3 rage tokens to each friendly non-warcaster Khador model in his control area. Rage tokens that are not allocated are removed from Zoktavir. Zoktavir gains no additional rage tokens after this. A model may spend one rage token to move up to its current SPD in inches immediately and make one melee attack. Additional rage tokens may be spent to make additional melee attacks or to boost melee attack or damage rolls. Remove unspent rage tokens at the end of the turn.
Q: The Butcher has Retaliation cast on himself. It is triggered. Does he use Homicidal Maniac? If so, does he get the additional move? Can he then buy extra attacks?
A: Homicidal Maniac causes him to attack all models within his melee range, 360°. He then gets his 1" movement if he satisfies the condition. However, he would not be able to spend focus to make another attack as models can only spend focus during their activations.
Q: While under the effects of Feel the Hate, can a model move out of formation?
A: No.
Q: Three Knights Exemplar charge Butcher, who has Retaliation upkept on himself. The first attack triggers Retaliation, and all of the Knights Exemplar die due to the Homicidal Maniac ability but the charge attack damage roll is still resolved. Does that damage roll benefit from the +2 STR from Bond of Brotherhood?
A: No. When the attack was made, the Exemplar was not affected by Bond of Brotherhood.
Erratum: Color Card
: Martial Discipline
Replace the last two sentences of Martial Discipline with the following:
During its activation, an affected model may move through other friendly Khador warrior models in Irusk's command range, including Irusk, if it has enough movement to move completely past the model's base. Affected models may make melee attacks through other friendly Khador warrior models in Irusk's command range, including Irusk.
Erratum: Prime
p.153 : Arcing Fire
Replace text of Arcing Fire with the following:
When attacking with the Bombard, the Destroyer may ignore intervening models except those that would
normally screen the target.
Q: What happens when the Executioner Axe damages several weapon systems on a critical hit?
A: Disable them all after damage has been marked.
Q: Does the Marauder have to move to perform a Combo Slam?
A: No.
Q: Does the Marauder have to spend a focus point to perform a Combo Slam?
A: No.
Q: Does a Berserker have to roll for Unstable when marshaled?
A: No. A Berserker only rolls for Unstable when it spends focus points.
Q: Is the Berserker’s Decayed Cortex box already filled in?
A: Yes.
Q: A Berserker explodes. Do you get the benefits from Vladimir's Signs and Portents for the damage rolls?
A: No.
Q: If the Berserker dies from the Castigator's chain attack from spending focus, does it still have a chance at exploding after it's been disabled? After being destroyed?
A: It will not explode. Disabled warjacks lose all special abilities.
Erratum: Escalation
p.62 : Armored Shell
Replace fourth sentence of Armored Shell with the following:
A Devastator’s arms cannot be locked.
Erratum: Escalation
p.62 : Bulldoze
Add the following to the text of Bulldoze:
Bulldoze has no effect when the Devastator makes a trample power attack.
Erratum: Escalation
p.62 : Rain of Death
Replace the text of Rain of Death with the following:
Models in base-to-base contact with the Devastator suffer a POW 18 damage roll. Other models within 3" of the Devastator suffer a POW 9 damage roll. Damage rolls must be boosted separately. Rain of Death is not a melee attack but may be made after a charge. The Devastator does not roll an additional damage die when it charges and makes a Rain of Death attack, but the damage roll may be boosted normally. The Devastator may spend focus points to make additional melee attacks after a Rain of Death attack. A Rain of Death special attack does not need a target.
Q: Can a Devastator Bulldoze a model it charges?
A: Yes.
Q: Is the Devastator’s ARM lowered while it maintains an armlock or headlock?
A: Yes.
Q: What kind of attack is Rain of Death?
A: It is a special attack that is neither a melee, ranged, or magic attack.
Q: When the Devastator charges, when is its ARM reduced?
A: When it makes its first attack.
Q: When a Devastator is hit by an attack with Armor Piercing, is its Armored Shell ARM halved?
A: Yes.
Q: When a Devastator tries to break a headlock, is its ARM reduced?
A: No.
Q: Can a Devastator use Bulldoze to move other models in its way while charging?
A: Yes.
Q: When Bulldoze says 'as it continues its movement', what exactly does that mean?
A: When the Devestator contacts a model to start Bulldoze, it is moving in a certain direction. It can only Bulldoze in that direction.
Erratum: Escalation
p.54 : All Terrain
Replace the text of All Terrain with the following:
During its activation, the Kodiak ignores movement penalties from, and may charge and slam across, rough terrain and obstacles.
Erratum: Escalation
p.54 : Vent Steam
Replace the text of Vent Steam with the following:
The Kodiak creates a cloud effect with a 3” AOE centered on itself that remains in play for one round. The cloud remains at the spot placed even if the Kodiak moves. Warrior models in the AOE when the cloud is put inplay suffer a POW 12 damage roll. Damage rolls must be boosted separately. Vent Steam is not a melee attack but may be made after a charge. The Kodiak does not roll an additional damage die when it charges and makes a Vent Steam attack, but the damage roll may be boosted normally. The Kodiak may spend focus points to make additional melee attacks after a Vent Steam attack. A Vent Steam special attack does not need a target.
Q: Can I boost a Vent Steam attack after a charge?
A: Yes.
Q: What kind of attack is Vent Steam?
A: It is a special attack that is neither a melee, ranged, or magic attack.
Erratum: Apotheosis
p.76 : Brawler
Replace the text of Brawler with the following:
The Behemoth gains +2 STR on power attacks and rolls for breaking and maintaining locks.
Erratum: Apotheosis
p.76 : Sub Cortex
Replace the last sentence of Sub Cortex with the following:
The Behemoth suffers –2 to Bombard attack rolls while engaged or during any activation it runs, charges, slams, or tramples.
Erratum: Apotheosis
p.77 : Sub Cortex
Replace the eighth and ninth sentences of Sub Cortex with the following:
The Behemoth may make Bombard attacks while in melee, but it cannot target a model in its melee range. The Behemoth can make initial and additional Bombard attacks during its combat action even if it charged or made a Power Attack. If the Behemoth uses its normal movement to run, it may still make a combat action but may only make Bombard attacks.
Q: Do you get the Armor Piercing rule on throw damage?
A: No, the throw is not a fist attack.
Q: A medium-based warjack slams a large based model into the Behemoth. Is it knocked down?
A: No. A model with a smaller base than the Behemoth made the slam attack.
Q: The rules for the Behemoth state that it "gains +2 STR on power attacks". Does this affect collateral damage from throws?
A: No.
Erratum: Apotheosis
p.70 : All Terrain
Replace the text of All Terrain with the following:
During its activation, the Scrapjack ignores movement penalties from, and may charge and slam across, rough terrain and obstacles.
Erratum: Apotheosis
p.70 : Chain Attack - Pin
Replace the second sentence of Chain Attack - Pin with the following:
If the attack hits, the target takes no damage but is knocked down and pinned until Scrapjack moves, is moved, makes an attack against another model, is destroyed, is removed from play, if either model is placed, or if the pinned model breaks free.
Q: Do the Scrapjack’s Mechanikal Talons have a corresponding location in the Scrapjack’s damage grid?
A: No.
Q: While charging, can the Spriggan trample the target of the charge?
A: No. A charging model must stop while its target is in melee range.
Erratum: Prime
p.146 :
Battle Mechanik unit is made up of 1 Leader and 3 Troops. Up to 2 additional Troopers may be added.
Erratum: Prime
p.146 : 'Jack Marshall
Add the following ability to the Chief Mechanik:
’JACK MARSHAL (1) – The Mechanik Chief may start the game controlling one Khador warjack. The Mechanik Chief has a marshalling range equal to his CMD in inches. If a controlled warjack is in the Mechanik Chief ’s marshalling range, it can run, charge, or boost one attack or damage roll once per activation. If the Mechanik Chief is destroyed or removed from play, warjacks under his control do not become inert. The Mechanik Chief may reactivate one friendly inert Khador warjack per turn in the same manner as a warcaster. The reactivated warjack comes under his control unless he already controls 1 other warjack.
Erratum: Prime
p.146 : Repair
Replace the text of Repair with the following:
A Battle Mechanik may attempt repairs on any friendly Khador warjack that has been damaged or disabled. To attempt repairs, the Battle Mechanik must be in base contact with the damaged warjack or disabled wreck marker and make a skill check. If successful, roll a d6 and remove that number of damage points from anywhere on the warjack’s damage grid.
Q: If I disable a warjack, can/must I make an extra attack because of the Berserk rule?
A: No. Berserk requires the target to be destroyed. A warjack that has only been disabled has not been destroyed.
Q: Will Doom Reavers kill each other while berserking?
A: Yes. They can choose which target they attack, but if they run out of enemies and there’s another Doom Reaver within melee range, they have to attack it.
Erratum: Prime
p.147 : Shield Wall
Replace the text of Shield Wall with the following:
Every Iron Fang Pikemen that received the order who is in tight formation with the leader at the end of the unit’s movement gains +4 ARM. If the leader is no longer on the table, the largest tight formation group forms the shield wall. If there is more than one group with the largest number of troopers, the unit’s controller decides which group forms the shield wall. A trooper that did not receive the order cannot join the shield wall. This bonus does not apply to damage originating in the model’s back arc. Models that do not end their movement in tight formation do not benefit from the shield wall. This bonus lasts for one round.
Erratum: Prime
p.149 : Shield Wall
Replace the text of Shield Wall with the following:
Every Shock Trooker that received the order who is in tight formation with the leader at the end of the unit’s movement gains +4 ARM. If the leader is no longer on the table, the largest tight formation group forms the shield wall. If there is more than one group with the largest number of troopers, the unit’s controller decides which group forms the shield wall. A trooper that did not receive the order cannot join the shield wall. This bonus does not apply to damage originating in the model’s back arc. Models that do not end their movement in tight formation do not benefit from the shield wall. This bonus lasts for one round.
Erratum: Prime
p.151 : Pathfinder
Replace the text of Pathfinder with the following:
During his activation, a Widowmaker ignores movement penalties from, and may charge across, rough terrain and obstacles.
Q: If a Widowmaker is in concealment but is targeted by a model that ignores concealment, does he still get a DEF bonus from Camouflage?
A: No.
Q: After a successful ranged attack targeting a warjack or warbeast, does the Widowmaker choose the column or branch even it makes a damage roll?
A: Yes.
Erratum: Escalation
p.56 : Magic Ability
Add the following to the text of Magic Ability:
The Greylord cannot make additional attacks after making a magic attack.
Q: Do Greylords benefit from Vladimir’s Signs & Portents or Irusk’s Undying Loyalty when making magic attacks?
A: Yes. Both affect all attack rolls.
