
As battles drag on, supplies run low. Starting on the second game round, roll a d6 at the end of each round. If the number rolled is less than the number of the round just completed (e.g., a 1 at the end of the second round, a 1 or 2 at the end of the third round, etc.), ranged attacks can no longer be made this game.
This medal is awarded to the player who wins the most consecutive games in the tour without reusing any warcaster or warlock. Reusing any warcaster or warlock resets the count, even if it is in a multi-caster game. Epic versions of warcasters and warlocks count as different models for this award. In the case of a tie, the Relentless award is granted to the tied player with the most league points.
This medal is awarded to the player who destroys or removes from play the largest number of different warcasters and warlocks during the tour. In the case of a tie, the Eliminator award is granted to the tied player with the most league points.
This medal is awarded to the player who wins the most games in the tour using lists that contain only warcasters/warlocks and warjacks/warbeasts. In the case of a tie, the Strategist award is granted to the tied player with the most league points.
This medal is awarded to the player who is at the top of the leader board at the end of the tour.
Past battles have left the ground pitted with blast craters from mortar shells, Skyhammer rockets, and siege cannons.
Blast craters are rough terrain. A model completely within a blast crater has cover from attacks made by models outside the blast crater.
Though they are of less defensive benefit than walls of solid stone, sandbags provide a means of quickly creating a degree of protection from enemy small-arms fire.
Sandbag walls are linear obstacles. When an AOE attack with a POW greater than 12 hits a sandbag wall, remove the sandbag wall from play. (Note that sandbag walls cannot be targeted by attacks since they are obstacles, not structures.)
The contested battlefields of western Immoren are scarred with lines of earthen trench works both new and old. They provide some safety from enemy attacks but also serve as the grave to many a brave soldier.
A model completely within the area of one or more trench templates has cover from attacks made by models not touching any trenches the first model is in. Models completely within a trench do not suffer blast damage unless the origin of the damage is in a trench they are touching. When drawing line of sight to a model not completely within one or more trenches, ignore models that are completely within one or more trenches.
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