Q: Do Greylord magic attacks affect Incorporeal models?
A: Yes. They are magic attacks.
Q: Can a Greylord make a magic attack after charging?
A: No. At the end of charge movement, the charging model has to make a melee attack. Casting a spell is a magic attack.
Q: Does Blizzard affect a model using Leap?
A: A model cannot leap if it would begin its Leap movement within a Blizzard AOE, but otherwise a leaping model is unaffected by Blizzard.
Erratum: Escalation
p.58 : Pathfinder
Replace the text of Pathfinder with the following:
During his activation, a Kossite Woodsman ignores movement penalties from, and may charge across, rough terrain and obstacles.
Q: Does a model have to stay within 3" of a Kossite during its entire
movement to gain the benefi t of Trail Blazer?
A: No. However, once a model moves more than 3” away from a Kossite Woodsman, it starts paying normal movement costs again until it is within 3" of a Kossite Woodsman once more. Basically, a Kossite Woodsman continuously negates the rough terrain 3" around him for friendly models.
Erratum: Escalation
p.60 : Weapon Crew
Replace the fifth sentence of Weapon Crew with the following:
If the gunner is destroyed or removed from play, a crewman in this unit within 1” can take the destroyed gunner’s place immediately and become the new gunner. Remove the crewman from the table instead of the gunner.
Q: Does the Gunner get to choose another target for a Mortar attack if its initial target is less than 8" away?
A: Yes. The original model was not a legal target.
Erratum: Superiority
p.103 : Fumigate
Replace the first two sentences of Fumigate with the following:
As part of a charge, after moving but before performing his combat action, each Kommando who receives this order must, if possible, make a single Strangle Gas Bomb ranged attack targeting the model charged. Kommandos are not considered to be in melee when resolving these Strangle Gas Bomb ranged attacks, nor are the targets of these attacks considered to be in melee with them.
Q: They can make one mount attack if they did not make a charge attack. Can they make one additional attack if they are affected by Epic Vlad's feat?
A: No.
Erratum: No Quarter, issue 3
p.19 :
Replace “Demolisher’s Damage” with “Field Allowance”.
The Demolition Corps have a Field Allowance of 2.
The Demolition Corps unit is made up of 1 Leader and 2 Troops. Up to 2 additional Troopers may be added.
Erratum: Superiority
p.104 : Weapon Crew
Replace the fifth sentence of Weapon Crew with the following:
If the gunner is destroyed or removed from play, a crewman in this unit within 1" can take the destroyed gunner's place immediately and become the new gunner. Remove the crewman from the table instead of the gunner.
Erratum: Prime
p.148 : Stealth
If the Manhunter is greater than 5” away from an attacker, it does not count as an intervening model.
Erratum: Prime
p.148 : Pathfinder
Replace text of Pathfinder with the following:
During his activation, a Widowmaker ignores movement penalties from, and may charge across, rough terrain and obstacles.
Erratum: Escalation
p.59 : Field Officer
Replace the text for Field Officer with the following:
"An additional Man-O-War Shocktrooper unit may be fielded over normal Field Allowance limitations for each Man-O-War Kovnik included in the army."
Erratum: Escalation
p.59 : Melee Attack (Drive)
Replace the first sentence of Melee Attack (Drive) with the following:
A Man-O-War Kovnik may attempt to Drive each warjack under his control in his marshaling range once per activation.
Q: If the Kovnik fails the Drive check, can the marshaled warjack still run/boost/charge?
A: No. If the Drive fails, the ‘jack gets no benefits at all from being marshaled. However, it can activate normally.
Q: How does the Kovnik’s Slam special attack work?
A: The Kovnik’s Slam is identical to a slam power attack except that he does not have to spend a focus point to perform it.
Q: Will the Man o' War Kovnik's Field Officer ability allow me to field an additional unit of Man o' War Demolition Corps?
A: No. The Kovnik's Field Officer only allows you to field an additional unit of Shocktroopers.
Q: When the Kovnik Slams, is the slam distance halved against larger based models?
A: Yes, since it follows the normal Power Attack Slam rules.
Erratum: Superiority
p.105 : For The Motherland
Replace the text of For the Motherland with the following:
"When an affected model is destroyed by an enemy attack, before being removed from the table, the destroyed model may immediately make one ranged or melee attack. For the Motherland ranged attacks ignore a weapons ROF. Models that are stationary at the time of destruction do not benefit from For the Motherland."
Erratum: Color Card
: For The Motherland
Replace the text of For the Motherland with the following:
"When an affected model is destroyed by an enemy attack, before being removed from the table, the destroyed model may immediately make one ranged or melee attack. For the Motherland ranged attacks ignore a weapons ROF. Models that are stationary at the time of destruction do not benefit from For the Motherland."
Q: Can Winter Guard destroyed while affected by For The Motherland make a Combined Ranged Attack?
A: Assuming they were destroyed by a simultaneous attack (such as an AOE), yes.
Erratum: Legends p.93 : Boosted Attack (Drive)
Replace the first sentence of Boosted Attack (Drive) with the following:
The Koldun Lord may attempt to Drive each warjack under his control in his marshaling range once per activation.
Erratum: Escalation
p.57 : Shield Wall
Replace the text of Shield Wall with the following:
Every Iron Fang Pikemen that received the order who is in tight formation with the leader at the end of the unit’s movement gains +4 ARM. If the leader is no longer on the table, the largest tight formation group forms the shield wall. If there is more than one group with the largest number of troopers, the unit’s controller decides which group forms the shield wall. A trooper that did not receive the order cannot join the shield wall. This bonus does not apply to damage originating in the model’s back arc. Models that do not end their movement in tight formation do not benefit from the shield wall. This bonus lasts for one round.
Erratum: Escalation
p.57 : Unit Standard
Replace the second sentence of Unit Standard with the following:
If the Standard Bearer is destroyed or removed from play, a Pikeman in this unit within 1” can take the Standard Bearer’s place immediately and become the new Standard Bearer.
Q: While under the effect of Furious Charge, can affected models charge through difficult terrain? If so, do they move at half speed?
A: Yes and yes.
Q: When moving into Shield Wall after using Defensive Formation, can the Pikemen be targeted by free strikes?
A: Yes.
Q: How do I use the Iron Fang Pikeman Standard Bearer's Defensive Line ability if the unit gets the charge order? The Standard Bearer cannot charge, and so must run, but his activation immediately ends after running.
A: He uses it before he runs, and the effect takes place at the stated time.
Q: Are Iron Fangs required to obey Defensive Formation?
A: Yes.
Erratum: Superiority
p.105 : Unit Standard
Replace the second sentence of Unit Standard with the following:
If the Standard Bearer is destroyed or removed from play, a Guardsman in this unit within 1" can take the Standard Bearer’s place immediately and become the new Standard Bearer.
Q: If they are benefitting from Epic Sorscha's Desperate Pace (+3" to movement version) and if they use Hasten, do they get +3" to both advances ?
A: Yes.
Erratum: Prime
p.97 : Divine Might
Replace second paragraph with the following:
No spells may be cast or channeled in Severius’ control area except by friendly Protectorate models for one
round. Enemy models with the Focus Manipulation ability currently in Severius’ control area do not receive
focus points next turn.
Erratum: Prime
p.97 : Convert
Replace text of Convert with the following:
Target living trooper model must pass a command check or permanently become part of the Protectorate army. The converted model becomes an independent Protectorate model under the control of Severius’ controller. Converted model cannot activate this turn. This spell cannot be cast on characters.
Erratum: Color Card
: Convert
Replace text of Convert with the following:
Target living trooper model must pass a command check or permanently become part of the Protectorate army. The converted model becomes an independent Protectorate model under the control of Severius’ controller. Converted model cannot activate this turn. This spell cannot be cast on characters.
Erratum: Prime
p.97 : Death Sentence
Replace the text for Death Sentence with the following:
"Attacks targeting a model affected by Death Sentence within the attack's range automatically hit. Death Sentence lasts for one turn."
Erratum: Prime
p.97 : Blessing of Menoth
Replace the text of Blessing of Menoth with the following:
Target model may re-roll all dice for any one die roll, then the spell expires. The affected model may only re-roll a roll that is a result of its own action. It cannot re-roll effects it suffers nor continuous effects it inflicted on other models.
Erratum: Prime
p.97 : Eye of Menoth
Replace the text of Eye of Menoth with the following:
While in Severius’ control area, friendly Protectorate models gain +1 to attack and damage rolls.
Q: Can a model affected by Divine Might gain additional focus points?
A: Yes. Divine Might prevents non-friendly Protectorate models with the Focus Manipulation ability from replenishing their focus points normally during their control phase. It does not prevent a model from gaining focus points in other ways, such as converted soul tokens.
Q: What models are affected by Divine Might?
A: Both effects of Divine Might affect everything except friendly Protectorate models. This means that friendly mercenaries or allies would also be affected.
Q: Can Severius be hit by spell effects such as Chain Lightning despite his Sacred Ward ability?
A: Yes. Sacred Ward only prevents Severius from being targeted by enemy spells. He can still be affected by them.
Q: What can I re-roll using Blessing of Menoth?
A: The affected model may only re-roll a die roll that is a result of its own action. Examples include attack and damage rolls, damage location rolls, and deviation. It cannot re-roll a die roll for effects on itself, such as Corrosion, nor for continuous effects that it inflicted on other models, such as Fire.
Q: Does a trooper targeted by Convert use the unit leader’s CMD?
A: Yes, as long as he is in formation.
Q: What happens if a model with Stealth or a model within Wind Wall’s area of effect is affected by Death Sentence?
A: Attacks will still automatically hit in these cases. Special rules that cause attacks automatically to hit override special rules that cause them automatically to miss.
Q: If a unit is under the effects of Holy Vigil and one model in the unit moves, does the whole unit lose the spell effect?
A: Yes.
Q: Severius is affected by Vision. He is hit by a ranged attack. Can a Devout take the hit instead of triggering Vision?
A: No. Vision prevents the hit before Shield Guard is triggered.
Q: For the purpose of Vision, what exactly is a "hit"?
A: Anything that has the word "hit" in its description (such as a successful melee or ranged/magic attack). In particular, Vision does not protect Severius from Skarre’s Sacrificial Strike.
Q: How does Vision work with chain attacks? For instance, if Vision stops the first attack, is it still possible to get a chain attack?
A: Yes. Vision negates the damage and effects of the hit, but Severius is still hit.
Q: Severius casts Convert on the Gunner model of an artillery crew, and the Gunner becomes a permanent member of the Protectorate’s army. When the Gunner is destroyed, can a crewman that has not been converted replace him?
A: No.
Q: a crewman of a weapon crew is converted into a member of the Protectorate army, can he replace the gunner of the weapon crew when the gunner is destroyed?
A: No.
Q: How do I reroll a deviation with Blessing of Menoth?
A: You reroll both dice: distance and direction.
Q: If I Convert the last trooper in a unit, do I get the VPs for the unit?
A: Yes.
Q: Does Eye of Menoth affect damage rolls caused by Feora's Death Pyre or Cleansers' Explosive?
A: No.
Erratum: Prime
p.99 : Lamentation
Replace text of Lamentation with the following:
Enemy models in Kreoss' control area pay double the focus points to cast or upkeep spells.
Erratum: Prime
p.99 : Retribution
Replace text of Retribution with the following:
If target warjack is damaged by an attack, its attacker suffers an equal damage roll, then the spell expires. Retribution is not triggered by collateral damage, damage from continuous effects, or damage taken without a damage roll.
Erratum: Prime
p.99 : Ward
Replace the text of Ward with the following:
Target friendly warjack cannot be targeted by enemy spells.
Q: If Kreoss hits a trooper model with Spellbreaker and the model’s unit is currently affected by an upkeep spell, what happens?
A: The upkeep spell expires completely.
Q: Can Anti-Magic Pulse get rid of Blood of Kings or Engine of Destruction?
A: No. Anti-Magic Pulse only affects upkeep spells.
Q: Can Anti-Magic Pulse get rid of Death Rage?
A: Death Rage can be dispelled by Anti-Magic Pulse before its effect is triggered. Once it is triggered, however, Death Rage expires and is no longer affected by Anti-Magic Pulse.
Q: If the Skarlock casts a spell that triggers Retribution, who takes the damage roll, the Skarlock or the controlling Warcaster?
A: The Skarlock.
Erratum: Prime
p.101 : Resurrection
Replace text of Resurrection with the following:
Return 2d6 friendly destroyed Protectorate troopers to play, placing them in the Reclaimer’s control area. The
controlling player chooses which models are returned to play, and models may be returned to their original units
or formed into new units of the same type. New units formed cannot be larger than the maximum size allowed
for that unit. Resurrected models placed in their original unit cause the unit to lose benefits or effects that it
received from the original destruction of the resurrected models. Resurrected models cannot activate the turn
they return to play.
Erratum: Prime
p.101 : Terror
Replace the text of Terror with the following:
Enemy models/units in melee range of the High Reclaimer and enemy models/units with the High Reclaimer in their melee range must pass a command check or fl ee.
Erratum: Prime
p.101 : Soulstorm
Replace the text of Soulstorm with the following:
Enemy models that enter the area within 4” of the High Reclaimer immediately suffer one damage point. An enemy model that begins its activation within 4” of the High Reclaimer and does not end its activation more than 4” away from him suffers one damage point at the end of its activation.
Q: How many wounds do Resurrected models have?
A: Multi-wound models returned to play through Resurrection have full health.
Q: When I use the High Reclaimer’s feat to bring back models, does my opponent still get victory points for them? What about if they are killed again?
A: When a model/unit is destroyed, your opponent immediately gets victory points for it. He keeps them even if you resurrect all (or some) of the models. If he destroys the new model/unit, he will get victory points for them again.
Q: Can I bring back unit leaders or unit attachments (such as the Holy Zealot Monolith Bearer) with the High Reclaimer’s feat?
A: Yes.
Q: Can a disrupted warjack still receive focus from Ritual Sacrifice?
A: Yes.
Q: In the Escalation campaign, do you get Survival points for newly formed units (via Resurrection)?
A: Yes.
Erratum: Escalation
p.37 : Ignite
Replace the text of Ignite with the following: Target model/unit's melee weapons gain +2 POW and Critical Fire.
Q: If Feora were the Protectorate player’s last warcaster, is Death Pyre resolved before the end of the game?
A: Yes. Feora’s controller earns victory points for enemy models destroyed by Death Pyre. However, if Death Pyre destroys the opponent’s last warcaster in a game
where warcaster destruction determines the winner, Feora loses.
Q: Does Inspiration affect Flameguard Cleansers?
A: Yes. Inspiration affects all friendly Flameguard units,
not just Temple Flameguard.
Q: Does Ignite increase the damage of a warjack's Bash?
A: No. Ignite adds +2 POW of melee weapons; Bash attacks do not use a melee weapon.
Erratum: Apotheosis
p.54 : Sacrosanct
Replace the last sentence of Sacrosanct with the following:
Any enemy model destroying a sacrosanct model with an attack must forfeit its action during its next activation.
Erratum: Apotheosis
p.55 : Elite Cadre
Add the following to Elite Cadre:
These Knights Exemplar may charge incorporeal models.
Q: Is the Thrust special attack cumulative with the Hallowed Vengeance spell?
A: Yes. Hallowed Vengeance modifies the next "normal damage roll", but Thrust only modifies the target's ARM value.
Erratum: Apotheosis
p.51 : Awe
Replace the first sentence with the following:
Before targeting the Harbinger with an attack, living non-warcaster, non-warlock warrior models within 10" of the Harbinger +1" of unspent focus point on her must pass a command check.
Erratum: Apotheosis
p.51 : Word of Law
Replace CTRL with CMD in the spell stat line. The supporting text is correct.
Erratum: Color Card
: Word of Law
Replace CTRL with CMD in the spell stat line. The supporting text is correct.
Erratum: Apotheosis
p.51 : Divinity
Replace the second sentence with the following:
"The Harbinger has no back arc, and her front arc extends 360°."
Erratum: Color Card
: Divinity
Replace the second sentence with the following:
"The Harbinger has no back arc, and her front arc extends 360°."
Erratum: Apotheosis
p.51 : Purification
Replace the text of Purification with the following:
Continuous effects, enemy upkeep spells, enemy spell effects, and animi in the Harbinger's control area leave play.
Q: Does each model participating in a combined ranged attack have to check against her Awe ability?
A: Make one command check for the model making the attack roll. If it fails, all participating models are considered to have failed the check.
Q: A model wants to charge the Harbinger. When do you make the CMD check against Awe?
A: Make the check after movement but before the first attack.
Q: Can a model under the effect of Temporal Acceleration activate during its next turn if it is in the AOE of Purification? Does a model under the effects of Boundless Charge still have to charge if it is in the AOE of Purification? If Skarre is in the AOE of Purification, does she still gain focus from Sacrificial Lamb this turn?
A: When cast, Purification nullifies all continuous and spell effects in its area. This includes any ongoing effects of non-upkeep spells. So, a model that was affected by Temporal Acceleration will be able to activate during its next turn, a model that was affected by Boundless Charge is not required to charge, Skarre does not gain focus from Sacrificial Lamb, and so on.
Q: Does Purification make a model stand up if it was knocked down by a spell?
A: No.
Q: If the Harbinger has used Godhead, and an enemy unit gets the Shield Wall order, do the enemy models benefit from Shield Wall vs Godhead or not?
A: They do not. Godhead deals its damage when a model ends its normal movement. Shield Wall only grants its bonus once the entire unit has finished its movement, which occurs after every trooper has finished its movement.
Q: Do I need to declare what I'm using my focus for when I allocate it due to Foresight?
A: No. The spell only determines how focus must be allocated, not what a model can do with that focus
Q: Would Martyrdom take effect before Lich Lord Asphyxious’ Excarnate spell, or vice versa?
A: When multiple special rules with contradictory effects are triggered at the same time, the attacker’s special rule takes precedence. Therefore, Excarnate would take effect first.
Q: What happens to a model within the AOE of Purification under the effects of Death Rage after the spell has expired?
A: The Death Rage spell effect expires and the model is immediately destroyed.
Q: Are soul tokens gained from casting Annihilation lost if Terminus is within the AOE of Purification?
A: Yes. The effects of Annihilation are not complete until the soul tokens become focus points.
Q: A model is hit by a critical Stygian Abyss roll. If that model is in the Purification AOE, does Blind expire?
A: Yes.
Q: Would a model that destroyed a Sacrosanct model (while Sacrosanct was still in play) be able to use its action if Purification was cast?
A: Yes, it can use its action.
Q: Would a warcaster hit by Spectral Leech be able to gain its full allocation of focus after purification was cast?
A: Yes it would.
Q: Does a spell claimed by The Claiming go back to its original target?
A: Yes it does.
Q: Can models that failed their command check against Confusion function normally if Purification affects them?
A: Yes, they function normally.
Q: If a model is affected by Deep Freeze (it ends its activation while Deep Freeze is still active but before Purification is cast), does Purification allow it to stop being stationary?
A: Yes.
Q: A model wants to charge the Harbinger. When do you make the CMD check against Awe?
A: Make the check after movement but before the first attack.
Erratum: Apotheosis
p.52 : Circular Strike
Replace the text of Circular Strike with the following:
Amon may make one melee attack with Oblivion against every model within melee range. Completely resolve each attack individually and apply the targets’ special rules immediately as each attack is resolved. When performing a Circular Strike, Amon’s front arc extends 360°. A model is ineligible to be hit if it has a special rule preventing it from being targeted or if the attacker’s line of sight is completely blocked by terrain.
Erratum: Apotheosis
p.52 : Pathfinder
Replace the text of Pathfinde with the following:
During his activation, Amon ignores movement penalties from, and may charge across, rough terrain and obstacles.
Erratum: Apotheosis
p.52 : Sand Blast
Replace the first sentence of Sand Blast with the following:
Completely resolve each attack roll individually and apply the targets’ special rules immediately as each attack roll is resolved. On a critical hit, instead of suffering a normal damage roll, a non-incorporeal model hit is immediately slammed d6" directly away from the spell’s point of origin and suffers a POW 12 damage roll.
Erratum: Apotheosis
p.53 : Flagellation
Add the following to Flagellation:
Amon may charge incorporeal models.
Q: Amon is both stationary and knocked down. Can he stand up with his Perfect Balance ability?
A: Yes, but he would still be stationary after standing up.
Q: While using the Meditative Stance, can Amon allocate any number of focus points or only the two focus points he receives from that ability?
A: Only the two focus points received from Meditative Stance may be allocated.
Q: Does Synergy affect the damage roll of the first successful attack a model makes?
A: Yes.
Q: Do you get the bonus for attacks made that turn before Synergy was cast?
A: No.
Q: If Amon uses his feat Union, can a warjack that has its movement disabled move more than an inch?
A: Yes. It uses Amon’s SPD.
Q: If a warjack in Amon's battlegroup has its movement disabled but is then affected by Union, can the warjack charge?
A: No, It cannot.
Erratum: Apotheosis
p.56 : Essence of Dust
Replace the text of Essence of Dust with the following:
While moving, friendly Protectorate models currently in the Testament’s control area may ignore movement penalties from, and charge across, rough terrain and obstacles, may move through other models if they have enough movement to move completely past the model's base, and cannot be targeted by free strikes. When
declaring charges and slams, an affected model may ignore other models when determing LOS. Essence of Dust lasts for one turn.
Erratum: Apotheosis
p.56 : Oath of Silence
Replace the second sentence of Oath of Silence with the following:
Other models/units cannot use the Testament's CMD stat when making command checks.
Erratum: Apotheosis
p.56 : Soulstorm
Replace the first sentence of Soul Storm with the following:
Enemy models that enter the area within 4" of the Testament immediately suffer one damage point.
Erratum: Apotheosis
p.57 : Hallowed Avenger
Replace the last two sentences of Hallowed Avenger with the following:
During this activation this warjack must advance and may make a combat action, during which it makes one normal melee or ranged attack. This spell expires after this activation.
Q: How many wounds does a model have when brought back with Revive?
A: Multi-wound models returned to play through Revive have full health.
Q: A model in the Testament’s army destroys an enemy Protectorate model in range of both the Omegus and an unfriendly High Reclaimer. Does the enemy High Reclaimer get a soul token?
A: No. The Omegus keeps the models from generating soul tokens.
Q: During the Testament's feat turn, can Vengers stop to make Impact attacks even though they move through models this turn?
A: Yes they may.
Q: Ashen Veil reads "Living enemy models..." Is that enemy to Testament or enemy to the affected model ?
A: Enemy to Testament.
Q: Does the Omegus also remove warjacks from play
without leaving wreck markers when they are destroyed?
A: No.
Q: When an enemy model is destroyed in the Testament's control area, the Omegus removes it from play. When removed from play, are effects triggered by the model’s destruction triggered?
A: Yes. The model is still destroyed.
Erratum: Superiority
p.62 : Blazing Aura
Replace the first sentence of Blazing Aura with the following:
When a model in target friendly Protectorate unit is damaged by an enemy attack, its attacker suffers an equal damage roll.
Erratum: Superiority
p.63 : Fire Step
Replace the second sentence of Fire Step with the following:
After damage is resolved, place Feora completely within 3" of her current position.
Q: If I don't move a model, does it satisfy Hot Foot's condition of moving closer to Feora?
A: No. The model must move a distance greater than 0".
Q: If two or more models under the affects of Blazing Aura are destroyed from a single spell or attack, such as Chain Lightning, does the attacking model suffer more than one damage roll?
A: Yes.
Q: How do models "converted" by epic Severius's feat calculate into unit size for massive casualties (50%) command checks?
A: The attrition rules state that a check is made when the unit "loses half or more of its members". "Loses" encompasses any and all ways in which a model is no longer part of the unit. So models removed from a unit due to epic Severius's feat count towards causing a massive casualties command check.
Q: How do models "converted" by epic Severius's feat calculate into unit size for massive casualties (50% loss) command checks?
A: The attrition rules state that a check is made when the unit "loses half or more of its members". "Loses" encompasses any and all ways in which a model is no longer part of the unit. So models removed from a unit due to epic Severius's feat count towards causing a massive casualties command check.
Q: Can Reznik cast a spell in between rolling for Hate Monger and making his first initial attack?
A: Yes.
Q: An AOE attack hits its target. Now everything under the AOE is hit and Witch Hound is triggered several times. Can I move the same model more than once?
A: Yes.
Q: In Purgation, does "with an enemy upkeep spell or animus on it" mean enemy to Reznik?
A: Yes.
Erratum: Prime
p.109 : Flame Thrower - Fire
Add the following ability to the Flame Thrower:
FIRE - Target model hit by the Flame Thrower suffers Fire. Fire is a continuous effect that sets the target ablaze. A model on fire suffers a POW 12 damage roll each turn during its controller’s Maintenance Phase until the Fire expires on a d6 roll of 1 or 2. Fire effects are alchemical substances or magical in nature and are not affected by water.
Q: Can I push a knocked down model with the Repulsor shield?
A: Yes.
Erratum: Prime
p.112 : Circular Strike
Replace text of Circular Strike with the following:
The Vanquisher may make one melee attack with the Blazing Star against every model within melee range. Completely resolve each attack individually and apply the target's special rules immediately as each attack is resolved. When performing a Circular Strike, the Vanquisher's front arc extends 360°. A model is ineligable to be hit if it has a special rule preventing it from being targeted or if the attacker's line of sight is completely blocked by terrain.
Q: When the Vanquisher charges and makes a Circular Strike, does it receive boosted damage on all the attacks?
A: No, just the first one.
Erratum: Escalation
p.45 : Shield Guard
Replace the last sentence of Shield Guard with the following:
If the Devout is Incorporeal or denied its full movement, it cannot use Shield Guard.
Erratum: Escalation
p.45 : Defensive Strike
Replace the first line of Defensive Strike with the following:
"The Devout may make a Defensive Strike against an enemy model that ends its normal movement within the Devout's melee range."
Q: If an attacker has an ability that lets him 'ignore intervening models' can the Devout still use Shield Guard?
A: Yes. The attacker ignores the fact that the Devout is an intervening model, but it is still able to be an Intervening model.
Q: If an enemy model charges into melee with a Devout and ends its movement within the Devout’s melee range, when does the Devout make its Defensive Strike?
A: The Devout makes its Defensive Strike after the charging model completes its movement but before it makes its charge attack.
Q: If a model starts its activation in melee range of a Devout and either forfeits its movement or ends movement within the Devout’s melee range, does the Devout get another Defensive Strike?
A: Yes.
Q: Can a Devout under the effects Safe Passage (Choir of Menoth) intercept a ranged attack with Shield Guard?
A: Yes. Safe Passage prevents the Devout from being targeted by a ranged attack, but it does not prevent it from being hit by one.
Q: Can the Devout use Shield Guard if it is affected by Stealth?
A: If the Devout has Stealth it may still use Shield Guard, even if the model making the attack is more than 5" away.
Q: Are the effects of the Shield Guard ability and the Bodyguard warjack bond cumulative?
A: Yes.
Q: What happens if the Devout uses Shield Guard to intercept a spray attack that hits both itself and the warcaster?
A: It can be hit by both attacks.
Q: An enemy Wrack activates within melee range of the Devout. Since the Wrack has a movement portion of its activation, would the Devout be able to make a Defensive Strike against it?
A: Yes it would.
Q: Can a Devout use Defensive Strike during its controller’s turn if an enemy model affected by Hallowed Avenger ends its movement in the Devout’s melee range?
A: Yes.
Q: Does Ward of Retribution work exactly as the spell Retribution?
A: No. Ward of Retribution is only triggered by melee attack damage rolls.
Q: Does the Guardian need to succeed at an opposed STR roll to throw a model with Critical Pitch?
A: No.
Erratum: Escalation
p.46 : Critical Splash
Replace the text of Critical Splash with the following:
On a critical hit, before marking normal damage, target warjack suffers one damage point to each column of its damage grid and target warbeast suffers one damage point to each branch of its life spiral. If a warjack damage column is full then apply the damage to the next column to the right. If a warbeast branch is full then apply the damage to the next branch in order.
Erratum: Escalation
p.46 : Assault
Replace the text of Assault with the following:
As part of a charge, after moving but before performing its combat action, the Reckoner may assault. When making an Assault, the Reckoner makes a single ranged
attack targeting the model charged. The Reckoner is not considered to be in melee when making the Assault ranged attack, nor is the target considered to be in melee with the Reckoner. If the target is not in melee range after moving, the Reckoner must still make the Assault ranged attack before its activation ends. The Reckoner cannot target a model with which it was in melee at the start of its activation with an Assault ranged attack.
Erratum: Apotheosis
p.59 : Menoth's Gaze
Replace the text of Menoth's Gaze with the following:
"During its activation, the Avatar of Menoth may spend a focus point to activate Menoth’s Gaze. Enemy models within 8” of the Avatar of Menoth beginning their activation with the Avatar of Menoth within their LOS cannot end their normal movement farther from the Avatar of Menoth than they started their normal movement. Affected models within 8” of the Avatar of Menoth cannot give or receive orders. Menoth’s Gaze lasts for one round."
Erratum: Apotheosis
p.59 : Incinerate
Replace the first sentence under Incinerate with the following:
"Enemy models within 3" of a warjack disabled or destroyed by an attack from the Burning Wrath suffer fire."
Erratum: Color Card
: Incinerate
Replace the first sentence under Incinerate with the following:
"Enemy models within 3" of a warjack disabled or destroyed by an attack from the Burning Wrath suffer fire."
Q: Can the Avatar of Menoth use Blessing of Menoth to re-roll a Holy Vessel focus roll?
A: No. The roll does not result from an action taken by the Avatar.
Q: What happens if a model that is otherwise affected by Gaze of Menoth receives an order before its activation? Can it obey the order?
A: Yes.
Erratum: No Quarter, issue 3
p.21 : Combustion
Replace the text of Combustion with the following:
Models within 1" of the Castigator suffer a POW 12 damage roll. Damage rolls must be boosted separately. Combustion is not a melee attack but may be made after a charge. The Castigator does not roll an additional damage die when it charges and makes a Combustion attack, but the damage roll may be boosted normally. The Castigator may spend focus points to make additional melee attacks after a Combustion attack. Combustion lasts for one round. A model entering the area within 1" of the Castigator and/or ending its movement within 1" of the Castigator suffers an unboostable POW 12 damage roll. A Combustion special attack does not need a target.
Erratum: Superiority
p.65 : Combustion
Replace the text of Combustion with the following:
Models within 1" of the Castigator suffer a POW 12 damage roll. Damage rolls must be boosted separately. Combustion is not a melee attack but may be made after a charge. The Castigator does not roll an additional damage die when it charges and makes a Combustion attack, but the damage roll may be boosted normally. The Castigator may spend focus points to make additional melee attacks after a Combustion attack. Combustion lasts for one round. A model entering the area within 1" of the Castigator and/or ending its movement within 1" of the Castigator suffers an unboostable POW 12 damage roll. A Combustion special attack does not need a target.
Q: Does Feora's Ignite add +2 or +4 to the Dervish's Combo Strike damage?
A: Ignite adds +2 POW to each of the model's melee weapons. Combo Strike adds the POW of the weapons twice, for a total of +4 from Ignite.
Erratum: Prime
p.102 : Battle Staff
Add the following to the special rules of the Warpriest and Acolytes:
Reach - 2" melee range.
Erratum: Prime
p.102 : Battle Hymns
Replace the first sentence of Battle Hymns with the following:
As a special action, the Warpriest may recite one of the following Battle Hymns, affecting friendly Protectorate warjacks currently within 3” of him.
Q: What if a friendly warjack is within range of two choir units and each performs a Battle Hymn special action?
A: The warjack is affected by the first Battle Hymn effect for one round.
Q: How does Infuse affect a warjack when it causes AOE blast damage?
A: The POW of the attack is first halved and then +2 is added to the damage roll.
Q: Does Infuse increase the damage from Collateral Damage due to an affected warjack's slam or throw?
A: No.
Q: If shooting at a target that is a hit automatically, do I still have to roll to hit to see if the rockets misfire?
A: No.
Erratum: Prime
p.107 : Critical Fire
Replace first sentence of Critical Fire with the following:
On a Critical Hit, each model in the AOE suffers Fire.
Erratum: Prime
p.104 : Bond of Brotherhood
Replace text of Bond of Brotherhood with the following:
A Knight Exemplar gains +1 STR and ARM for each member of his unit that has been destroyed. These bonuses are lost if the model is returned to play and returned to this unit.
Q: If multiple Knights Exemplar are hit by an attack that can damage them simultaneously, such as an AOE, do they gain bonuses from Bond of Brotherhood as each damage roll is made?
A: No. The surviving Knights Exemplar get the bonus after all damage is resolved.
Erratum: Prime
p.106 : Set Defense
Replace text of Set Defense with the following:
A Temple Flameguard gains +2 DEF against charge and slam attacks originating from his front arc.
Erratum: Prime
p.106 : Shield Wall
Replace the text of Shield Wall with the following:
Every Temple Flameguard that received the order who is in tight formation with the Captain at the end of the unit’s movement gains +4 ARM. If the Captain is no longer on the table, the largest tight formation group forms the shield wall. If there is more than one group with the largest number of troopers, the unit’s controller decides which group forms the shield wall. A trooper that did not receive the order cannot join the shield wall. This bonus does not apply to damage originating in the model’s back arc. Models that do not end their movement in tight formation do not benefit from the shield wall. This bonus lasts for one round.
Erratum: Escalation
p.40 : Additional Blasts
Replace the last sentence of Additional Blasts with the following:
Additional blasts have a 3" AOE and models in the AOE suffer a POW 6 blast damage roll.
Erratum: Escalation
p.40 : Weapon Crew
Replace the fifth sentence of Weapon Crew with the following:
If the gunner is destroyed or removed from play, a crewman in this unit within 1" can take the destroyed gunner's place immediately and become the new gunner. Remove the crewman from the table instead of the gunner.
Erratum: Escalation
p.43 : Irregular Armor
Replace text of Irregular Armor with the following:
Flameguard Cleansers have ARM 14 except against attacks and damage originating in their back arcs.
Flameguard Cleansers have ARM 11 against attacks and damage originating in their back arcs.
Erratum: Escalation
p.43 : Incineration
Replace the text of Incineration with the following:
Instead of making ranged attacks separately, every Flameguard Cleanser who received this order may combine his fi re at the same target within 5”. In order
to participate in an Incineration attack, a Flameguard Cleanser must be able to declare a ranged attack against the intended target and be in a single open formation group with the other participants. Incineration requires at least three Flameguard Cleansers. The Flameguard Cleanser with the highest RAT in the attacking group makes one ranged attack roll for the group and gains +1 to the attack roll for each Flameguard Cleanser, including himself, participating in the attack. Incineration is a POW 12 attack with a 4” AOE. Increase the POW by 1
for each Flameguard Cleanser participating in the attack. The Incineration AOE remains in play for one round as a cloud effect. Models entering or ending their activations in the cloud suffer a POW 12 damage roll. Incinerate cannot target a model in melee. Flameguard Cleansers may make one Incineration attack per activation.
Erratum: Color Card
: Incineration
Replace the text of Incineration with the following:
Instead of making ranged attacks separately, every Flameguard Cleanser who received this order may combine his fi re at the same target within 5”. In order to participate in an Incineration attack, a Flameguard Cleanser must be able to declare a ranged attack against the intended target and be in a single open formation group with the other participants. Incineration requires at least three Flameguard Cleansers. The Flameguard Cleanser with the highest RAT in the attacking group makes one ranged attack roll for the group and gains +1 to the attack roll for each Flameguard Cleanser, including himself, participating in the attack. Incineration is a POW 12 attack with a 4” AOE. Increase the POW by 1
for each Flameguard Cleanser participating in the attack. The Incineration AOE remains in play for one round as a cloud effect. Models entering or ending their activations in the cloud suffer a POW 12 damage roll. Incinerate cannot target a model in melee. Flameguard Cleansers may make one Incineration attack per activation.
Erratum: Escalation
p.43 : Explosive
Replace the first sentence of Explosive with the following:
If a Cleanser is destroyed by damage that is both from an attack and originates from his back arc, he explodes.
Q: When two Flameguard Cleansers are destroyed by an AOE originating in their back arcs, how is Explosive resolved?
A: When Cleansers are hit by an AOE attack, do not apply the Cleansers’ special rules until after all the damage has been resolved. After you determine that the two Cleansers are destroyed, they explode simultaneously.
Q: What if there were an Exemplar Seneschal standing in the Explosive AOE? Does he remove one damage point due to Restoration before or after he suffers damage from the blast?
A: The Exemplar Seneschal removes one damage point due to Restoration after he suffers damage from the blast.
Q: Is it possible for a model to exit an Incinerate AOE without taking damage?
A: Yes. A model takes damage from Incinerate if it enters the AOE, or ends its activation within the AOE.
Q: Can damage from Explosive cause additional Flameguard Cleansers to explode? What if a model affected by Necrophage explodes in the rear arc of a Flameguard Cleanser? Does Explosive trigger? What about being caught in the blast of Shatter Storm?
A: No in all cases. Explosive is only triggered by attacks, and these effects are not attacks.
Erratum: Superiority
p.67 : Blessed
Add the following text to Blessed:
An Exemplar Venger may charge incorporeal models.
Q: Does Blessed allow Exemplar Errant models to ignore bonuses from terrain created by spells, such as a cover bonus gained by a model behind Gorten Grundback’s Wall of Stone?
A: Yes.
Erratum: Legends p.66 : Sanguine Bond
Replace the first sentence of Sanguine Bond with the following:
When a model in this unit suffers damage from an enemy attack, the Bastion's controller may assign one or more damage points to one or more other models in the unit, dividing them at his discretion.
Erratum: Color Card
: Intercept
Replace the third sentence with the following:
All unengaged models in the intercepting unit who received this order and advanced must immediately run or charge.
Erratum: Prime
p.105 : Stone-and-Mortar Stance
Replace the first sentence of Stone-and-Mortar Stance with the following:
"The Paladin may voluntarily forfeit his movement to gain +5 DEF and ARM for one round."
Erratum: Escalation
p.41 : Chain Attack - Smite
Replace text of Chain Attack – Smite with the following:
If the Exemplar Seneschal hits the same target with both his initial Relic Blade attacks during the same activation, after resolving the attacks he may immediately make an additional melee attack against the target. If the attack succeeds, the target is slammed d6" directly away from the Seneschal with the same effect as a slam and suffers a damage roll equal to the Seneschal's current STR plus the POW of a Relic Blade. If the slammed model collides with another model with a smaller or equal sized base, that model suffers a collateral damage roll equal to the Seneschal's current STR plus the POW of a Relic Blade. Do not roll an additional damage die for Weapon Master on successful Smite attacks.
Q: If two friendly Seneschals are within each other’s command ranges, and both have zero wound points during the Maintenance Phase, does Restoration restore either of them to one wound?
A: No. Both are simultaneously destroyed.
Q: Does the Seneschal get a +2 STR and ARM bonus for each model that dies near him?
A: No. The bonus is for one or more models.
Q: If a Seneschal is damaged by an AOE attack and the attack destroys other friendly Protectorate models, does Restoration remove the damage suffered?
A: Yes. The damage from the AOE is dealt to all of the models before any of them are destroyed. Once all the damage is dealt any models that suffered sufficient damage to be destroyed, are destroyed; the Seneschal is knocked down at this point. Restoration triggers now and will give the Seneschal wounds back.
Q: Does the Exemplar Seneschal’s Field Officer ability allow me to field an extra unit of Exemplars Errant?
A: Yes. Because a unit of Exemplars Errant is a Knights Exemplar unit, you may field either one additional unit of Knights Exemplar or one additional unit of Exemplars Errant above normal Field Allowances for each Seneschal in your army.
Q: Is an Exemplar Seneschal destroyed before or after continuous effects are resolved in the Maintenance Phase?
A: After. Other friendly models destroyed by fire/corrosion can save him.
Erratum: Escalation
p.44 : Suffering's Prayer
Replace the text of Suffering's Prayer with the following:
The Wrack begins the game with one focus point. It receives one focus point during its controller’s Control Phase if it does not currently have a focus point. The Wrack may only have up to one focus point at any time. While a focus point remains on the Wrack, ranged attacks targeting it automatically miss. During a friendly Protectorate warcaster’s activation, he may remove one focus point from a Wrack in his control area and add it to his current total. A warcaster may only gain one focus point from any number of Wracks each turn. Any time a focus point is removed from the Wrack by a warcaster, roll a d6. On a roll of 1-3 the Wrack explodes with the same effect as Soulburst and is removed from play. The Wrack automatically passes command checks.
Q: How many focus points can a friendly Protectorate warcaster gain from Wracks?
A: A warcaster can remove only one focus point from only one Wrack per activation, no matter how many Wracks are in his control area.
Q: If my Wrack explodes when my warcaster takes a
focus point from it, does he still get the focus point?
A: Yes.
Q: Can I get a soul token from a Wrack when it explodes?
A: No. It is removed from play instead of being destroyed, and models removed from play without being destroyed do not generate soul tokens.
Q: If a Wrack and some enemy models are deployed exactly 4" away from each other, do the models have to take the command check for Dread? If so, when?
A: They do not take the check.
Q: I read the third passage from the Covenant of Menoth. My warcaster has only 1 wound left and I kill no models. What happens?
A: The Warcaster takes one point of damage and is destroyed.
Erratum: Superiority
: Impervious Wall
Replace the text of Impervious Wall with the following:
"Vilmon may forfeit his movement or action to enter the Impervious Wall. While in Impervious Wall, Vilmon does not suffer continuous effects, nor damage or effects from ranged and melee attacks except those that can affect models only affected by magic attacks. Impervious Wall lasts for one round."
Q: Can Vilmon go into Impervious Wall, one Paladin of the Wall go into Shieldbreaker and another Paladin go into Stone and Mortar?
A: Yes. Vilmon and Paladins of the Wall have no requirement to adopt the same stance.
Q: Can Vilmon forfeit his action for Impervious Wall and then move? Can he forfeit his action and then run?
A: Yes to both.
Q: Can a Spriggan Steamroll over Vilmon when Vilmon is in base to base with a friendly Paladin (benefiting from Cornerstone)?
A: No.
Q: When Vilmon enters Impervious Wall, do continuous effects on him expire?
A: No.
Erratum: Superiority
p.70 : Gatekeeper
Replace the text of Gatekeeper with the following:
The Reclaimer gains a soul token for each friendly living Protectorate model destroyed within 7".
Q: Can the Reclaimer allocate focus to the Avatar?
A: No.
Erratum: Color Card
: Enliven
Replace the first sentence of Enliven with the following:
"Anytime other than its activation that target friendly Protectorate warjack within 5" suffers damage from an enemy attack, if it is not stationary, it may immediately move up to its SPD in inches, then this spell expires."
Q: If the Monolith Bearer is the first model in the unit destroyed, do the other models in the unit get the +4 bonus to ARM and DEF from Holy Monolith?
A: No.
Q: If the High Reclaimer uses Resurrection to return a Monolith Bearer to play, and the Monolith Bearer already used Greater Destiny, can he use it again?
A: No.
Q: If the High Reclaimer uses Resurrection to return a Monolith Bearer to play and the Monolith Bearer is returned to his unit, do the models in the unit lose the benefit of Fiery Assault?
A: Yes.
Q: If a priest in a unit under the effect of Fiery Assault runs, can he perform a Prayer of Menoth special action?
A: No. Models under the effect of Fiery Assault can only perform a combat action after running, and Prayers of Menoth is a special action. However, since the Zealots can run without an order, the Priest can advance and recite a prayer. The rest of the unit must stay in formation with him, of course.
Q: Can you draw LOS to a Monolith Bearer if all you can see is the monolith?
A: No. See page 32: "Unlike warjack models, items held in the hands of warrior models—such as their weapons or banner poles—do not count as part of the model for determining line of sight."
Erratum: Superiority
p.71 : Unit Standard
Replace the second sentence of Unit Standard with the following:
If the Standard Bearer is destroyed or removed from play, a Flameguard in this unit within 1” can take the Standard Bearer’s place immediately and become the new Standard Bearer.
Erratum: Legends p.73 : Huntsman
Replace the third sentence of Huntsman with the following:
"A model with Huntsman beginning his activation within 10" of the prey gains +2" of movement. A model with Huntsman gains +2 to attack and damage rolls against the prey."
Erratum: Color Card
: Go to Ground
Replace the third sentence of Go to Ground with the following:
An Idrian Skirmisher loses the benefits of Go To Ground if he moves, is moved, is engaged, or is placed.
Erratum: Color Card
: Landslide
Replace text of Landslide with the following:
Enemy models currently in Gorten’s control area are moved up to 8” directly toward a table edge selected by Gorten’s controlling player. All models must be moved the same distance. A model stops moving if it contacts rough terrain, an obstacle, an obstruction, or another model. Gorten’s controlling player chooses the order in which the models are moved. Models moved by Landslide cannot be targeted by free strikes during this movement. Models affected by Landslide cannot give or receive orders and suffer –3 SPD, RAT, and DEF for one round.
Erratum: Escalation
p.83 : Landslide
Replace text of Landslide with the following:
Enemy models currently in Gorten’s control area are moved up to 8” directly toward a table edge selected by Gorten’s controlling player. All models must be moved the same distance. A model stops moving if it contacts rough terrain, an obstacle, an obstruction, or another model. Gorten’s controlling player chooses the order in which the models are moved. Models moved by Landslide cannot be targeted by free strikes during this movement. Models affected by Landslide cannot give or receive orders and suffer –3 SPD, RAT, and DEF for one round.
Erratum: MkII Color Cards : Rhulic Mercenary Warcaster
Add the following rule to Gorten:
Rhulic Mercenary Warcaster - Gorten can only have Rhulic Mercenary warjacks in his battlegroup.
Q: Are all models moved by Landslide moved in the same direction?
A: Yes. All models in Gorten’s control area must be moved the same distance directly toward the same table edge.
Q: What if I want to use his feat on a table that is not square or has no clear table edges?
A: There are only 4 possible directions of movement for Landslide. If you consider the side where you started as south, Landslide may move models in any one of the cardinal directions (north, south, east, or west).
Q: Can I move the models at an angle toward a table edge?
A: No. They must be moved directly toward the edge.
Q: Can Landslide push models off the table?
A: No. A model that reaches the table’s edge stops there.
Q: Can the wall of stone created by Rock Wall be targeted like a structure?
A: No. Structures have damage capacity and ARM stats. The wall of stone has neither.
Q: Can a model be moved off a cliff by Landslide?
A: Yes.
Q: How exactly does Hit & Run work?
A: When you use the feat during Magnus’ activation, check which of his warjacks are within his control area. Finish the rest of your turn. Then, Magnus and those warjacks advance or run. They may not be targeted by free strikes during this additional movement.
Q: Does Magnus receive his extra Backstab damage against Deneghra?
A: No. Deneghra’s Witch Barbs prevent all back strike bonuses.
Q: Does the Backstab ability work on ranged and magic attacks as well?
A: Yes.
Q: How does Backstab interact with Raining Steel?
A: Magnus will get the Backstab bonus against any model in the AOE that he has been in the back arc of for his entire activation.
Erratum: Superiority
p.169 : Distraction
Add the following to Distraction:
Distraction lasts for 1 round.
Q: When using Roulette in combination with Signs & Portents, who gets to remove dice first?
A: Resolve the attacker’s effects first.
Q: If Ashlynn is knocked down, can she sacrifice her action to stand, cast Flashing Blade, and then move?
A: Yes.
Q: Do you choose which column suffers damage every time you cast Kiss of Death, or just if the damage roll fails to exceed the target’s ARM?
A: You always get to choose the column on a warjack or the branch on a warbeast.
Q: Can a model affected by Feint move out of formation?
A: No.
Erratum: Superiority
p.171 : Bump & Grind
Replace the spell's description with the following:
When target friendly Rhulic warjack moves into base-to-base contact with an enemy model, the enemy model is pushed directly away from the warjack a number of inches equal to the warjack's current SPD.
Erratum: Superiority
p.171 : Ground Zero
Replace the fourth sentence of Ground Zero with the following:
A pushed model moves at half rate through rough terrain and stops if it comes in contact with an obstacle, obstruction, or model.
Erratum: Superiority
p.171 : Consolation Prize
Replace the last sentence of Consolation Prize with the following:
"If an affected model directly hits a model with a melee or ranged attack but fails to exceed the model's ARM with the damage roll, the model directly hit automatically takes one damage point."
Q: If you start Bump and Grind movement in base to base contact, you have to break contact and make contact again to trigger Bump and Grind, right?
A: Yes.
Erratum: Superiority
p.173 : Mobilize
Replace the second sentence of Mobilize with the following:
Affected models may charge, slam, or trample across rough terrain and obstacles.
Erratum: Superiority
p.173 : Foecleaver X
Replace the first sentence of Foecleaver X with the following:
After declaring a Foecleaver X melee attack during his activation, Magnus may spend one focus point to activate one of the following abilities which lasts for the duration of the attack.
Q: What happens if Magnus using Misdirection to give damage to Alexia?
A: Alexia will take however many wounds she is able to take, and the rest goes back to Magnus. Then, Alexia may use Death Magic to sacrifice risen to prevent the damage to her.
Q: How does Backstab interact with Raining Steel?
A: Magnus will get the Backstab bonus against any model in the AOE that he has been in the back arc of for his entire activation.
Q: Can a model suffering Stagger declare a charge?
A: Yes. However, the model suffering from Stagger will not be able to make a charge attack at the conclusion of the charge movement, unless it can make a special attack.
Q: If I let Lethargy expire on a model, then while it's expired effects are active I recast Lethargy on that model, what are the model's stat adjustments? Do they both apply and cancel each other out or does one override the other?
A: Both the regular and expired after-effects are the same named effect, Lethargy, just with two different effects. Therefore, the 'no same-name stacking' rule comes into play, and the new Lethargy (with its detrimental stat adjustments) replaces the old, expired, beneficial Lethargy.
Erratum: Color Card
: Field Promotion
Replace the first sentence of Field Promotion with the following:
Once per activation, Shae may promote a Swab in a friendly Sea Dog Crew unit that has had its Mate destroyed or removed from play.
Erratum: Color Card
: Amphibious Armor
Replace Amphibious Armor with the following:
Amphibious Armor - Shae can voluntarily enter deep water and does not suffer damage due to ending his activation in deep water. Shae can move through deep and shallow water without penalty and can run or charge. While within deep water, Shae cannot be targeted by ranged or magic attacks, his DEF is not reduced, he can give orders, and can make melee attacks against other models in Deep Water.
Erratum: Pirates of the Broken Coast p.30 : Whiplash
Replace the first sentence of Whiplash with the following:
When an enemy model misses Fiona with a magic attack, that model becomes the target and is automatically hit by the attack instead.
Q: If Fiona uses Telgesh Mark to measure a spell's range from a model that is in combat with the spell's target does Fiona suffer -4 on the attack roll?
A: Yes.
Q: How is a magic Spray attack that misses Fiona handled? Specifically, where do you place the Spray template?
A: Only the single attack and damage roll assigned to Fiona is redirected. The template does not move, and the rest of the spray attack resolves normally.
Q: What happens if a model that cannot be targeted by spells (Goreshade with Cloak of Shadows, for example) casts a spell at Fiona and misses? Is the caster hit anyway? What about if the spell is "target warjack" or something else that could not be targeted at the spellcaster?
A: Whiplash will override "cannot be targeted by spells", but the targeting restrictions within the redirected spell still hold. So a "target warjack" spell redirected onto a warcaster would have no effect.
Erratum: Escalation
p.90 : Circular Strike
Replace the text of Circular Strike with the following:
The Mangler may make one melee attack with the Wrecker against every model within melee range. Completely resolve each attack individually and apply the targets’ special rules immediately as each attack is resolved. When performing a Circular Strike, the Mangler’s front arc extends 360°. A model is ineligible to be hit if it has a special rule preventing it from being targeted or if the attacker’s line of sight is completely blocked by terrain.
Q: When the Mangler charges and makes a Circular Strike, does it receive boosted damage on all the attacks?
A: No, just the first attack.
Q: If the target suffers damage from an additional attack granted by Shred, do I get another attack?
A: Yes.
Q: If a target suffers damage from a free strike made with the Shredder, do I get another attack?
A: No. Shred grants an 'additional attack', which are only made during a combat action.
Q: Do all the attacks granted by Shred count as a single attack?
A: No. Each is a separate attack. Resolve each one completely before making the next one.
Erratum: Superiority
p.177 : Steam Pressure
Replace the first sentence of Steam Pressure with the following:
The Mule may forfeit its movement to add 4" to the range of the Steam Lobber for one turn.
Erratum: Superiority
p.177 : Critical Devastation
Replace the fourth and fifth sentences of Critical Devestation with the following:
"The model directly hit by the attack suffers a damage roll with POW equal to that of the Mule's Steam Lobber. Other models hit by the attack suffer a blast damage roll."
Q: A model outside the Steam Lobber’s Critical Devastation area of effect is struck by a thrown model. Does it suffer collateral damage regardless of the thrown model’s base size?
A: No. Determine collateral damage as normal.
Q: Can models thrown by Critical Devastation collide with each other?
A: No.
Q: Is a distance and direction rolled separately for each model caught in Critical Devastation’s area?
A: Yes.
Q: Do models that are thrown by the AOE collide with each other if the path of one model would move it over the finishing position of another model?
A: No. Make space for the model whose throw you are resolving currently by moving previously resolved model's base as short a distance as is necessary to allow the resolving model to "land."
Q: If a Mule catches 2 models with its Crit and throws them into each other, who takes collateral damage?
A: Neither. The models do not collide.
Erratum: No Quarter, issue 1
p.33 :
The Vanguard’s damage grid shows two R’s in column 6 and one in column 5, this is a misprint. The card is
correct.
Erratum: Superiority
p.175 : Assault
Replace the text of Assault with the following:
As part of a charge, after moving but before performing its combat action, the Vanguard may assault. When making an Assault, the Vanguard makes a single ranged attack targeting the model charged. The Vanguard is not considered to be in melee when making the Assault ranged attack, nor is the target considered to be in melee with the Vanguard. If the target is not in melee range after moving, the Vanguard must still make the Assault ranged attack before its activation ends. The Vanguard cannot target a model with which it was in melee at the start of its activation with an Assault ranged attack.
Erratum: Color Card
: Amphibious
Replace Amphibious with the following:
Amphibious - The Mariner can voluntarily enter deep water. The Mariner's furnace is not extinguished by deep or shallow water. The Mariner can move through deep and shallow water without penalty and can run or charge. While within deep water, the Mariner cannot be targeted by ranged or magic attacks, its DEF is not reduced, and can make melee attacks against other models in Deep Water.
Erratum: Prime
p.161 : Mercenary
Replace text of Mercenary with the following:
Boomhowler & Co. will not work for the Protectorate.
Erratum: Prime
p.161 : Fell Call
Replace first sentence of Fell Call with the following:
Enemy models/units currently within 8” of Boomhowler must pass a command check or flee. Warjacks and warbeasts currently within 8” suffer –2 MAT and RAT for one round.
Erratum: Color Card
: Fell Call
Replace first sentence of Fell Call with the following:
Enemy models/units currently within 8” of Boomhowler must pass a command check or flee. Warjacks and warbeasts currently within 8” suffer –2 MAT and RAT for one round.
Erratum: Prime
p.161 : Tough
Replace text of Tough with the following:
When a Trollkin Merc suffers sufficient damage to be destroyed, his controller rolls a d6. On a 5 or 6, the
Trollkin Merc is knocked down instead of being destroyed. If the Trollkin Merc is not destroyed, he is reduced
to one wound.
Erratum: Prime
p.161 : Stink Bombs
Replace the first two sentences of Stink Bomb with the following:
Stink Bomb is a RNG 5 AOE 3 gas effect ranged attack that does no damage. Living models in the gas effect AOE suffer –2 to their SPD, STR, MAT, RAT, CMD, and DEF for one round.
[Stink Bombs are a *Attack]
Q: Does Boomhowler also benefit from the Tough ability?
A: Yes.
Erratum: Prime
p.163 : Mercenary
Delete the second sentence which reads, “No victory points are gained for models destroyed by Herne &
Jonne.”
This restriction has been removed from the game.
Erratum: Prime
p.163 : Slow
Delete “Slow” from the Barrage Arquebus’ special rules block.
Erratum: Escalation
p.92 : Entangle
Add the following sentence to Entangle:
A model’s melee range is only increased to 2” for the purposes of resolving this melee attack.
Q: Can Sam participate in a Combined Ranged Attack?
A: No. She’s not a Devil Dog.
Q: Can the Devil Dogs use their Entangle ability after a charge?
A: Yes, if they are within melee range of their target after the charge. If they are further away, it is a failed charge despite the range of Entangle.
Erratum: Superiority
p.178 : Pathfinder
Replace the text of Pathfinder with the following:
During his activation, a Cutthroat ignores movement penalties from, and may charge across, rough terrain and obstacles.
Q: If Croe is destroyed by a continuous effect and replaces a Cutthroat with Nine Lives, does the continuous effect remain on him?
A: Yes.
Q: Croe disengages, suffers sufficient damage to be destroyed by the free strike, and uses Nine Lives to prevent his destruction. Can he finish his movement and action?
A: Yes.
Erratum: Superiority
p.179 : Pathfinder
Replace the text of Pathfinder with the following:
During his activation, a Nyss Hunter ignores movement penalties from, and may charge across, rough terrain and obstacles.
Q: Can the Concentrated Volley affect models that cannot be targeted due to a spell or ability?
A: Yes. The model is not targeted by the attack.
Erratum: Superiority
p.180 : Shield Wall
Replace the text of Shield Wall with the following:
"Every Hammerfall that received the order who is in tight formation with the leader at the end of the unit’s movement gains +4 ARM. If the leader is no longer on the table, the largest tight formation group forms the shield wall. If there is more than one group with the largest number of troopers, the unit’s controller decides which group forms the shield wall. A trooper that did not receive the order cannot join the shield wall. This bonus does not apply to damage originating in the model’s back arc. Models that do not end their movement in tight formation do not benefit from the shield wall. This bonus lasts for one round."
Q: Can Steelhead Halberdiers use Combined Melee Attack with their Forfend attacks?
A: Yes.
Erratum: Pirates of the Broken Coast p.44 : Lurynsar's Touch
Replace Lurynsar's Touch with the following:
Lurynsar's Touch is a RNG 8 Spell. Target friendly model's ranged or melee attacks may be considered magic attacks for targeting and damaging purposes. For all other purposes, the attack is considered an attack of the original type. The affected model may charge incorporeal models. Lurynsar's Touch lasts for one round.
Erratum: Pirates of the Broken Coast p.44 : Lurynsar's Touch
Replace Lurynsar's Touch with the following:
Lurynsar's Touch is a RNG 8 spell. Melee attacks made by target friendly model are considered magic attacks instead of melee attacks, but use melee attack rolls, and do not randomize if a target in melee is missed. Ranged attacks made by the affected model are considered magic attacks instead of ranged attacks, but use ranged attack rolls. The affected model can charge incorporeal models. Lurynsar's Touch lasts for one round.
Q: Can a model benefiting from Lurynsar's Touch participate or lead a Combined Ranged attack or Combined Melee Attack?
A: No. A model affected by Lurynsar's Touch does not make melee or ranged attacks, it makes magic attacks.
Q: Can a model with Lurynsar's Touch or Arcane Reinforcement make ranged attacks while in melee?
A: No. Declaration while in melee is not a 'targeting' or 'damaging' purpose.
Q: Does Lurynsar's Touch allow a Mortar to move and fire, or a warjack under Full Tilt to fire?
A: No. Declaring is not a targeting or damaging purpose.
Q: May I attack with ranged and melee weapons in the same activation using Lurynsar's Touch?
A: No. Declaring is not a targeting or damaging purpose.
Q: Do Lurynsar's Touch affected attacks trigger Witch Hound?
A: No. Triggering abilities is not a targeting or damaging purpose.
Q: Do models benefit from Blur, Deceleration or Paralytic Aura against Lurynsar's Touch affected Ranged attacks?
A: Yes.
Q: Can a model with Lurynsar's Touch participate or lead a CRA?
A: Yes. If the overall attack is to benefit from Lurynsar's Touch, the affected model must be the leader of the CRA.
Q: Can a CRA benefitting from Lurynsar's Touch target a model in melee, or a model with Perfect Balance?
A: No. The attack still follows the restrictions of a Combined Ranged Attack, only those targetting restrictions specifically related to being a Ranged vs. Magic attack are affected.
Erratum: Pirates of the Broken Coast p.35 : Shanghai
Replace the first sentence of Shanghai with the following:
Small-based living enemy warrior models in the melee range of 2 or more models in this unit may be shanghaied.
Erratum: Color Card
: Name
The "Sea Dogs" unit is now named "Sea Dog Crew"
Erratum: Color Card
: Mercenary
Replace Mercenary with the following:
Mercenary – The Sea Dog Crew will work for any faction.
Erratum: Color Card
: Point Blank
Replace Point Blank with the following:
Point Blank - A model in this unit may make a melee attack with his Pistol targeting a model in melee range. Use the attacking model’s current MAT when resolving this attack. If the attack succeeds, the target suffers a damage roll equal to the POW of the Pistol. The model does not roll an additional damage die on Pistol charge attacks. The model cannot make free strikes with his Pistol.
Erratum: Color Card
: Gang
Replace Gang with the following:
Gang - Models in this unit gain +2 to attack and damage rolls when making a melee attack targeting an enemy model in melee range of another model in this unit.
Erratum: Color Card
: Artillery
Replace the first two sentences of Artillery with the following:
The Commodore is not a living model and is not a warrior model. It does not activate but may be moved up to 1" for each Crewman in base-to-base contact with it at the beginning of the unit's activation. If the Commodore is moved during its unit's activation, a Crewman in the unit cannot make a Fire! Special attack.
Erratum: Color Card
: Fire!
Replace Fire! with the following:
Fire! (*Attack) – A Crewman makes a ranged attack with the Commodore. The Commodore may be fired once per turn. To fire the Commodore, a Crewman must be in base-to-base contact with the Commodore and not engaged. A Crewman firing the Commodore never gains an aiming bonus. When firing the Commodore both the cannon and the Crewman must have LOS to the target. The Crewman ignores the Commodore when determining LOS. When the Cannon is fired, the attack's range and all modifiers are based on the Commodore.
Erratum: Color Card
: Cross Trained
Replace the fourth sentence with the following:
Replace the Swab model with the Crewman model, then the replaced model's activation ends.
Erratum: Pirates of the Broken Coast p.42 : Cross Trained
Add the following to Cross Trained:
Models removed from the Sea Dog Crew unit due to Cross Trained do not count as 'leaving' the unit for the purposes of Massive Casualties checks.
Q: Can the Commodore be fielded in any army made from a contract that can use Shae, or can it only be fielded in armies that include Shae?
A: The army, not the contract, must include Shae.
Erratum: Prime
p.159 : Technological Intolerance
Replace first sentence of Technological Intolerance with the following:
Eiryss cannot end her movement within 5” of a functioning friendly warjack. If Eiryss ends her movement within 5" of a functioning friendly warjack her activation immediately ends.
Erratum: Color Card
: Technological Intolerance
Replace first sentence of Technological Intolerance with the following:
Eiryss cannot end her movement within 5” of a functioning friendly warjack. If Eiryss ends her movement within 5" of a functioning friendly warjack her activation immediately ends.
Erratum: Prime
p.159 : Mercenary
Delete the second sentence which reads, “No victory points are gained for models Eiryss destroys.”
This restriction has been removed from the game.
Erratum: Prime
p.159 : Invisibility
Add the following line to the end of Invisibility:
While Invisible, Eiryss does not block line of sight or provide screening.
Erratum: Prime
p.159 : Phantom Seeker Bolt
Replace the second sentence of Phantom Seeker Bolt with the following:
Phantom Bolt ignores cover, cloud effects, concealment, obstructions, and intervening models.
Erratum: Color Card
: Phantom Seeker Bolt
Replace the second sentence of Phantom Seeker Bolt with the following:
Phantom Bolt ignores cover, cloud effects, concealment, obstructions, and intervening models.
Erratum: Prime
p.159 : Assault
Replace the text of Assault with the following:
As part of a charge, after moving but before performing her combat action, Eiryss may assault. When making an Assault, Eiryss makes a single ranged attack targeting the model charged. Eiryss is not considered to be in melee when making the Assault ranged attack, nor is the target considered to be in melee with Eiryss. If the target is not in melee range after moving, Eiryss must still make the Assault ranged attack before her activation ends. Eiryss cannot target a model with which she was in melee at the start of her activation with an Assault ranged attack. Eiryss can only make melee attacks with her bayonet after an Assault.
Erratum: Prime
p.159 : Pathfinder
Replace text of Pathfinder with the following:
During her activation, Eiryss ignores movement penalties from, and may charge across, rough terrain and obstacles.
Erratum: Prime
p.159 : Death Bolt
Add the following to Death Bolt:
When damaging a warbeast, Eiryss’ controller chooses which branch suffers the damage.
Q: Can a warjack end its movement within 5" of Eiryss?
A: Yes, it can.
Q: If Eiryss disrupts a warcaster, can he still receive focus from other sources, like Soul Cages?
A: Yes.
Erratum: Prime
p.165 : Mercenary
Delete the second sentence which reads, “No victory points are gained for models Reinholdt destroys.”
This restriction has been removed from the game.
Erratum: Prime
p.165 : Mercenary
Replace text of Mercenary with the following:
Reinholdt will not work for Cryx or the Protectorate.
Erratum: Prime
p.165 : Assistant
Replace text of Assistant with the following:
"Assign Reinholdt to a single warcaster; he cannot be reassigned during a game. Remove Reinholdt from play if his warcaster is destroyed or removed from play."
Erratum: Prime
p.165 : Spyglass
Replace text of Spyglass with the following:
The warcaster may measure the distance between himself and one other model within his line of sight anywhere
on the table.
Erratum: Escalation
: Smoke Bomb
Replace the first sentence of Smoke Bomb with the following:
"Gorman may place a 3" AOE cloud effect anywhere within 3" of himself."
Erratum: Escalation
p.96 : March
Replace the last two lines of March with the following:
During its activation, a model with Pathfinder ignores movement penalties from, and may charge across, rough terrain and obstacles.
Q: Can the Piper play 'March' before moving?
A: No. Carvolo’s Songs are special actions, and actions are performed after movement.
Q: The Piper of Ord targets a unit with Dirge of Mists. That unit is within melee range of enemy models. When does the enemy unit make a command check?
A: Immediately.
Q: Carvolo's March ability grants an additional attack. If a unit affected by Carvolo's song runs, what happens?
A: A running model’s activation ends at the completion of its movement, so the unit will not be able to use the attacks granted by March.
Q: Can Carvolo play a song without a unit to target?
A: Yes.
Erratum: No Quarter, issue 2
p.21 :
Alexia is a solo. She is not a warcaster.
Erratum: Superiority
p.182 : Command Undead
Replace the last sentence with the following: If it fails, Alexia's controller may activate and control the unit once this turn.
Erratum: Superiority
p.182 : Magic Ability
Add the following to the text of Magic Ability:
Alexia cannot make additional attacks after making a magic attack.
Erratum: Superiority
p.182 : Strength of Death
Replace the text of Strength of Death with the following:
Friendly Risen models currently in Alexia’s command range gain boosted attack and damage rolls this turn.
Erratum: Superiority
p.182 : Mage Killer
Add the following to Mage Killer:
Alexia may charge Incorporeal models.
Q: When Alexia uses Command Undead to control an undead unit, when are they friendly to her and when are they still enemy?
A: They become friendly to her only during their activation due to Command Undead. Before and after that, they are enemy.
Q: If Alexia cannot place a risen in formation and in her command area, what happens?
A: She cannot create the new risen.
Q: What happens if both players are fielding Alexia and a model is destroyed within range for both Alexias to use Raise Dead?
A: A model can only generate one Risen. If more than one model is able to create a Risen through the Raise Dead ability, the model nearest the destroyed model receives the Risen.
Q: Do Risen generated during my Risen unit’s activation get an action?
A: Yes.
Q: If Alexia and two Risen models are hit by an AOE attack, can she sacrifice the Risen models that were hit by the attack to prevent damage to herself before they are destroyed?
A: No. The damage is dealt simultaneously.
Q: Alexia activates and commands her Risen unit to run or charge. A model is destroyed and a Risen is added to the unit. Does the new Risen model receive the charge order?
A: No. The new Risen model was not around to receive the order, so it cannot charge.
Q: Is Mob a melee attack?
A: Yes.
Q: When Alexia creates a Thrall Warrior, are effects transferred from the removed Risen to the Thrall Warrior?
A: No.
Q: Do you get a VP for scenarios using the Attrition rule if three Risen have been destroyed, or if three Risen remain?
A: If three remain.
Q: Risen have already been activated. Another model causes a new Risen to be created. Alexia activates and converts the new Risen to a Thrall Warrior. Will the Thrall Warrior get its normal activation?
A: Yes.
Q: How does the Ogrun Bokur’s Slam special attack work?
A: The Bokur’s Slam is resolved like a warjack’s slam power attack except that he does not have to spend a focus point to perform it.
Q: Can you have two Bokurs assigned to two separate
Witches of the Witch Coven of Garlghast?
A: Yes.
Q: Does a model struck by a model slammed by Critical Slam suffer collateral damage regardless of the slammed model’s base size?
A: No. Determine collateral damage normally.
Q: An Ogrun Bokur has a Machine Wraith for a client. If the Machine Wraith possesses a warjack and its model is removed from the table, is the Bokur still within 6" of its client as long as it is within 6" of the possessed warjack?
A: No. The Machine Wraith is no longer on the table, so the Bokur cannot be within 6” of it.
Erratum: Color Card
: Flying Steel
Replace Flying Steel with the following:
Grogspar may make d3 initial attacks with his Giant Hook each activation.
Erratum: Color Card
: Heave Ho
Replace the last sentence of Heave Ho with the following:
If a thrown model contacts another model with a smaller- or equal-sized base, that model suffers a collateral damage roll of 2d6 plus Grogspar's current STR.
Erratum: Pirates of the Broken Coast p.56 : Drives
Replace the first sentence of Drives with the following:
Dirty Meg may attempt to Drive a warjack under her control in her marshaling range once per activation per Drive.
Erratum: Color Card
: Amateur Surgeon
Replace Amateur Surgeon with the following:
Doc removes d6 damage points from himself or a friendly living warrior model in base-to-base contact with him. On the roll of a 6 the affected model affected by Amateur Surgeon is also knocked down.
Erratum: Pirates of the Broken Coast p.54 : Hit the Deck!
Replace the first sentence with the following:
MacNaile does not suffer damage or effects from AOE attacks.
Erratum: Color Card
: Object of Desire
Replace the first sentence of Object of Desire with the following:
Friendly Sea Dog units in Hawk's command range gain Fearless, Show Off, and Swordmaster but lose Gang.
Erratum: Color Card
: Sucker!
Replace Sucker! with the following:
When Hawk is directly hit by an enemy ranged attack, Hawk's controller chooses a friendly living warrior model within 2" of her to be directly hit instead.
Erratum: Color Card
: Pay Master
Replace the second sentence of Pay Master with the following:
After using an incentive mark one of the five coin boxes on his card.
Erratum: Color Card
: Walk It Off
Replace Walk It Off with the following:
Affected living models gain Tough. Walk It Off lasts for one round.
Erratum: Color Card
: Fire
Replace the first sentence of Fire with the following:
Models hit by Fire Breather suffer Fire.
Q: Can Rockbottom use Pay Master multiple times per turn? Can he use multiple different Pay Master effects on the same unit? What about different units?
A: Rockbottom may spend multiple coins, and may give more than one ability to a unit, and is also able to give abilities to multiple units.
Q: Is Orin a "minion model"? He has the Minion rule, but his model type is "Mercenary character solo". Most models with the Minion rule also have Minion listed in their model type.
A: Yes, he is.
Erratum: Legends p.151 : Haste (Drive)
Replace the first sentence of Haste (Drive) with the following:
Steinhammer may attempt to Drive each warjack under his control in his marshaling range once per activation.
Erratum: Color Card
: Model Type
Replace the model type with the following:
Mercenary Privateer Character Sea Dog Crew Unit Attachment
Erratum: Color Card
: Gang
Replace Gang with the following:
Gang – See Sea Dog Crew stat card for description
Erratum: Color Card
: No Quarter
Replace the first two sentences of No Quarter with the following:
Once per game during his unit’s activation, Mr. Walls may use No Quarter. This round models in his unit that charge do so at SPD +5", may charge across rough terrain and obstacles, and gain Fearless and Terror.
Erratum: Color Card
: One Eyed
Replace the first two sentences of One Eyed with the following:
At the start of this unit's activation, determine the range of Mr. Walls' Hand Cannons. His Hand Cannons have a range of d6 +6".
Erratum: Color Card
: Model Type
Replace the model type with the following:
Mercenary Privateer Sea Dog Crew Special Weapon Attachment
Erratum: Color Card
: Gang
Replace Gang with the following:
Gang - Models in this unit gain +2 to attack and damage rolls when making a melee attack targeting an enemy model in melee range of another model in this unit.